Name(s): Jubstacheit von Einzbern “Old man” Faction: Akuseisu Gender: Dudeman McDan Age: Old Birthday: ??? Personality: Jubstacheit is the "old magus king" of the Einzbern castle. He gives off an imposing bias and pressure. He has a close relationship with the Talbot farm that produces early autumn Darjeeling, and he has served the tea only to special guests for a number of years Since taking the family under his leadership, they have changed their goals from "seeking the Holy Grail" to "winning the Grail War." Much like the rest of the family, he wishes to reobtain the Third Magic, but he has only known the pain of defeat in his efforts to reclaim it since the time of the Second Holy Grail War. Appearance:[hider= Appearance] [img]http://i.imgur.com/ocnX3xa.png[/img][/hider] Biography: Declared the eighth head of the Einzbern family, Jubstacheit was not around during Justeaze Lizrich von Einzbern's era, but kept himself alive for nearly two centuries by continuously prolonging his life. Since the Second Holy Grail War, he led the family in their attempts to reclaim their lost Third Magic, but suffered failure twice. Elemental Affinity: Your elemental affinity determines what element based magecraft you can perform. Average ones(All five elements) are extremely rare, and dual elements are not unheard of. Having three or four elements is impossible. Number of Magic Circuits A Quality of Magic Circuits: A Prana Tank: A Magecraft: General Magecraft Einzbern-style magecraft: The Magecraft of the Einzbern family, which follows the Thaumaturgical School of Alchemy, is based on the creation and refinement of substances and the focus of their studies lies solely in the structural manipulation of precious metals. They know healing magecraft, but as alchemists this is used not for the sake of recovering the flesh of injured people, but rather to lessen the great burden felt by a subject who received an organ that was tempered with magical power and help his body get used with the newly transplanted organ. Because with the craft of the Einzbern magical energy becomes easily dispersible, buildings that sealed off with soil or stone are the ones most desired by them to install a workshop. The Einzberns are well known for being excellent producers of homunculus. Even the ones that are regarded as failures by their creators are still superior to even 100 magi. The Einzbern homunculi have their functions determined during the design stages and are born with bodies and minds optimized to perform their purposes. Mystic Codes: Homunculi: An army of Homunculi meidu to defend from oppressive individuals. Equipment: Einzbern assets: As the current head of the Einzberns, Acht has in his possessions anything that the Einzberns should, would, or do own. Non-Magecraft Related Skills: Creating Waifus: Literally best girls