Name: While having no true name, he goes by many different titles....The light in the darkness...the Angel of death.....but most common....Light Side... Age: 200. Powers: Light's retribution: This magical ability is extremely situational, as it depends on the amount of life the target has taken, and if those lives were wicked, or innocent, by Lightside's standards. If the lives were wicked, and outweighed the evil in the act of killing, this power will heal the target. If the lives were innocent, and outweighs the good the person has done, it will burn away at their being out from the point of the beam. Both the heal, and the burning, would depend on the amount of good or evil the target is. The better, the stronger the heal, the worse, the worse the damage done to them. Blinded Judgement: Lightside's morals go by a strict set of rules. If a person is wicked, having commited more bad then good, they deserve a sift death, but only if their death would lead to more good then if they were left alive. ((Example: Mia would be a definite target for death, however, one such as drac who has killed many innocent people, has also done many good things. Ergo, drac would be pardoned.)) If a person is innocent, they should be protected, as long as leaving them alive wouldn't lead to the death of many. ((Ergo: He wouldn't kill a random good man, but if he needed to kill a young child to stop a nuke, he would without remorse, as he would of overall saved lives.)) Lightside can also see one's karmic level thanks to this ability, and may fly into a rage near a truly evil person. Penitence: After weakening a evil creature/humanoid, Lightside would drain them of power, and energy, killing them, and storing it within himself. This power allows him to heal himself, and use it to harm the wicked. As such, the more powerful the evil person he is killing, the more energy he would get. If he gathers enough power, it will allow him to return to life after being killed. This also is what has allowed a nearly human man to survive far past a normal human's life time, and retain his youth, being physically at his prime. Angel's soul: Lightside's soul is odd, in the fact it has absorbed an angel, making it extremely powerful, and able to take extreme amounts of damage before coping out. Expert Marksman: Lightside's line of work has him using firearms, and with his exceptionally long lifespan, his marksmanship is extremely sharpened, allowing him to pull off shots thought impossible. His eyesight is also very sharp, allowing him to do things with ironsights most people would need a scope to do. Redemption and Purgatory: Lightside's dual pistols, these firearms project not bullets, but rather energy from the life around lightside, and from lightside himself. He's able to summon these weapons at nearly any time, unless inhibited by a limiter, or some disarming field. These weapons can hit things only able to be harmed by magic, and cannot be stopped by typical armor, although magic imbued armor would stop the shots, except in certain situations, such as organic magical armor, such as the black blood, for the shots would disrupt its ability to be controlled. Forgiveness and Rapture: Lightside's enchanted brass knuckles, he uses these weapons when his pistols wouldn't cut the mustard. These weapons deliver a stronger strike than the shots form his pistols, but lightside himself is not overly strong physically, and is not extremely well versed in unarmed combat. As such, he may throw punches with wild abandonment, leading to him being able to be both outsmarted, and over powered in a fist fight. He isn't totally witless though, and has mild understanding of how to throw a good hook. Divine intervention: Lightside gains a massive power boost while on holy ground, or while holding a holy artifact form any religion which preaches to do good to others, and to punish the wicked, in really any sense. This would allow him to move far faster, strike harder, and process information twice as fast. If the site is destroyed, or the relic separated from Lightside, it would lead to him being stunned for a short moment as he would have to adjust to the change in perception. Demonic faultering: While on unholy ground, lightside will suffer extreme penalties to his abilities, and these sites are similar to places of mass murder, and demonic sacrifice. Relics of demonic powers will also have the same effect, but if lightside escapes these places, he'll get a second wind for a short time. Looks: Standing at 5 ft 11 inches, lightside lacks bulk, being fairly skinny, and his appearal would look like a cleric mixed with a cowboy, his skin very pale, and his eyes pure white. He has short, spiked white hair under his cowboy hat, and a long scar running down the center of his face. Bio: No one truly knows the origins of this monster, but many assume he used to be a man, until he took the powers of an angel of vengance, and began his spree of death and "purification" across the multiverse......He knows he has committed evil in the eyes of others...but to him, he is the judge, and they are merely those who would let the evil walk, and sees this as an act of evil....to be purged....should they try to stop him. From: Hcl 1 Theme song: [youtube]PSOSJ0iRH1A[/youtube]