Good! I will put the CS here so that you can fill it out. I will set up the RP and will post it here as well. Name: Age when entered this world (New Haven: students are between 15 and 19: staff must be at least 25 Loop when entered New Haven: Loop 2 Gender: Family in New Haven: Likes: Dislikes: Personality: Room Number: first posted, first served History: Rank of the Basic 4 (Fire, Water, Earth, Air/Wind): 1) 2) 3) 4) Magical Affinity (natural liking or attraction is felt for – may not be available to the student until it is learned): Personal Tendency: (see chart below) [Chart](http://i1088.photobucket.com/albums/i325/TheCreator7/0-My%20Caldwells%20RP%20Class/Class%20Schedule%20and%20related%20items/PersonalTendency_zpse291ec9d.png) Pets and when chosen: Education completed while on New Haven: Independent Courses taken: Careers: What will we follow?: (Rooms taken at this time:) Definitions of Magics: 1) Air -- You can manipulate air, creating gusts of winds to blow away enemies, or keep yourself alive in worse areas by drawing in clean air to yourself. If used hard enough can wear down even the mightiest of stone. 2) Fire -- You can manipulate fire, adding heat and light to what you do, you both weaken shadows, and melt ice, as well as burn other organisms. However, a strong wind, or ample water or earth can snuff you out. 3) Water -- You can manipulate water, moistening things, doesn't sound like much, but drowning is an unpleasant way to die. You can also wear away at earth, and kill fires. Earth can mix with water to make mud and thusly kills the flow of water. 4) Earth -- You can manipulate the very earth around you, building the best shelters, fortifications, and the most resistant of any materials. But even a simple wind can erode you, or a strong one. And a mighty rush of water can knock you down.