Meta-refresh. Also wondering if the grenadier should carry a Gustav instead of a 'nader (iirc, a grenade-launcher munition weighs a third of' an actual rifle/hand-grenade, or that is where one reaches the break-even point in terms of mass carried). It really depends on whether or not we expect to be overmatched with hard targets that are LAW-worthy since IIRC an 84mm shell is lighter and more capable than an all-up LAW. *checks* Nope (LAW is 2.5kg), but the shells do each weigh half an AT-4 (3.1kg vs ~6.5kg). Launcher weighs about 8.5 kg so break-even point of AT-4s and a Carl is about 4 shells. -Although the 5 kg LRAC F1 is just balls-crazy light when it fires 2.2kg shells. But would have a mass-per-shell break-even point of about 15-20 shells against a LAW. Meaning each person in the team would have to carry at least two shells or more to make it worthwhile to bring one along. A stripped-down RPG-7 (no scope) has similar problem. [url=http://en.wikipedia.org/wiki/Lance-grenade_individuel_Mle_F1_(LGI_Mle_F1)]The decidedly French solution appears to have been to issue spigot-mortars[/url], although I reckon hey're shifting to 40mm grenade-launchers. Meanwhile the numbers on the SMAW look pretty bad as a weapon to carry. 12kg tube plus ~7 kg per round (the Confined-space shells weigh 9 kg). When the ammo-canister weighs nearly or more than the weight of a disposable launcher of same caliber and range, with sights, it better deliver in terms of capability.