[img=http://cdn.theatlantic.com/static/infocus/earth042312/e01_0E110553.jpg] [i]You wake up in a plain cell, there is a bed, a place to sit, and a table next to it. Within the room are five clues to your past, but as of right now they mean nothing to you, and a bear with your name, well you think it is your name. Your past is blank. You can remember nothing prior to waking up in the stark cell. After you've been awake for a while a door opens in the wall and you follow the hall out to a large room with an observation glass. The view shows a planet, you assume it is your home planet. Then bight light spreads across the land masses. For what could be hours these explosions continue until there is nothing but darkness below. A voice comes over the PA and sends you into another room. You obey, because if you don't dire consequences will befall you. Inside the room a simulation starts up. You're in a space station with dozens of other people. Ranging in age from about 10 to twilight years. The space station is massive. When you're not in a simulation you can explore a bit. [/i] [hider=Important Rooms] -Atrium: This room has a garden and the large windows that look down on the dark planet below. -Cafeteria: This room is just as it sounds. A classic cafeteria. There appears to nobody who runs it. In fact you're fairly certain there isn't anyone other than the Dreamless on the ship, that is other than the Voice. -The bedrooms: Each of you (the Dreamless) has a private room. -The showers: A non-marked bathroom and locker room type room. There are several on each level of the ship. (more to come) [/hider] ~ ~ ~ [hider=Character sheet explanation] Your character's name can be found on a teddy bear in their room. The bear can be creepy or cute to incorporate horror elements. Aprox Age Range: As you likely do not know your exact age because of lack of memories, please include an approximate age range that your character thinks they are. Describe up to 5 items in your room and the histories that they suggest. These are vague histories, not fully fleshed out. As we learn more about ourselves we can fill out the Personal Profile. Things that happen during the story will trigger your memories, but the triggers have to make sense. For example: buttered toast might trigger a memory of your mom making you toast and a conversation you had with her at the table which will reveal more things about you. Our histories will be dynamic, and your character might assume something from a memory, only to have it corrected in a later memory that clarifies things. Self Assessment: This are the traits that your character notices about themselves. Prone to anger? Calm and level headed? Journal: Your character may keep a journal, which everyone can find in their respective rooms. It is up to you whether your character will update this journal with their thoughts and feelings and observations about other characters. Try to indent any journal entries if you can in order to make the entries easier to spot. Approval: All Character Sheets must receive approval prior to posting in the IC, to be created after we have enough players. Please do not hesitate to ask me any questions or to make suggestions as they are always welcome. Also, let me know if you would like me to post more backstory or description. I want to leave it as open as possible for you to develop your own theories for your character. Posting Requirement: I can be very scatter brained and so ask you to please include your characters name in each of your posts to make it easy to remember who's story we are reading. It might be an odd request, but it really does help me to stay focused and know who I'm reading about.[/hider] [hider=Character Sheet] Name: Apox Age Range: Room Items: (Up to 5) Self Assessment: Personal Profile (Under Development. This will be updated regularly with new information your character learns about themselves.): Bear: Journal: Appearance: (Photograph Strongly Preferred - No Anime) [/hider] My Character Sheet Name: Tessa Green Apox Age Range: 18-23 Room Items: 1. An ace of spades card, the design is of a raven, it has a diamond shaped hole punched into it. [hider=card image] [img=http://cdn.shopify.com/s/files/1/0116/7272/products/SNM_Ace_edition02_large.jpg?v=1410824984] [/hider] 2. A booklet of matchsticks, over half them are used. [hider=image on booklet of matchsticks][img=https://pbs.twimg.com/profile_images/444198501954494464/AU8njj3P.jpeg] [/hider] 3. A small zippered hard case with a needle and a mostly used bottle of clear liquid. On the outside of the bottle is a chemical structure pasted on it. [hider=chemical structure][img=http://www.drugdevelopment-technology.com/projects/pfizersrevatio/images/2-1000px-sildenafil_svg.jpg][/hider] 4. A bag with several different types of dice in it. [hider=dice image] [img=https://s3.amazonaws.com/ksr/assets/002/387/759/93d25413eccf45fcc5996fa795f41768_large.JPG?1407210404] [/hider] 5. A picture of what appears to be a very young Tessa sitting on a woman's lap, the woman's face is burned off. Self Assessment: Tessa is super patient, and she keeps a level head in most situations, except those involving deep water. Tessa flinches if someone looks as if they are going to hit her. Tessa feels like she was at some point in a abusive relationship. She has several scars, that there was no way she could have done to herself. Her right shoulder doesn't move quite right and if she puts it behind her back it hurts. She can barely touch the tips of her fingers together (that over one shoulder and under with the other test). Tessa acts quickly, sometimes before she thinks the process through. Even though she flinches when a punch is thrown at her, she is surprisingly capable at defending herself. She is also extremely limber. Personal Profile (Under Development): At first Tessa thought the hard case was insulin, but she hasn't felt as if she has needed it. She assumes the picture of the blonde child is of her and likely her mother. She thinks she might have burned the top part of the picture off. Tessa hasn't gone through any withdraws, so she assumes she was not smoking. She has felt the desire to burn one of the matches, but hasn't yet feeling that she has to save them for something important. The dice do not seem weighted, and are a standard full set. Bear: An old bear, easily older than Tessa. Upon squeezing it Tessa felt something solid in it. She opened the bear and found what looks like a small bone, possibly an infant's rib bone. [hider=bear][img=http://h.fastcompany.net/multisite_files/fastcompany/imagecache/slideshow_large/slideshow/2013/11/3021468-slide-muchlovedp15.jpg][/hider] Journal: A school composition book, the black and white cover type, with the first page torn out. Appearance: [hider=Tessa Green] [img=http://media-cache-ec0.pinimg.com/236x/2a/8f/1a/2a8f1a31b384365ced2a781729e7f0fa.jpg][/hider]