[i](Intended as a more mid-high level character, can be changed or clarified if asked, that is completely fine. If it is not okay, please tell me.)[/i] [b]Name: [/b] Morrigan Farkas [b]Age:[/b] 22 [b]Gender:[/b] Female [b]Race:[/b] Human [b]Alliance: [/b] Vurtan Empire [b]Appearance: [/b] Standing at nearly 6'2", Morrigan is a tall woman of pale, freckled complexion with long, curly locks of black hair that dangle down to the middle of her back. She is a fit woman, and possesses very pleasing features overall from soft face to average chest and round hips, if it weren't for her upbringing or the fact that she is missing an eye and a good portion of her body is scarred and calloused, she could have easily passed her way through the social circles into becoming a high-fashion schmoozer or an small-time model. She wears a black eye-patch over her left eye at all times to save people the sight of the scarred, burnt crater that stands in its place. She often wears a sort of reinforced stab vest under a tight shirt, beneath a greatcoat complete with epaulettes. Her pants stay tucked into her knee-high combat boots and have buckles/straps in the place of laces. The most intriguing aspect of Morrigan's appearance is what she wears upon her arms. A pair of intriguing black gauntlets that look to be made of some sort of mix of a black metal and dark insectoid carapace. The more organic looking part vary from grey to black and fade into a very faint gradient of muted blue. [url=http://fc03.deviantart.net/fs23/f/2009/246/7/b/Commissar_concept_by_FirstKeeper.jpg][i]In short, she looks very similar to this, but without the hat, skulls and bird medal on the sash at her waist, as well as longer hair, an eyepatch and the Arms.[/i][/url] [b]Personality:[/b] A vehement believer in the ideology that injustice and defiance must be fought physically for the problem to be truly solved. She is not the type to play soothsayer, preferring to taunt and jest at her company's expense to spur situations she finds herself in to some sort of raging dispute. She prefers to act alone, but can be personable when it is needed or as the situation demands. She conducts herself with an air of superiority, not drawing from a sense of upper-class/racial privilege that is so present within the Vurtan Empire but a sense of outranking those she meets through strength of will and character. Being the daughter of a military general has led to her being very militaristic in the way she conducts herself in her day to day life. Regular exercise, personalised meal plan, set times during the day for activities and a strict regimen on how she treats herself and others, all spawned from a life under the thumb of a vindictive, no-nonsense father who liked to bring his work home. [b]Powers:[/b] [i]Physical Prowess[/i] Morrigan is in peak physical form for a human, being trained and worked to the bone for years since her childhood. Able to outmatch most humans in strength, endurance and agility, one might say from first glance that she has surpassed what the average human can be expected to do even with a life dedicated to bettering themselves and attempting to become an elite athlete. She is able to crack stone and slightly warp steel with a punch, but can only run fast enough in short bursts to dodge or retreat from oncoming danger such as oncoming traffic or a rolling boulder. When movement is needed in combat or in chase scenarios she prefers to hop or leap around, strong legs well suited to letting her gain some air. She is able to leap 10m distance at maximum pushing power, and 3m into the air vertically. [i]Arms of the Fallen[/i] These arm-covering terrors seem to augment Morrigan's strength when in battle, blue edges glowing and intensifying until the blue is replaced with white and blue spreads further in to the central mass of the shell. These gauntlets feed from her willpower and lifeblood to increase her physical capabilities to the point that she hardly seems human at all. Stone cracking, metal warping punches now grind boulders into dust and warp metal to the point of deformation. Her speed is only made ever so slightly faster, but nothing that could not be outrun. Her leaps and bounds however advance from 10m horizontally and 3m vertically, to around 20m horizontally and 10m vertically, effectively doubling. This burst of sudden strength can not be maintained for long, even with Morrigan's peak fitness as the drain on her is quite significant to the point that more than 15-20 minutes of constant use in this state would either cause her to gradually submit control to the Arms ('falling' as she calls it), or faint from blood loss, depending on whether her will or blood ran low first. This 'Fallen' mode also carries the risk of tearing muscles and breaking bones if control is not regained immediately, as the Arms put significant stress on her body to push past her mortal limits in the pursuit of victory. [b]Equipment:[/b] [i]'The Arms of the Fallen'[/i] - Her sentient, parasitic fist weapons. Upon Morrigan's arms, latched on all the way up to her shoulders, are a pair of matching, monstrous armoured gauntlets. They start at the shoulders with a pauldron of blue edged carapace that is covered by a gardbrace of black metal, bolted into the pauldron below. Rondels that look reminiscent of eyes look out from near her armpit. This leads down to a rerebrace of smooth insectoid shell with that same blue hue, bolted with small plates of black metal, to cover her arm below the pauldrons down to the elbow. At the elbow there is a cowter of carapace and metal that seems to sprout one blunt stud of spiralled metal and shell, this finally leads down to a vambrace and studded, clawed gauntlets. They match the size of her normal arms, but cannot be removed. [i]'Red Rum'[/i] - A sawed-off Remington 870 with a side saddle shell holder, fired one-handed and kept in a holster on her left hip, beneath her coat when not in use. The holster has a slot to accommodate the side saddle. She keeps around 15 shells on her belt when out and about. Has a heavily scratched red paint finish.