@Dead Cruiser: Sorry, but there's some real problems here. Firstly, I can't accept death as an Affinity. This is largely because, if it were corrected to fit with the Death Affinity already present in the setting, it would be extremely broken and unacceptable for usage. In its current state it already edges on broken. He doesn't appear to need to use spells at all, and the ability to rot things because he feels like it I don't really think is acceptable. Accessing the afterlife is not acceptable and it is also impossible for a human to do. "Death spirits" is extremely ill-defined, and I can't accept that either. I will be honest, this is information I didn't realize I would need to include in the OP. @RainehDaze: Accepted. @TheFake: Okay, there's a couple of things I need to point out, but overall not bad. Firstly, spells are required to do magic. They can be cast mentally though, this just makes the process faster. Thinking about what you want rather than the spell won't achieve anything, though. The Blackout Spell needs a little more defined on its limitations and area of effect. Also this is a more minor thing but I haven't worked on werewolves yet for this setting so it might be for the best to avoid involving them for now. ^^;