That's pretty damn cool. You know, when I came across this for the very first time, my first instinct was to create a government aligned character, someone who could play the villain (sort of like that evil doctor lady from Infamous: Second Son), because I [i]love[/i] being the villain, but I decided to play Basso, because Basso's an actual soldier from my own XCOM games. Given, I toned him down a bit since he was a bit of an utter badass (120 base aim snapshot sniper, fully gene-modded and kitted out to the point that he can solo entire groups of enemies through clever abuse of the low-profile ability/chameleon skin gene mod and the In The Zone ability), but he's still every bit my favorite guy ever. Still, despite all the brilliant work you've done so far as a GM, I still don't have a sense of man's technology level. Are US soldiers toting laser or plasma weapons? What about medicine, transportation, all of those everyday things? I know I sound super nitpicky, but there isn't a real sense of setting yet. Unless if you're already in the process of writing all that stuff down. Then don't listen to me, I'm silly.