Everyone has warpstuff. You can cross from the edge of one bit of territory to the other side without ever stopping between. You didn't want restrictions, remember? The Terran space may be on the far side compared to New Condia, and yet the Draconians simply followed the Terrans' warp sigs and went to their home systems. Darkwolf has good reason to at least soup up his ships a bit more. Not quite as much as I expected, but then again, you did come up with your own fleet and three allied battle fleets just to his one. You kinda pushed it on him, especially since he and I were thinking that we were ALL using much smaller ship numbers. And the Draconians were supposed to aggravate YOU, duck, and KeyGuy agreed to it. I specifically said to "Torture you," and he said, "Sure!" Here, I'll give you the screenies. [hider=Screenies] [img]http://postimg.com/181000/screen-shot-2014-12-08-at-71049-am-180519.jpg[/img] [img]http://postimg.com/181000/screen-shot-2014-12-08-at-71059-am-180520.jpg[/img] [/hider] Duck, I would honestly like to be nicer, but you're doing what thy archenemy Rogue did long ago. Rogue gave the Draconians weaknesses, but never said what they were. He would say, more or less, "Figure it out, just explore your options." No one really explored their options; they just threw stuff at them, intentionally or no according to IC, and when the Draconians blew it up, le whien. Obviously, he got tired of it and left. Here I am. Valkians are with a overall weak fleet power, but each individual ship can take more hits than anyone else. However, each individual ship also does much, much less damage. They're more suited for either attacking a fleet very similar to their own, or hitting carriers and fighters. The Draconians here are, well, smaller than everyone else. They also aren't as god-mode- their Cirruses are hard to detect, but with automatic engagement systems, such as a fire-and-forget missile, it may just lock on and blow it apart. A single missile, which would normally do little damage, could destroy the ship that destroyed so many ships in the previous roleplays Rogue played in. Shields are weaker, armor isn't as thick, but no one knew that, because no one bothered to read my skirmish post between D & V, and no one ever actually battled them. And those losses are minor on the battle scale as compared to New Condia. You called in help from as many sources as you could to form a giant overwhelming fleet. While I see why Darkwolf might want to make his ships more powerful, they should've simply been vaporized by how many ships. Darkwolf was scattered, coming in all over the edge of the system, and you were all assembled to face them. That should've been a no-brainer, tbh, and my apologies for not saying so. I never paid much attention to Darkwolf because I was pissed at all the ship numbers. Didn't like the curbstomping, see. And I don't have a thick skull; hit a doorknob when I was little [rounded], got a nice big hole in my head. Obviously not through my actual skull- I'd be dead if that were so. And neg crit is cause I pissed at you ^.^ Would you have truly listened to me if I told you how might you do something better? Note that, in reality, even with sublight, coming from the edge of a system and moving into the orbit of Earth or something could take seven hours or MORE. So, we're all moving extremely fast here. Anyways, here's what I might say about New Condia if I could decide its outcome based on, more or less, how it went, except with a real timeline and damage count: [hider=NEW CONDIA- Rogue's View] 1:00 - Hivemind ships warp into outskirts of New Condia System 1:25 - Hivemind fleet spotted by Iscandarian recon platforms throughout the system 1:30 - Warfleet alerted; preparing to move to New Condia from [SYSTEM] 1:45 - Hivemind fleet nears New Condia atmosphere; New Condia planetary defense stations activate planetary shields. Reactors working at maximum output 1:50 - Iscandarian fleet arrives outside the predicted combat zone- moves to intercept Hivemind Fleet 1:52 - Hivemind fleet spots intercepting Iscandarian fleet; prepares weapons and shields 1:55 - Iscandarians send out distress call for their allies to come to help 2:00 - Hivemind and Iscandarian Fleets meet at interception point; optimum firing range reached, Hivemind ships fire first, battle begins 2:20 - Sazjikhat (I think) Battlefleets (3) warp opposite of the Iscandarian entry warppoint. Moves into three pyramid formations; approaches combat sector 2:30 - Hivemind fleet spots Sazjikhat fleets- Diverts partial fleet to cover their backs from incoming threats 2:35 - Draconian fleet appears at the edge of the system 2:45 - Draconian fleet spots all three nations meeting above the atmosphere of New Condia; Draconians join the fight 2:50 - Draconian Second Fleet joins First Fleet 2:52 - Draconian Third Fleet teleports in behind Sazjikhat fleets 3:00 - Iscandarian fleets attempt to hail Draconians; no response. Iscandarians call for Terran aid. 3:10 - Draconian fleets near combat zone with Iscandarian and Sazjkhat fleets 3:15 - Terran fleet of 600 joins the fight outside combat zone, moving to the planetary shield 3:20 - Draconian fleet makes rapid retreat, tracing warp signatures of Terrans. Thwarted of a possible, honorable battle, they move on Terran worlds. Ships warp out; later the meet up at Terran rendezvous system of Epsilon Endi (I think)- Draconians leave the fight 3:30 - Hivemind forces defeated by combined enemy fleet- too far heavily outnumbered to sustain shields, weapons, or engines. Asteroid may or may not have come in this case- if it did, the sheer amount of ships around New Condia could mean that the sheer amount of weapons, ranging from railguns, MACs, antimatter regular and sublight missiles, and regular missiles, would spell the death or at least the diversion of course of the asteroid. Possible infection may occur on New Condia sometime later due to some Hivemind fragments landing on the planetary shield, and when the shield finally goes down, may spread infection then, or many years later, when people return to their world. [/hider] Simply too many ships were against such a small amount.