[quote=MrFoxNews] Wilson... what is the point of this post?Are you just trolling now or what?Either come back to the rp and stop wrecking the ooc with arguments or go away. Don't just stand there like an idiot commenting on shit you shouldn't even care about because you're no longer a part of it. [/quote] #CaleTucker And you guys were talking about me, and the stuff I had been talking about. Then people start voting on keeping me, and I'm confused- I left because I got tired of nothing changing. The point of the post wasn't to troll- it was an example. A fleet takes time to assemble, to prepare, and to move out. A massive fleet of 600 ships would take even longer than three battlefleets of 40. By the time they assembled and moved out, several hours later, New Condia may have either fallen, or successfully repelled the hivemind fleets. I don't mean to say that you can't do anything- I just want it to be.... a story. A story that we're all writing, with all we want. But what kind of story is it if everyone's jumping everyone instantly and everyone's ganging up on one enemy. The closest thing to a fair fight we'd have would be if half the nations were trying to curbstomp the other half- one on one nation fights simply aren't a possibility against some of you. The "Evil" aligned nations, such as the hivemind and the Etherals, you can do that. I, as the Valkians, fought both the Hivemind and the Etherals without having to bring in a thousand ships. If I lost, so be it. If I won, so be it. We roleplayed it out. THAT'S what I'm suggesting. Terran ships have instantaneous communications to anyone they want, but they aren't the most powerful, though they are smart. Iscandarian ships have powerful shields and weapons, but can't stand up to enemies as long as everyone else, and would fall very quickly if someone found an anti-magic- since everything runs on magic. Valkian ships are strong, but aren't very good for larger battles, and aren't much of damage dealers, nor do they have shields- meaning that every hit is a hit that must be paid for. Etheral ships have multipurpose choices- one can try to send a message for reinforcements while the other tries to hold the enemy back. If you take out the communications ship, you can prevent them from getting reinforcements sooner, which means you only need a smaller task group. I'm not looking to put a chain around your ankles- I'm looking make time an actual factor. Make a post about getting the fleet(s) ready, and it'd take longer for the larger the fleet, no matter how good the communications are, and then they warp out and arrive, and then they enter combat and attack. If you come directly into the combat zone, you may come in right on top of an enemy- an enemy that's already ready to fire when you pop up. While you're powering up, you're getting shot at. And, you may even smash into an enemy ship, causing you both to lose a ship. A viable tactic, of course, if you outnumber the enemy by 10 to 1, but still not the best. If I can at least get that, for everyone to be a bit more... timely, I suppose, then sure, I will stay, IF people want me to (Which I doubt). But if everyone votes me back and no one changes anything, then heck no- nothing changed the stuff I left for.