> @Agent B52 - There were a couple issues with the character- though most of these issues are my personal preferences. I personally am not a particularly large fan of 'Amnesia' backstories. While not always the case, I feel as though they are usually used as an excuse not to write a backstory. The spirit reminds me a lot of the Crisis nanosuit- and could easily be abused due to the spirits we will likely be facing this game. I'm also not a particular fan of characters being 'masters' or 'experts' at anything- it implies they have nothing, or very little left to improve upon, which I feel is just poor for character development. I didn't necessarily find Sofia a bad character, she just fell a bit short compared to some of the others. I admit, I like over the top. When I started out I had one sentence at the top of the sheet: Magical Girl Samus Aran in a crysis nanosuit. Funnily enough the whole reason I chose the amnesia as a backstory because I know GM's like to use it as a plothook to make a characters life really difficult. Had the Church, whomever blew up the temple and possibly a third group just interested in powerful artifacts and spirits to come after her, possibly at the same time, I would have loved it. Sure, she got awesome powers, but what would be the price tag? What would she do with the responsibilities that come with it? While we're on the subject of troubles, what of her family and friends? Does anyone miss her at all? All that sort of good stuff. Essentially I recognised that in direct combat, Sofia was borderline too much, so I tried to compensate via other means. Sorry it didn't work out. Thank you for your time, I'll keep your advice in mind for any future roleplays I might get involved in.