[hider=Grace, the Sniper][center][url=http://safebooru.org//images/927/f2a7d888e04eb1de41b25367124eff57c18c634a.jpg][img=http://i.imgur.com/TfrsjdP.jpg][/url][/center] --- [b]Name[/b]: Iris Grace [i](Sometimes just called Grace)[/i] [b]Age[/b]: 14 [b]Personality[/b]: Iris is a friendly, quiet girl who spends a great deal of her free time watching others, reading books and playing sports. Because her brain is partially assisted by AI, she is able to think calm and rationally even under tense situations. However, she takes a bit of a hit to her empathy, occasionally causing tensions between her and others. She's uneasy about the idea of there being a "robot in her brain", but there's nothing she can do about it despite her existential crisis. [b]Battle-Style[/b]: Grace is a Sniper by calling, she favours long-ranged engagements and often provides crucial reconnaissance during missions. Because of her role overlooking the battlefield from afar, she works together with orbital and other long-ranged support in order to coordinate attacks. [b]Hospitalized Special One[/b]: Her father, who could often be found at her side tinkering with her cybernetics. Lost his arm during an enemy raid, and had to go back to earth in order to receive the proper surgery to replace it. [b]Background[/b]: Iris Grace is the daughter of a famed cyberneticist, who worked closely with the military to help provide highly effective cybernetic implants and prosthetics to military personnel. His wife passed away a few years after his daughter's birth, leaving him to take care of her on his own. He was a bit awkward, but got along well with his young daughter, and the two of them had a happy, healthy father-daughter relationship. When he heard his daughter had been mixed up in a terrible drone accident, he was beside himself with grief. His daughter had received severe brain trauma, and it seemed there would be little they could do to help her. But then, her father remembered his research, and in a series of acts that would get him imprisoned if human rights activists ever heard about it: He fixed his daughter. Replacing her damaged organs was the easiest part, and the critically wounded arm was hardly any more difficult. The problem was the brain. Up until this point, the success in this field was limited at best, and if he did it wrong he risked killing or further damaging his daughter's fragile mind. He pulled through, though, and his daughter was cured. She doesn't remember that time very well, but ever since then she has been subtly different from how she was before. And not just in the sense that she has a robot arm, either. [u]Other things[/u]: Iris is a cyborg, with several cybernetic implants across her body and a robotic arm. Most importantly, parts of her brain have been replaced, and an AI of sorts inhabits those parts to assist her organic brain in information processing and memory maintenance. This means her memory and other mind-skills are a little better than most, as she has the help of a computer. --- [hider2=Sniper-spec Framework][b]Framework Name[/b]: [url=http://i.imgur.com/XjY7X8Z.png]Artemis[/url] [b]Primary Weapon[/b]: [u]Predator-class Heavy Railgun[/u]: A beast of a weapon that is as unwieldy as it is deadly, requiring precise aiming and significant preparation time in order to line up and land each shot. What it lacks in accessibility, however, it makes up for in sheer, accurate power. Able to tear through conventional armour at extraordinary ranges and pass through several layers of material before reaching its target, this weapon makes for an ideal sniper's tool, able to ensure a clean kill whenever its trigger is pulled. So long as targets remain in one's sight-line, it is possible to chain together several shots in quick succession, if the wielder has the accuracy to accomplish it. Additionally, because of the projectile's high speed, this weapon is even able to strike and take down aircraft when necessary, providing valuable long-ranged support to any engagement. [b]Secondary Weapon[/b]: [u]Assault Hound[/u]: A modular battle drone able to run at high speeds, jump or climb over obstacles and provide various kinds of information to its masters. At about the size of a large dog, this robotic companion may not seem nearly as threatening as the Artemis itself, but is able to provide offensive support using the laser rifle on its back. Can also savage exposed infantry with its metallic claws and teeth, making it a deadly anti-personnel weapon in close-quarters. Usually used to support the Artemis in its field duties, but can also provide support to the squad when necessary. [u]Side-socket 1[/u]: Recon Drones: [i]A handful of small, remotely controllable drones able to crawl quickly across all sorts of surfaces and transmit various kinds of information back to the Artemis. These drone are lightly equipped, with their primary locomotion method being their four spindly legs. Most commonly, they are attached to simplistic flying devices which drop them off close to its destination or fly them over high-priority targets.[/i] [u]Side-socket 2[/u]: Laser Pistol: [i]A mech-scale directed energy weapon, intended for use as a sidearm for close-mid ranged self-defence on the field. Because the Artemis lacks a weapon suited for such ranges, equipping a sidearm is almost a necessity for any sort of combat mission, even though Grace should be far enough from the action that it's not needed. Better safe than sorry, they always say.[/i] [b]Special Ability[/b]: [u]Hyper-Penetrative Vision[/u] Enhanced perceptive ability able to see through nearly any substance and pinpoint weaknesses in enemy armour at long ranges. While not powerful on its own, this ability pairs well with Artemis's primary weapon of choice and its role in providing Sniper support.[/hider2][/hider]