Rocketrobie: You're accepted. I was hesitant at first because Zeke seemed a bit overpowered, but after reading your weaknesses I think they compensate (especially with the fact that he is noticably different than a normal human and can't blend in well, nice touch). The only thing in there I'd like corrected — and this may have just been my mistake when I was clarifying it to you — was the part about Zeke's psychic abilities. He wouldn't have received them as an effect of his enhancements; rather, he must have been tested as Gifted before/after the enhancements were done, and the chemical modification stunted the development of his psychic abilities (this isn't XCOM canon, but it's really the only way I can prevent an overpowered supersoldier character with mind control abilities from popping up). That's it really, just change the wording on that part and you're in! Daglobster: Your character is also terrific, and definitely accepted. Just a couple things though: I like how you went with Basso joining The Eye, but I do want to warn you that The Eye isn't the focus of the RP. That is to say, most characters won't be joining them, but rather a separate organization with less.. Hateful, destructive methods. The Eye, although not the antagonists, will often be at odds with the player characters. You're certainly welcome to have Basso remain in their ranks, I just wanted to make you aware of that. Second, and this is literally.. The smallest thing ever, I'm just picky (sorry): Would you mind changing Augmented to Enhanced in your traits? I'm trying to make the distinction between genetic modifications and mechanical ones with that wording change. Augmented would imply that Basso was a MEC.