[i]War. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything. From God to justice to ideology to simple, psychotic rage. In the year 2077, after millennia of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation. The earth was nearly wiped clean of life. A great cleansing, an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth. But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world - but war, war never changes. In the early days, thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters, known as vaults. As they emerged though, only the great desolation of the wastes greeted them. But this to human kind was not a deterrence, nor an anemic crawl to the end. Stepping out of the great vaults human-kind scattered across the once desolate North American wasteland, surviving where they could and rebuilding society where they can. As during the time of the first nations in the far away and now forgotten Mesopotamia, the first roots of civilization are being laid. Born from the city-states that emerged in the wasteland the growing influence of old-world powers sulked outwards. Spreading. Some turning into nations, petty kingdoms of reflections of the philosophies of the old world, bent on repairing them. Some went even further, looking upon the scattered and broken references to eras they could not at all hope to comprehend, and seeing virtue where in. And some looked ahead, with no foundation in the past, but like all arms held out to grab the future.[/i] _________ It is the year 2290. Nine years after the fateful battle of Hoover Dam and thirteen after the purification of the water of the Capital Wasteland. But in the East and the West, the hope that was such a flicker was not nearly as bright a spark as was hoped. Seemingly unrecognized by the scientists of Rivet City and the Brotherhood of Steel the purification of the waters of the Capital Wasteland through industrialized water purification was not, as they hoped the restoration of the Wasteland. Despite chasing off the Enclave and scattering their east-coast units the efforts of the Lone Wanderer are perhaps a new complex issue. Though the ship-bound Rivet City and the Brotherhood of Steel grows influential from the supply of clean water they have failed in bringing the life they had wished back. Despite the wishes of the people of Oasis the capital wasteland has not turned green. For it was overlooked by these parties that the soil had just become too barren. With plenty of fresh water to drink the societies of the Capitol look outwards to find them in a desert. Windblown, and rain washed anything that would be called lush was whisked away by the ravages of time and of the damages of nuclear disaster. Agriculture – that important key – is ineffective in the east where the soil remains washed out and barren, only little more life-giving than ground glass. And to feed their communities they rely on just as tenuous relationship with merchants as they always had, but now with the vulnerable supply of water and the scattered and questionable efforts to return to the capitol the color green. And the Vault Dweller, whose efforts and sacrifices to bring purity back to the Wasteland has disappeared into the extensive wastes, having long lost their father in the capitol and with no anchor to bind the hero to where he was raised. In the west, despite the wholehearted efforts of the NCR, and the determined zealotry of the Legion to Caesar there rose no victor. During the midst of the NCR defense of the dam from the Legion fire from an unknown source crashed down on the vital logistics of the Republic and of the Legion. Smashing the ground and raising the Earth in a way that had not been seen in two hundred years. In the first time since the Great War nuclear plumes soared. Shady Sands found to great distress that their access to the Mojave was lost. The power they so tentatively churned from the Dam went dark and the Senate was in disarray. Cut off, the NCR in the Mojave found itself alone as the desert swelled with hostile factions. House – slain at the hands of The Courier – was lost. His army of Securitrons died without a commander. And the Courier himself? Never to be heard of. Rumors suggest he stepped into the Divide, never to return from the hallowed caverns and desolate valleys. His fate uncertain, his name forgotten to the annals of legend. And the Legion who lost by margins to the NCR for their second push on the dam collapsed into disarray. The destruction of their supply lines west to California destroyed by the same fire. And more importantly: their leader dead. Caesar, who had organized and built them, lead them on the warpath and thousands of victories died in his bed. No autopsy was had on their god-king's body and he was cremated silently in Two Suns. The process of succession in the Legion was not kind, or peaceful. With their philosophy dead the legates and generals of the Caesar's impressive army turned on each other. Without the keystone of Caesar's charisma and intelligence the once proud legion faltered and fell apart, transforming into as many kingdoms as the Legion had tribes. But none no longer bearing tribal identity anymore, and all claiming to be the next Legion. The Mojave itself turned to uncertain leadership. And the Midwest is a intertwined network of rogue Brotherhood of Steel factions, small enclave holdouts, super-mutants, and robots. Little is certain. _________________________ [img]http://fc07.deviantart.net/fs70/f/2014/357/e/d/fnamp_by_aaronmk-d8agomf.png[/img] _________________________ So I seem to have adopted this from the old Interest Check. So let me welcome anyone and all to Fallout Factions: A NRP. It's generic, I know. But to Hell with that! For anyone looking to join in on this then let me say: this is a narrative driven, character focused RP. Stats will not be enforced; though you can certainly take note of them. Progress of time will not be determined by the taking of turns and everything will be written from the idea to make a good story and not having to make good rolls. There will be no spreadsheet and no forty-page rule book with equations. This will function as if we are writing a good cooperative story. That is the gist. Should for any reason something obviously over powered happen then feel free to point it out in the thread and let us discuss it. If someone is being a poor sport and not recognizing situations where he should probably consider writing as if he's loosing then say something so we all can throw in our opinion. We're going to approach issues democratically and civilized. Alternatively, you can plan out encounters when they seem probable with the other party and sort out to figure out how these moments should roll so that both you and the other guy are happy with how these sorts of things will play. There is no need to play the superiority game. As well, given the nature of Fallout as a adventure role-playing game I am allowed for nation-independent characters being present for those who do not wish to otherwise play the roll as a nation or some political faction. These figures being those that can be considered the tie breaker in instances that any competing political faction can use to force conflict in their favor. This is if no one side can reach a civilized agreement and they must write under the presumption that they won't be able to make significant gains ever, or they do agree this would be the most interesting course of action. Which ever makes interesting stories. I don't really have much more to explain. Other than expecting other people to be good little boys and girls versed in what passes as good RP characters there is no more story. This is to be decided by everyone else here. The functions of the RP are simple. Though I could go in depth as to why, this is deeply ideological and unrelated to how THIS RP rolls. ______________ [b]Special Statuses of the Wasteland[/b] As a note before we move onto the application process I should probably point out a special status in the North American wasteland, and that is in the hands of the NCR. Though a unified entity in the sense it's still a nation the failure of the NCR military at Hoover Dam has greatly shaken the institution of their politics and their army. They do not see themselves as being as full of pride and the inherent weaknesses of their nation, built on old-world values and systems has received a black eye. No longer capable of pushing east for resources the Republic is shaken to its core and now actively seeks out how to address these short falls. It has in its borders a expanding population, much of it restless. But since loosing the Dam it no longer has the resources to properly manage to address this. From Baja California to Klamath in the North, the NCR has become to factionalize internally as debate and argument erupts as to the best course of action or even independence from a weakened Republic. As such, the NCR shall not be treated a a single centralized entity and everyone seeking to be a part of it will have to take on the role of one of its institutions, parties, factions, or cities. In the grand scheme of this RP that means steering the NCR will be a more cooperative affair than not. Factions may range from powerful rancher families, caravan networks like the Crimson Caravan or Gun Runners, to its cities or political parties in the senate. Or even the army itself. The NCR is in uncertain times, and has not recovered from the Pyrrhic victory at Hoover Dam and the destruction of their logistical routes into the Mojave. When ruling the NCR then I will safely allow people to assume they have at least one representative in the NCR senate or House of Representatives. Whether directly or in old-fashion political corruption. But in no way is anyone supposed to claim too many; it's just unfair. I will be making the judgment on whether or not you have “too much” or not. _______ [b]Time[/b] A passing note to make before we continue is the measure of time, since I feel this will be ultimately important on some mechanical level and one of the few “statistical” functions of the RP I'll enforce (the other being a map). For that purpose, one month of time will be three pages of IC posting. If this feels too short then say so, or if this feels too long than do the same. But I feel this will encourage a organic flow of time to take us progressively into the future with minimal unequal advancement on any of our parts. _______ [b]Applications[/b] “Nation” Apps Nation: Location: Icon: (I will use this on the map to put together a Fallout-esque icon to mark your location) History: (Includes leadership) Faction Apps (non-national, multi-person entities. Includes anyone applying as a faction in the NCR) Name: Location: History: Single-Character Apps (for those who want to sign up as a non-organization. If this is mixed with faction or nation apps I will ignore this as your sign-up.) Name: Physical Description: (Includes age and race. Written description only.) Bio: