Wonderful. If you three wouldn't mind giving some input on the following ideas, it would help me figure out which direction I could best take to ensure the players are happy, remain dedicated and that of course interest from the IntChk carries to the OOC and IC. My general thought is that those we play as will end up being sacrifices to save the world but that there would be a loop hole of sorts allowing some to be saved, if certain items were gathered and in a sense, substituted. Sound okay? Thought Nugget 1 - I could list each selection of class/life types by Magic and Non-Magic and let everyone take their pick but ensuring that there are equal parts from both categories and no duplicate types. For example, there wouldn't be two Wizards but there could be a Wizard and Alchemist, both who use magic but apply it differently. Thought Nugget 2 - I Just pick 3-5 classes and outline their use. These would be the ones players can pick from. This would allow me to write up a prophecy that is more specific to each type of role. it also gets things moving faster without people being torn between all the choices. I'm leaning towards the 1st because players do like more choices/freedom but it also ends up stalling progress with CS construction when people are trying to nitpick things that may not really matter. I'm also going to encourage we have a player from each of the regions in the world but that we don't have to waste time with introductions or getting everyone in one place to start things off. Now if we want our roles to be friends, we can approach it differently with characters having done more extensive traveling than some which would help act as a guide for when they do see new places and things. I would personally prefer friends over strangers since it does take away the awkward strain of introducing each other and gaining trust. Thoughts? Pictures? Anything?