> I wonder now how accurate I was when I assigned the elemental affinity of water to Aemoten and earth to Etakar. Water magic usually relies on either sense of serenity or rage, actually, and ice magic specifically comes from feelings of dislike and general enmity. Its control must be soft and gentle, so that one steers its course rather than try to force it to bend to one's will. > ...Reasons? "Chaos" might be a bit of a misnomer, though - wildcard is a more apt descriptor. Oigortrõqk doesn't really want the world to be in a perpetual state of chaos and mayhem (I'd go as far as to say that they'd find it undesirable) ... more so, they simply do whatever currently seems the most interesting - I will say, though, that if I were to bring an iteration of them in, they would be massively downpowered. (As another note, we don't have stability (Legereraon) and change (Allandragian), either. Might need to elaborate what those exactly are, too.) Yeah, reasons; let's leave it at that. Although the way you describe it, I'd think that it might be more fitting to call it a trickster deity or something like that. Once again, "chaos" is specifically the only domain I can't allow deities to have. Any others are basically all right.