[quote=ASTA] Because on a planet, aircraft, vehicles and even people equipped with adequate IR stealth systems can radiate their diminished heat signature into the surrounding medium so that they better blend in with everything else; environmental characteristics such as terrain and weather (storms/fog) must be taken into consideration as well. Stealth isn't about becoming completely and literally invisible, it's mostly about 'fitting in'--for lack of a better phrase or term. This doesn't translate well into an environment like space, which is notorious in fiction and nonfiction alike for being exceedingly frigid in areas where a star is not present. This does not bode well for spacecraft trying to hide their heat signatures, because their multi-terrawatt/gigawatt engines and reactors will put out enough waste heat to make them visible from an entire planetary system or star system away; even if you're using a megawatt-range reactor or engine system, you'd still stick out like a sore thumb. When you activate something as simple and low-powered as a faint radio signal of a mere 20 watts, .Acquiring visual confirmation of a starship in space is also not viable. Space is too dark and too large for that.Trying to hide the radar signature of a starship displacing hundreds of thousands/millions of tons is more or less a pipe dream; bigger objects have bigger radar signatures.Stealth in space, like FTL, is handwavium---though there are a number of things you can do to hide from someone in space, such as taking cover behind a planet or a very large asteroid or maintaining 'close' proximity to a star or other hot source. Personally, I don't run stealth spacecraft, so the vul'kruun do not have them in any shape or form. With how their FTL and space tactics works, space stealth isn't required, and may even be a liability to a star crawler (large spaceship), star cutter (huge spaceship) or star mauler (titanic spaceship) due to these vessels being suited more for rapid assaults and delivering vicious, crippling blows to xeno population centers. Stealth systems would just get in the way of that. Plus, I have no idea how you'd hide an operating Orion drive; detonating nuclear bombs behind yourself isn't exactly something that you sweep under the rug. [/quote] Well according to the laws of roleplayism, the doctrine of bullshitism, and under the Godly Handwavium, roleplay says no. Sends waves through it, keeps heat and poop in [dangerous for extended periods of time], etc., #invisible can't see. If we would like to get technical, and brutally mutilate any and all people who aren't being realistic and completely and perfectly accurate, let's go ahead and smash... everyone's face in, except for you, ASTA, and a couple other people, like Mr. Septonian. But yeah, pretty much the rest of us are all screwed if we must completely and totally accurate, according to the science of TODAY. Then again, we are so far in the future that even God may have died of old age [exaggeration for religious; not so for atheist], so I think technology might have CHANGED, don'tcha think? Well, HUMAN technology might not have changed, but we're a bunch of nerds roleplaying science fiction... and my little pony... so I really don't think it's good to be completely and totally accurate, ASTA. So, according to the laws of holycrapthisain'treallife, I will continue with my invisible ships that are pretty much undetectable until they do anything other but use their stealth systems. Except, of course, magic. Because magic can do frickin' anything because it's frickin' magic, and because they're all so dependent on magic, they've got everything else too, even though there's no need for it whatsoever because magic does EVERYTHING better than EVERYTHING, and is completely unattainable except by being LIKED enough to get it, in which you must STAY liked enough in order to KEEP It, or it'll get taken away. You know, when I think about it, I'm probably just gonna assist Darkwolf cause he's cool in destroying Duck, because he won't add any restrictions and keeps his magic way overpowered for the roleplay.