> @Savato: My issue here really, and the only issue I can see, is that I think the whole Labyrinth setup would be kind of unwieldy for something like this. Consider it a change of layout? It's really only aesthetic, I can have it just "merge" with the environment, thus keeping all the characteristics of a certain world while having random needles and chocolates here and there. Since it's Charlotte, it is the weakest Labyrinth in the series. > @The 42nd Gecko: ... Honestly feel like you've kind of defeated the whole point of Revengeance with that AU there. ^^; I mean, okay, AU's are acceptable but honestly this one doesn't really make sense. The Zelda series did it AND made it Canon. Losing to the final boss seems to be a growing tendency in Jap games.