[center][h2][img]http://oi60.tinypic.com/29wsvhs.jpg[/img] [B][U][I][color=#00001A]Chimeric Lord of Chaos[/color][/I][/U][/B][/h2][/center] [center][img]http://i60.tinypic.com/21buez7.jpg[/img][/center] [center][url=https://www.youtube.com/watch?v=GL1hM1HeJPM]Theme I[/url]\|/[url=https://www.youtube.com/watch?v=pG6Ijko_nzY&list=WLCC033E4A99581CB2]Theme II[/url]\|/[url=https://www.youtube.com/watch?v=vyWn5RcLA7c]Theme III[/url][/center] [hider=Basic Info][B]Name:[/B] Szayeis(Pronounced Ss-Zay-is). [I]Alias:[/I] The Chimera; Lord of Chaos; Lord of Shadows; Master of the Game. [B]Nicknames:[/B] None, there is only one demon he will allow to call him any sort of nicknames, her name is Lily. Anyone else typically receives punishment for such. [B]Age:[/B] While it is not common knowledge, Szayeis is over 5,000 years old. [B]Species:[/B] Demon(Hellion). [I]Sub-Genus:[/I] Nightwalker. [B]Social Standing - [I]Demonic Lord:[/I][/B] Having ascended the western throne over 5,000 years ago, Szayeis has ruled the West ever since and as such is easily recognized by most demons. His status provides him a natural dominance over lesser demons as well as incredible influence within hell, and quite often beyond due to his extensive networking and manipulation of the inhabitants of Progaia, be they angel or human. Additionally, his status, when others become aware of it, alludes to just how frighteningly powerful he is and as such tends to warrant a certain degree of either fear or respect from those involved. [B][url=http://essence-of-the-world.weebly.com/uploads/1/9/8/0/19808675/1335966.jpg?390]Appearance:[/url][/B] The reference seen at the top of this sheet can be considered Szayeis' typical human guise, which can be often seen when he is masquerading on the Surface to accomplish his myriad goals and enigmatic aspirations. However, while that form is one of his favored appearances, it is by no means his true appearance. Afterall, Szayeis is a Nightwalker and as such is a shapeshifter. His 'true' appearance can be seen only when he enters 'Origin State' as otherwise he is more or less a shifting mass of living darkness and essence. While this is all true, there is one trait of his that, for the most part, he cannot alter and this trait is his eyes. Due to his status as demonic lord of the West, Szayeis has, like all his predecessors, awakened(?) the infamous Eyes of Praestrigia which are depicted below. For further information, read on. [img]http://i60.tinypic.com/1gsoyx.png[/img] [B]Personality:[/B] While I could go through and define the many facets of Szayeis' personality, I won't. You'll see eventually anyways. [I]The Old One:[/I] An ancient being of unknown race, though most seem to think he is a demon, who is sealed inside of Szayeis' essence. It is unknown exactly what, or who, this being is. However, it should be noted that from the few interactions that have occurred already, the Old One is allegedly even more overwhelming than Szayeis. It is some kind of miracle and genius that has allowed the demonic lord to keep the Old one imprisoned in him for so long. [B]Biography:[/B] Life is a cycle and Szayeis has fallen into the longest and 'final' portion of his. Having died with the correct rituals and been reborn many times, Szayeis is a highly evolved demon. His life has been very eventful, but really nothing to mention in his opinion. He has killed and he has tricked, he has assisted, and betrayed. Evolved and portrayed many persona, masks if you will, to the many who have shared his company. However, in all his time, he has found only several among his demonic brethren and sistren that he considers either equals or amusing individuals. One of these individuals goes by the name of Lily, another highly influential demon, and as of late he has taken an especial interest in the female demon. Last of all it should be noted that Szayeis is a demon of whim, tending to be chaotic, or chimeric, in his activities. He has, in the past, taken on large escapes. Such as the time when he managed to take over an entire library, which he now uses as a base. He has gradually been attempting to take over a variety of other libraries so as to give himself a chain of locales to organize his forces and use as head quarters and the like. At the moment he is working with Lily, and his own forces. Additionally, he has taken a fancy to a particular group of beings, which he has been toying with for quiet some time now. He derives great amusement from this. --Over the last year or so, Szayeis' affiliation with Lily has declined following her injury, his assistance, and then her subsequent disappearance. However, this is hardly the most prevalent detail of his more recent history. During the conflict preceding the fall of the demonic gateway, Szayeis once again visited Progaia where he proceded to begin gathering his various minions and associates for some form of grand scheme. During his stay he did many things, including torment an old acquaintance, rescue a friend from mortal peril, [I]play[/I] with the emotions of one of his toys by kidnapping his sister, Aeris Kasio, and finally entering Origin State and laying waste to Loom. As he strode through the streets human and angel alike stood fast or scattered before him. Those who opposed him were devoured and those who ran...were barely luckier. With the angels unable to face him and humans failing to even hold a candle to his wrath, the lord walked from one end of Loom to the other where he stood before the Council's headquarters and promptly unleashed a horde of demons upon the entirety of Loom, blanketing it completely in his chaotic essence, and weakening the will of all within. Then the emanation of the World's Essence struck him and he turned path, allowing his hordes to crush the angelic base instead. However, even with his quick traversal of the space he was impeded by one of Ioi's brood, a [I]former(?)