I guess I wasn't clear enough in the first two posts. The issue I raised was never about the stuff in Herriman's CS. That stuff was approved and since I'm not a GM I don't have any ground to criticize that decision. The only reason I specifically brought up the abilities listed in the CS was because you first brought up the use of divine blessings to "better match" your opponent. The only purpose I had in bringing up the abilities in the CS was to demonstrate that Herriman already vastly outmatched Mifune, whether he was slow or not (even if we take Herriman's demonstrations of power thus far to be his absolute limits, which I'm sure they aren't). Arguing that blessings should be allowed in order to better match an opponent would only work against you. All that said, I don't give a rat's ass how you use the abilities in your CS. For all I care, you COULD grow to 200 feet tall and wipe out a planet. That's something for the participants and the GM's to hash out. What I DO care about is whether or not writers in this RP are allowed to make up new abilities on the spot with apparently no limits or guidelines in order to gain an even greater upper hand than they already have. I care about this because it will have a fairly strong effect on my desire to join this RP. For some people, fighting an opponent who can randomly receive new and powerful abilities that effectively cancel out their only disadvantage might be their cup of tea, but I prefer combat RP in which both combatants have pre-specified abilities that they can use, and they stick to those abilities (with room for creative license. Such as a fire and earth manipulator making lava, but not someone with super-strength suddenly breathing fire, as mentioned previously). Statless can be great fun, but it's not the same thing as lawless. It's not an even playing field that concerns me (just ask Drall, I've fought him while at a physical disadvantage before and it was great fun), but the apparent lack of any sort of binding structure regarding character abilities.