[hider=Appearance:][IMG=http://static3.wikia.nocookie.net/__cb20080701043826/dothack/images/2/20/ConceptDualGunner.jpg] [/hider] [B]IGN[/b] - Apollo Winter [b]Nickname[/b] - App [b]Age[/b] - 18 [b]Gender[/b] – Male [b]Persona[/b] - Growing up, Adrian Winter was known as the “smart kid”. He had good grades all around, but was never good at socializing. In the real world, he is not great at speaking with others. He is also rather reserved and pacifistic in real life. In the game world however, he finds it easier to speak and make friends with people, and uses his intelligence to concoct battle strategies to hit the enemy where it hurts. He prefers to avoid rushing into a fight, and takes the time to analyze the situation. Because of this, most people call him “App”, because he acts like an application for making battleplans. However, his more complex plans require to be carried out exactly, so if something unexpected happens, Apollo needs time to think of a new one altogether. And time is a rare luxury in Kakophonia. [b]Brief background[/b] – Adrian was born to the wealthy Winter Family, the owner of the Winter Group, a large business conglomerate.Despite this, his parents made sure he was never pampered in order to make sure he had a good personality. They wanted him to focus on studies in order to continue the family line. Thus, he was sent to prestigious schools where he followed his parents’ instructions and strived for excellence. Unfortunately, this was at the sacrifice of his social skills, and he had trouble making friends. One because of his looks, and two because of how intimidated people became when they hear that he is the son of the Winter family. Soon afterwards, he was introduced into the world of online games, and Adrian found out that he had an easier time with people online. More so because he could choose to look like anything he wished, and no one knew that he was the next in line for the Winter Group. His parents rewarded his good grades with the online video games he asked for. They also thought it would help with his socialization problems. When the hyped-up VR game: “Threshold of Kakophonia” was released to the public, his parents used their influence to get him one of the first few copies in their area. Upon logging in, their Adrian Winter adopted the virtual persona: Apollo Winter. --- [b]Race[/b] – Nobelle [b]Class[/b] – Mechanic [b]Profession[/b] – N/A [hider=Skills] [B]Mechanic Skills[/B] Base Skill: Hazard Zone (Passive) Causes single target abilities to deal AOE damage. Damage and range scales with that of the ability used. 1/5 - 20% of Skill's damage in a 3-foot diameter 2/5 - 30% of Skill's damage in a 9-foot diameter 3/5 - 40% of Skill's damage in a 12-foot diameter 4/5 - 50% of Skill's damage in a 15-foot diameter 5/5 - 40% of Skill's damage in a 15-foot diameter with a 30% chance of slowing enemies. Level 1 Skill: Warning Shot (Active) The Mechanic loads a modified shot into the chamber, and fires it into the air above a location. The shot breaks apart into smaller pieces, falling upon and dealing damage to everyone within a 12-foot circle target area. Does less damage than normal attack. Damage output and element depend on type of equipment used. Restricted to Cannon-type and Missile-launcher weapons 1/5 - Deals 20% of normal damage 2/5 - Deals 35% of normal damage 3/5 - Deals 50% of normal damage 4/5 - Deals 65% of normal damage 5/5 - Deals 80% of normal damage Level 5 Skill: Snare Bomb (Active) The Mechanic throws a handheld bomb into the air above a target. The bomb breaks apart to reveal a spiked net that traps the target for a limited time, and deals a small amount of damage. Cannot escape for the duration of the trap. After the time is up, the target can easily struggle out of the net. Cannot be used when wielding heavy guns. Restricted to Pistol-type, Harpoon guns, and Rifle-type weapons. 1/5 - Lasts for 2 seconds. Does 10% of normal damage 2/5 - Lasts for 3 seconds. Does 12% of normal damage 3/5 - Lasts for 4 seconds. Does 14% of normal damage 4/5 - Lasts for 5 seconds. Does 16% of normal damage 5/5 - Lasts for 6 seconds. Does 18% of normal damage Level 10 Skill: Prototype Ammunition (Passive) Using experimental ammunition, the Mechanic is able to do extra damage to targets. However, the ammunition is not very stable, and effectiveness is not guaranteed. Diversity of ammunition increases as this skill is improved. 1/5 - +10% chance to critical hit with Rifles and Pistols 2/5 - +10% chance to critical hit with Cannons and Missile launchers 3/5 - +10% chance to critical hit with Harpoon guns and Flamethrowers 4/5 - +15% chance to critical hit with all Gun-weapons 5/5 - +20% chance to critical hit with all Gun-weapons Level 15 Skill:Burst Round (Active) The Mechanic loads a special round into the chamber, and fires directly at a single target. Upon impact, the shot breaks apart into several bullets, and then those bullets burst into pellets upon contact with an object. Main shot does full damage. Bullets and pellets do less and less damage respectively. Mastery changes it from Area of Effect attack, to focusing down on one target. Restricted to Cannon-type, Rifle-type, Pistol-type, and Missile-launcher weapons 1/5 - Main shot: +50% damage. Bullets: -30% damage. Pellets: -50% damage 2/5 - Main shot: +75% damage. Bullets: -25% damage. Pellets: -45% damage 3/5 - Main shot: +100% damage. Bullets: -20% damage. Pellets: -40% damage 4/5 - Main shot: +125% damage. Bullets: -15% damage. Pellets: -35% damage 5/5 - Main shot: +200% damage. Bullets: -40% damage. Pellets: -60% damage Level 20 Skill: Blitzkrieg (Active) The Mechanic tinkers with their weapon, and then loads a special type of ammunition (Depending on the weapon: Shots for guns, fuel for flamethrower, etc.). And then proceeds to fire a barrage of shots at a single target. Low accuracy per shot, but good chance of hitting agile targets due to the number of shots being fired. Weapon becomes unstable for a short period after this, causing it to deal less damage than normal. Weapon slowly becomes more stable as time passes by. Instability lasts for 20 seconds. 1/5 - Maximum of +125% damage. Reduces all attack damage by 50% afterwards 2/5 - Maximum of +150% damage. Reduces all attack damage by 50% afterwards 3/5 - Maximum of +175% damage. Reduces all attack damage by 50% afterwards 4/5 - Maximum of +200% damage. Reduces all attack damage by 50% afterwards 5/5 - Maximum of +250% damage. Reduces all attack damage by 85% afterwards [/hider]