[/I] human named Aulder. The man stood no chance and so withdrew as the Essence of the Old One struck forth to protect its vessel despite its wish to harm those who inhabited its form. While the obstruction was cleared, the Reclaimer, daughter of the same master Aulder served, struck at Szayeis' realm. This pulled him from the jaws of the ancient and into the clutches of Lautumiae, the Living; a being formed from the West and those whom inhabited it. Thus the Western realm escaped the binding chains of the Reclaimer and stood before her, subduing her with their sheer vastness, before returning to their prior state and restoring the Realm as it is known. With his realm safe, though only for the moment, Szayeis retired to his castle, exhausted, after giving orders to the Nameless Aide. Since then the Aide has faithfully defended the realm while its lord regains his vitality and renews his essence. [Insert the happenings of the timeskip. Likely including a war with the Eastern realm, scuffles with other demons trying to invade the West while it's weak, and a multitude of plans being readied on Szayeis part. Daiyrisa assisted in his recovered quite considerably. It took Szayeis 6 months to be entirely able to function again. It took him a month to recover mentally and emotionally. Aeris is traded over to Daiyrisa at some point as a 'gift'.] Flourishing in the chaos following the fall of Hell's gate, the Lord of the Western realm played the strings of a great many, though he knew that the state of anarchy, at least not this time, was unlikely to last. Thus he made the best of it, amplifying and feeding from the chaos of the world, pushing some to war, and some to yearn for peace. Manipulating the minds of men, angel, and demon alike to create as much conflict, as much destruction and torment as he could and then his actions ceased. For the last [insert years here] the Western realm has been silent and even its people have seen their lord not at all. Some wonder if another lord has usurped him, or if the imminent Szayeis has finally perished in his struggles against the one who dwells within. There is dissension within the Western Realm, and much talk of a run on the Citadel. Who knows if the lord remains, or has perished. Either is possible...but which is more likely? [Both angels and demons alike are unsure if Szayeis predates the fall of the angelic gate or not, this is because he is a shapeshifter and his only defining feature is technically his eyes. However, the eyes of Praestrigia have been possessed by every demon, hellion or otherwise, that has ever reigned over the western realm. It is thus difficult to determine if Szayeis is just an incredibly powerful 'surface' demon, or a hellion from before the fall.][/hider] [hider=Nightwalkers] Demons of embodied shadow and darkness, nightwalkers are typically found in the western realm of hell where the sky is forever dark and no sun shines down on their shifting features. One of the few races of true shape-shifters, Nightwalkers are capable of changing their form with essentially no limits other than size, which is dictated by their individual power and/or how much they have assimilated, be it shadows, essence, or other sources of such. While able to near perfectly shapeshift to emulate any form they desire, nightwalkers have an acute weakness to things that emit powerful illumination, such as fire, sunlight, holy luminescence, and lightning. This has led to most nightwalkers being active primarily during the night time as most of their ilk would die under the harsh rays of the sun. Having rather unique capabilities due to their shadowy make-up, nightwalkers are capable of controlling, traveling between, and outright assimilating shadows. One can generally identify the power of a nightwalker by noting what form they decide to take and whether or not they can exist in the sunlight without being harmed or otherwise altered by the rays. As such it should be noted that weak nightwalkers will perish in mere minutes under the light of the sun and will remain permanently damaged if they survive, whilst a considerably more developed nightwalker will only be weakened by the sunlight, decreasing its overall power until the light wanes and the sun dips beneath the horizon. This brings one to a unique fact about nightwalkers. While all demons are weakened [I]somewhat[/I] and are thus stronger during the night, this particular species actually becomes stronger depending on how dark a locale is. Thus, the less light there is, the more powerful a nightwalker will become. When night falls, even a weak nightwalker should not be underestimated as they will become at least two to three times more difficult to kill and a good deal stronger than before, allowing them to compete with the average demon and fend off minimally trained angels. The average nightwalker during night time is far more deadly as they become a force to be reckoned with so much so that the majority of human and angel kind have recognized nightwalkers of the average level and above as being “nigh immortal during the night.” This is largely due to a nightwalker's ability to assimilate