[quote=WilsonTurner] Well according to the laws of roleplayism, the doctrine of bullshitism, and under the Godly Handwavium, roleplay says no.Sends waves through it, keeps heat and poop in [dangerous for extended periods of time], etc., #invisible can't see.If we would like to get technical, and brutally mutilate any and all people who aren't being realistic and completely and perfectly accurate, let's go ahead and smash... everyone's face in, except for you, ASTA, and a couple other people, like Mr. Septonian. But yeah, pretty much the rest of us are all screwed if we must completely and totally accurate, according to the science of TODAY. Then again, we are so far in the future that even God may have died of old age [exaggeration for religious; not so for atheist], so I think technology might have CHANGED, don'tcha think? Well, HUMAN technology might not have changed, but we're a bunch of nerds roleplaying science fiction... and my little pony... so I really don't think it's good to be completely and totally accurate, ASTA.So, according to the laws of holycrapthisain'treallife, I will continue with my invisible ships that are pretty much undetectable until they do anything other but use their stealth systems. Except, of course, magic. Because magic can do frickin' anything because it's frickin' magic, and because they're all so dependent on magic, they've got everything else too, even though there's no need for it whatsoever because magic does EVERYTHING better than EVERYTHING, and is completely unattainable except by being LIKED enough to get it, in which you must STAY liked enough in order to KEEP It, or it'll get taken away.You know, when I think about it, I'm probably just gonna assist Darkwolf cause he's cool in destroying Duck, because he won't add any restrictions and keeps his magic way overpowered for the roleplay. [/quote] I'm actually advocating to keep away from ultra-realism, but set rules do need to be employed for stealth.