[quote=Mahz] The Guild today isn't much different than it's ever been. - It's always had performance issues. From 2009 to 2011 it was even down for a couple hours each day for a reason I never figured out. It only ended because I got a job and could afford to migrate the Guild to a better server. - There's always been a long list of bugs to fix and features to implement on the to-do list. After the great Guildfall of December 2013 when everything was deleted, I took a month off to build the Guild from scratch but I ran out of time (money) and we're left with the most buggy and feature-weak implementation of the Guild to date. But I was able to implement some cute features like multi-user PMs and IC/OOC roleplay tabs. And the Guild now fits on a server that costs half of what I was paying when it was running on vBulletin. - It's always been hard for me to scavenge free-time to work on the Guild. I haven't spent much time here since I was seventeen and invested the first year trying to bootstrap the community into something more than me and my two friends talking to ourselves. Maybe I blew the entire free-time budget that year. I'm twenty-six now. - People have always been "migrating somewhere else", and the Guild has always been "on the brink of death" and "not like it once was". Yet, here we are. The reality is that those things don't really matter that much. We just deal with them in the same stride we deal with stop lights and breakups and cold days when we forget our mittens. What does matter is that there is a vibrant long-standing community here that transcends QQCode, taxi-cab yellow, and catastrophic data loss. [/quote] <3