shadows into their body, allowing them to effectively /become/ the darkness of night, closing in on their opponent from all angles, and devouring them alive without consequence. Not only does this ability make them difficult to locate, not to mention damage, but it also increases the size that the nightwalker can reach when shifting forms, thus allowing them increased variability in their shapeshifting. Also due to their shadowy and incorporeal or intangible natural state, nightwalkers are essentially immune to conventional weaponry, be they guns, swords, or any other variety of weapon. In fact, the only material that seems to have any increased effectivity against them is gold, which can harm them even in their incorporeal state. It is not entirely known as to why this is the case, but it is theorized that it is gold's highly conductive state as well as the way that it reflects light, making it especially bright and particularly reminiscent of the sun. They are capable of traveling through shadows or pitch black areas with ease, not having to move in the physical sense, but being able to effectively transport themselves from one place to another through darkness/shadows. While this is the case for normal, or conventional, weaponry, it should be noted that enchanted weapons have a higher chance of effecting nightwalkers as they are infused with magical energy and thus, in part, exist in the same space as their allegedly incorporeal bodies. Fire, light, 'holy', and lightning based enchantments tend to cause these demons the greatest damage. However, a nightwalker's two greatest banes are in fact sunlight and what are referred to as 'despells'. These 'despells' are a class of magic that can deactivated or negate the magical properties of other spells, objects, or beings. Thus, when effected by a despell nightwalkers will lose their ability to become incorporeal shadows and will have to maintain some kind of physical form. Lastly among the typical abilities and traits of nightwalkers is the following, their cunning mindsets and their ability to manipulate essence. This ability varies in its use and largely depends on the individual, but it can be applied in any field from manipulating people's minds and emotions to warping their very souls to cause harm. The limitations and weaknesses of said ability depend on the individual nightwalker. Moving from their traits and delving into their culture some very intriguing details can be found, first and foremost among these is that nightwalkers do not appear to hold the first demon, and second god, Lucy in reverence. The reasoning behind this is unknown and while there are a great many theories none of them hit anywhere near the mark. Moving on from this, there is a focus on treachery, intelligence, a strict understanding of the vague, mysterious, and unseen aspects of reality in nightwalker society. In fact many nightwalkers tend to give out a title rather than their name for they believe not only that names have an inherent power, but also that this chosen title is more of an aspect or trait that describes them more vaguely than their name does, allowing them a degree of anonymity. As to their history and interactions with other demons, well, nightwalkers are typically a rather tight knit group and while many betrayals and the like will occur within their fold, they typically do not associate themselves with the majority of demonkind. The reason for this is unknown, but what is known is that it is not caused by either xenophobia or disdain. This mentality has made it rather rare to see hybrid nightwalkers who are a mixture of nightwalker and some other demonic race. In fact, their only truly prevalent interactions appear to be with the lord of their realm who they appear to have some sort of pact or magical contract with no matter if the lord changes or not. It is not entirely known what this pact entails, but it is very apparent that it does in fact exist. Beyond this nightwalkers keep to themselves, not intruding in the affairs of other demons or realms if at all possible. While they are not very sociable in hell, nightwalkers seem to change somewhat when they venture to surface, something all nightwalkers can do effortlessly and without passing the gatekeeper due to their ability to transmit themselves through shadows the exception to this being especially powerful nightwalkers, whose essence signature is too large to slip through the cracks and seams of the boundary. Regardless, when on the surface to explore, hunt, or scheme, nightwalkers will interact with humankind quite often, either misleading, devouring, manipulating, or even befriending their ilk. The presence of nightwalkers throughout human history points to this even more as in old myths and the like there are often described nightmarish creatures with no form, malevolent auras, and a wide variety of other traits that, if one does a bit of digging, seem to point towards nightwalker activity. In fact, one of the typical abilities of nightwalkers is that of nightmare creation where they enter the vicinity of their to-be victims, assimilate with the shadows of their surroundings, and utilize their essence manipulation to instil terrifying scenarios into the minds of their chosen prey. This has earned their kind another name and has led many demonologists to believe them a part of the demon classification of beings referred to as “Nightmare creatures”. These beings essentially feed off of the terror of their victims, dragging out their feeding processes for years whilst gradually killing their target through terrible nightmares. While nightwalkers are perhaps /capable/ of this sort of thing, they are not in fact nightmare creatures. Moving on, it should be noted that while nightwalkers themselves are not nightmare creatures, they are capable of creating such. How one might ask, well quite simply by infecting humans with their demonic taint which will typically create one of three types of surface demons these being Shades, vampires, or Sollicitus. For further information on these demons one must do further research.[/hider] [hider=Origin State][indent]A detail about nightwalkers that has been hidden from the majority of not only the dwellers of surface, but from demon kind itself is that while they are indeed shapeshifters they all possess one form which is the truest expression of their essence. It is their Origin State, the state in which their power and personality is expressed fully. Szayeis, due to the influence of the Old One, aka Inaniae - The Primordial, precursor and father of all gods, possesses two [I]Origin States[/I] one of which is the one he possessed prior to the being's influence, and the other which was the result of said insinuation. It is this form, which is his truest one. It takes Szayeis roughly 30 seconds to enter this form. Once he has entered this form he cannot exit it to utilize his Shattered Path and his abilities in his shadow state are hampered severely totally disallowing him shadow manipulation or large scale, or complex, shapeshifting aside from entering his human guise. It takes anywhere between five and eighteen minutes for his full set of abilities to return to him.[/indent] [U]Appearance:[/U] When entering his Origin State, Szayeis' form will flicker between a dark shadow and a white silhouette, eventually settling on the latter and revealing a seven foot tall figure of billowing white [I]flames[/I]. Markings of red, black, and a sickly green form on his arms and chest, shifting, yet remaining in place all at once. Darkness only marrs his eyes, forming circles in the white ethereal flames of his face, in which are still brighter orbs of white. He is, despite the color and brightness of his form, not blinding to look upon—but he is magnificent. [U]Baseline Abilities:[/U] This form is especially effective during the night under the light of the moon, particularly the full moon. Still, its power barely pales under the light of the sun, only wavering during the time of the new moon. Likely one of the most bizarre aspects of Szayeis' Origin State is that it maintains neither an ethereal or physical state, remaining somewhere between the two. This paradox is perhaps one of his Origin State's most powerful abilities, as it allows him to shift between the extremes fluidly, even settling anywhere along the scale between the two. However, sacrifices are made depending on, which end Szayeis' form is closest to. Should he be more ethereal his physical blows will possess less destructive force and he will be increasingly incapable of directly interacting with physical objects and phenomena. Should he focus his form into a physical one he consequentially loses much of his grasp on the magical aspects of his form, making any arcane abilities severely stunted in power, scope, and general effectivity no matter the type. As to the capabilities of the physical side of the scale, Szayeis becomes capable of dealing blows strong enough to rend through almost any mundane material, and shear through a good many magical, or enchanted ones at that—though this is influenced by one of this State's abilities. This tremendous strength is present throughout his form, allowing for high speed movement entirely unrelated to his Moon Eater abilities, and an astounding level of durability against physical assaults. In the past, whilst in this form, Szayeis could survive [I]buildings[/I] toppling over onto his form almost without flinching and even remained relatively unharmed when struck with blunt objects. However, while in this form he is largely protected from [I]physical[/I] assaults, Szayeis becomes weak to arcane ones. While the [I]flames[/I] of which his body appears to be composed of can soften the blows of such attack by burning through the energy that makes them up, it does not counter the entirety of them. On the other end of the scale is Szayeis' ethereal State, which allows for immense magical might and nigh immunity, but sacrifices physical prowess entirely. While he does not retain access to most of his shadow magics whilst in his Origin State, Szayeis, whilst nearer to this end of the scale, is capable of harnessing both his own magical essence, and that which is thrown against him. Primarily this allows for him to use [I]Chaotic Rip[/I] or [I]Sway[/I] in addition to increasing the energy burning abilities of his flame onto a physical scale. He is thus capable of generating these flames with his body as the source, after which he may project and move them about with incredible ease. An additional perk to his ethereal state is due to it being non-physical in nature most such strikes merely pass through him harmlessly. Conversely he may disperse his form so as to avoid attacks, though it does take him at least three seconds to reform, this being the optimal situation. Should he spread his form further it can take even longer and doing so too much will force him to reconstitute instantly, at which point he loses grasp of his Origin State entirely, exiting it for a time. Additionally