[b]Rough Comment:[/b] I am seeking inspiration from the two games "Fantasy Life" and "Tales of Symphonia" but as a note, I am only halfway through both games, well more so with the first than the latter since well, I don't have a Gamecube anymore but I do know the gist of how things turn out. Either way, it doesn't really matter for what I have in mind, the point is my inspiration comes from those two games and should you have played either, you might be able to pick up on the tone of what this story should be about. Of course you needn't play either to join, I just thought I'd lay cards on the table. [b]Rough Concept:[/b] It's your typical fantasy situation, we'll have a range of classes/lives for your character to embark and study. the world will be put into some sort of danger thanks to some possible prophecy or collection of omens. Thus a crew of strangers or friends, will be put to the test to travel and help people and more importantly, save the world. There will be magic, dragons, knights, dark lit caves, secret forests, gold and of course quests. Now my qualm with fantasy is that people can sometimes take it too seriously. So there won't be some wide range of races like faries or elves, just straight up humans will be in this story, except for the obvious divine intervention that is certain to aid the heroes...or villains? [b]Rough Collection:[/b] I am hoping that this is fun and lively and active. If you've played games like Final Fantasy or Legend of Zelda or hell, even Pokemon, you should know that pacing can be slow or fast, depending on the task at hand. I will emphasize this be a slice of life adventure first and foremost. Then I would say the action and intrigue come into play. Another issue I've had with these situations is that people make roles who don't play well with others. Fuck that shit. If your character can't talk and have a conversation but is somehow important/powerful/a genius, they are still useless and shouldn't have survived as long as they have. Loners and anti-social tropes will be mocked and of course, unacceptable. On the flipside, it's one thing to play a bubbly character but making them so clumsy and or naive that they become a distress or annoyance, is equally troubling. And lastly, don't make someone stubborn and strong, be them male or female, that is also overdone beyond believe. Characters steeped in tragic history or unrealistic training or traits are also blatant bullshit. So don't think you can come in making a cookie cutter character or dust one off that you've been saving. Make someone interesting, dynamic and believable! [b]Rough Conclusion:[/b] I have a big semester ahead of me. I GM a few other groups at varying paces, I do off-site writing and of course have a handful of one on ones. I also will be commuting to and from school which means it's another hour I won't be online, though I should have a 2-3 hours window between my classes Monday through Thursday. So I'll be busy but I want some light fun adventure full of quests, hope and fear, all of that good stuff. I will be seeking a co-GM, is the point I'm trying to get to here. A co-GM should be less busy than me but should also be reached through skype or even email or texting if you're okay with that (should we need to talk when the site is down). At any rate, I am seeking a small to medium sized group, the OOC won't flesh out the world too much because that's not fun, it's taxing. I will of course ramble about magic, the world itself, classes to play as, and whatever gloom prophecy is coming true. I expect that those accepted will be able to post in the IC once a week. I use Rounds which I can elaborate in the OOC, should this get attention and interest. Posting amount should be around 3-5 paragraphs, which I assume is anywhere from 350 words to say 700 but that isn't a lot but hey, we'll see how the IC goes. If you're up for some light fun, grab you sword, fishing rod, cape, encyclopedia, ax or wand and follow me!