NarayanK's first batch of CSs --- [quote=Yamato Kanon VS Minus-0][i]”You call this a game? YOU CALL THIS A GAME?! HOW DARE YOU! How dare, dare, dare, DARE you think of ruining the lives of others so lightly? To think that you would still not wake up from the delusion of taking pleasure from others' pain...! Pathetic! By the grace of the winds and the strength of a million supernovas, with a mind that thinks broader than a land of plains and a heart much greater than that of a mountain's...! I, Yamato Kanon, shall strike the evil. I, Yamato Kanon, will be your opponent![/i][/quote] . [B][U]NAME[/U][/B] Yamato Kanon . [B][U]AGE[/U][/B] 25 . [B][U]GENDER[/U][/B] Male . [B][U]SPECIES[/U][/B] Human . [B][U]REGNUM[/U][/B] . = [b][i]Hopebringer:[/i][/b] Yamato's Regnum (his scarf) naturally allows Yamato to detect the intensity of emotions within others. If Yamato wraps the scarf around a target who feels great sorrow or anger, the negative emotion will be temporarily lifted off of the target, and the negative emotion will slowly begin to transform into a positive emotion (ie. Optimism). The negative-to-positive effect, while very slow, is permanent. Unlike nearly all Regnums, Hopebringer is made of fabric, and possesses the strange ability to absorb diseases and slowly destroy them. [B][U]POWERS[/U][/B] = [b][i]Grand Entrance:[/i][/b] If Yamato is not seen by anybody in particular, there is a very high chance that he can pop out of nowhere to either interrupt a battle or join in a big/small event. = [b][i]Ninjutsu:[/i][/b] Yamato is equipped with shurikans, an indestructible (but somewhat blunt) katana, and several other tools that allow him to traverse through dangerous terrains and save others from possible demises. = [b][i]Gauntlets & Greaves:[/i][/b] Yamato's physical attacks naturally deal slightly more physical damage due to the steel armor he wears over his arms and legs. These gauntlets and greaves are capable of dealing minor fire damage instead of moderate physical damage due to mechanics installed inside of them. . . . [B][U]ABILITIES[/U][/B] . = [b][i]Ninpo Mark:[/i][/b] Yamato's unique system. Every time [i]Raisen-Strike[/i] successfully connects, a Ninpo Mark will be available for Yamato to use. = [b][i]Raisen-Strike:[/i][/b] Yamato's signature attack stance in frontal assault attacks. Yamato charges an attack for approximately one-and-a-half seconds. Yamato may then choose to deliver a straight punch covered in flames, an airborne spin kick, a spinning low kick aimed at a target's legs, or an airborne vertical spin kick. Yamato may ignore the pain of one physical attack during this ability, but will still be dealt a moderate portion of the damage. = [b][i]Spiral Ninja:[/i][/b] Yamato leaps high into the air, delivering a spiraling uppercut that leaves behind a trail of fire. If Yamato smashes the fist against a critical part of an opponent at the start-up movement of the uppercut, a pillar of fire will be carry Yamato up in the air. The regular uppercut deals minor fire damage and knocks away targets by a fair distance, while the critical uppercut deals both moderate physical [i]and[/i] fire damage. = [b][i]Shell Break:[/i][/b] Yamato charges an palm thrust attack for up to three seconds. The palm thrust attack regularly provides minor physical damage and high knockback capabilities, but if three seconds fully pass by and [i]Shell Break[/i] is successfully charged, the palm attack will deal low knockback power but high physical damage. This attack will [i]resonate through the equipment and weapons of a target, meaning that it is an unblockable attack.[/i] Yamato can ignore the pain of up to three minor attacks or one powerful attack. = [b][i]Justice Flight Zone - Ground:[/i][/b] Yamato throws a shurikan at the surface of a solid terrain. The shurikan will “mark” terrains by latching onto them and transforming into tiny launch pads. If Yamato jumps on the shurikan, he will be propelled toward [i]any[/i] desired direction by a moderately long range. This ability can make Yamato extremely challenging to keep up with against immobile targets. These marks can only be deactivated by Yamato's will or by being forcibly destroyed, though destroying them could take some time. = [b][i]Justice Flight Zone – Air:[/i][/b] Yamato throws a shurikan up in the air, leaving an airborne launchpad. This functions exactly like the ground version of Justice Flight, the only difference being that [i]others[/i] can use this launchpad as well. Also, the airborne version of Justice Flight Zone will automatically be deactivated after one minute. Yamato can only have two of these out simultaneously. = [b][i]Phoenix Triple Strike:[/i][/b] Yamato takes out and holds three shurikans within the gaps between four of his fingers for each of his hands, resulting in him carrying six shurikans. Yamato will proceed to fight normally with these shurikans firmly placed within his hands. If Yamato does not throws the shurikans, and an opponent's attacks are consecutively blocked five times within two seconds, Yamato may activate [i]Phoenix Triple Strike[/i] to counter the relentless attack. Yamato suddenly charges toward the target and jumps over them, letting his feet swing and crash against two sides of the target's head. Holding onto the target tightly within the grasp of his feet, Yamato will pull the target up before sending them flying in the air. Landing on his hands, he will proceed to perform a flashy flying kick at the target to finish the attack. Phoenix Triple Strike can be a potential threat to those who do not have many defensive options, but is usually not that useful in slower-paced battles. = [b][i]Guardian of the Autumn / Spring Season (Overdrive):[/i][/b] To activate Guardian of the Autumn Season, Yamato must gain five Ninpo Marks within a single battle. To activate Guardian of the Spring Season, Yamato must have his scarf with him. When Yamato activates Guardian of the Autumn Season, Yamato's equipment will begin to glow vibrantly, and the speed of his movements gain a huge boost for two minutes. When Yamato activates Guardian of the Spring Season, Yamato removes all deathly and lethal illnesses from a target by wrapping them with the scarf. Guardian of the Spring Season can only be used once per day. . . . [B][U]WEAKNESSES[/U][/B] [list] [*]Targets that are able to dodge his attacks and abilities without many consequences[/*] [*]No special features on his equipment that directly amplify his physical condition except for his scarf[/*] [*]He cannot infinitely utilize shurikans in a single battle[/*] [*]Mostly close-ranged[/*] [/list] . [B][U]PERSONALITY[/U][/B] Outgoing, boisterous, and filled with harmless intentions, Kanon is often called a stereotypical hero despite the fact that his training and skills hail from an underground institution that prioritized on assassinating humans before the apocalypse was brought onto the world. He is considerably nice towards those who cannot stand up to themselves, and seeks to solve the problems of others with keen insight upon their actions. While he is known as a reckless man who just might go too far in order to promote the Regis's cause to the point where he could jeopardize the organization's plans, Kanon is far from the stupid man that everyone views him as. . [B][U]BACKGROUND[/U][/B] N/A . [B][U]STATUS[/U][/B] Teacher . [B][U]TEACHES[/U][/B] History (Pre-Apocalypse)