> (Just because it occurred to me that it might be relevant to mention: fire magic commonly relies on its wielders passion and enthusiasm to manifest and draw power from, and must be coaxed into obedience lest it run wild; air magic is associated with feelings of joy and/or fear, and must be strictly leashed by the wielder's will and dominated to prevent it from reclaiming its freedom.) I wonder now how accurate I was when I assigned the elemental affinity of water to Aemoten and earth to Etakar. (Not that either of them was an elementalist ... if anything, Etakar is the one out of the two who is more likely to learn and harness magic.) Water, for one, can be pretty scary - think of fast rivers, floods and even pressure washers. Seriously, the thing I use to wash my car *will* put a hole in your hand if you accidentally put it right in front of the nozzle (as one of my various acquaintances found out with his own). It will also positively tear wood into splinters and can be used to remove grass from between stone plates. > Eeeeeeeeeeeh... Please don't. Really. I was somewhat supporting of the idea when it was just a deity, but "chaos" is literally the one domain that I can't allow a deity to have. For... reasons. ...Reasons? "Chaos" might be a bit of a misnomer, though - wildcard is a more apt descriptor. Oigortrõqk doesn't really want the world to be in a perpetual state of chaos and mayhem (I'd go as far as to say that they'd find it undesirable) ... more so, they simply do whatever currently seems the most interesting - I will say, though, that if I were to bring an iteration of them in, they would be massively downpowered. (As another note, we don't have stability (Legereraon) and change (Allandragian), either. Might need to elaborate what those exactly are, too.)