it should be noted that while he is nearly immune to both physical and magical assaults whilst in his full ethereal state, he can still be damaged by [I]holy[/I] magic, or weapons imbued with the favor of any relatively benevolent, or goodhearted being as these circumvent his defenses. Similarly, Szayeis is not capable of shifting himself along this scale instantly, instead requiring at least a full two minutes to shift entirely from one end to the other. He may choose to shift partially, gaining reduced capabilities of both forms, but this has its own drawbacks, which go without saying. The last, but most pervasive of this form's abilities are the white flames, which make him up. These flames eat essence, plain and simple. However, at their strongest they do not merely devour essence to fuel themselves, but devour matter as well. These flames do not cauterize wounds due to not technically [I]burning[/I] anything, but instead shearing away material almost as if it is being dissolved on the atomic level. [I][B]Sway:[/B][/I] An ability, which becomes more available to him the closer he is to the Ethereal side of the scale, Sway allows Szayeis, at its best, to freely generate his [I]flames[/I]. Additionally, this ability allows him to guide and subtly reformat essence that comes into contact with his body. However, individuals with equal or greater magical might are largely able to resist the ability altogether. The higher the individual's skill in the manipulation of essence and its subtle nature, the less capable Szayeis becomes in regards to wresting that essence from their control and subverting it to his will. [I][B]Chaotic Rip:[/B][/I] Utilizing the [I]markings[/I] on his body, Szayeis is capable of forging weapons, armor, or additional appendages within 1 meter of his body as long as the markings remain in contact with his form. Most frighteningly, this ability also allows him to condense the [I]flames[/I] of his Origin State into them, infusing them with a chaotic aura and causing potentially immense damage to anything they contact depending on the amount of [I]flame[/I] they have internalized. At its strongest, Chaotic Rip disassociates a small fragment of the markings into the air somewhere around Szayeis at which point the lord will condense utterly tremendous amounts of [I]flame[/I] and base essence into the tiny shard. When at its fully charged, this shard is capable of leveling cities. Plural. [I][B]Moon Eater:[/B][/I] Both a general trait of Moonblood Wraiths, also colloquially known as Albino nightwalkers, Moon Eater is a Moonblood's passive ability to draw upon moonlight to fuel their power. This is the passive and most negligible form of Moon Eater as it possesses two other [I]active[/I] abilities. The first of these allows a Moonblood to “lock” any and all shadow manipulation or abilities of any kind as long as it is not a new moon. The second of these abilities allows a Moonblood to move at speeds even greater than a nightwalker's Shadow traversal. These movements can be small bodily motions, or large ones used to traverse great distances. The stronger the Moonblood the closer this particular ability gets to being essentially instantaneous. There is however, one tell to a Moonblood utilizing Moon Eater, particularly the movement form of the ability, and that is the moon's light. The dimmer the moon [I]appears[/I] to become in the sky, the more the Moonblood is drawing on this ability, and when they are to use the movement ability the moon will flicker, either drastically, or subtly depending on the amount of movement that is carried out.[/hider] [hider=Shattered Path]A result of Inaniae's corruption, Szayeis possesses a second Origin State, which is a manifestation of the darker aspects to his personality--most of which were catalyzed via the aforementioned being's presence within him. Unlike the Origin States of most nightwalkers, Szayeis' Shattered Path is almost entirely tangible. In addition to the [url=http://th00.deviantart.net/fs71/PRE/i/2009/355/a/9/Weekly_Theme__Demon_Soldier_by_Ragaru.jpg]physical body[/url] of the form however, there is a massive circular shadow, which covers a surface as most shadows do, but in a radius far eclipsing the size of his 7 foot tall body. This shadow extends roughly 8 meters radially with his body as the epicenter as long as it is projected two dimensionally. [B][I]Entrenchment:[/I][/B] This relates to the shadow's ability to slow things that are standing atop it by pulling them into its depths. This ability acts much like quicksand, but it can be avoided by moving quickly and with great force over the surface of the shadow. While the movement of the shadow's Entrenchment is like quicksand, its consistancy is reminscent of tar, sticky and extremely difficult to get out of. It should be noted that, for the most part, this shadow will not materialize however, it is in fact capable of such, though certain capabilities will cease to work during its materialization. This ability appears to correlate to Szayeis' manipulative nature as he is easily capable to entrench others in his madenning schemes and delusions, allowing him to easily control their understanding and reaction to him. [B][I]Endless Consumption:[/I][/B] This ability is simple and relates to the previous capability, "Entrenchment", and is typically activated allowing it to chain in with some of Szayeis' more physical capabilities whilst in his Shattered Path. When things are pulled into Szayeis' shadow area they can be consumed. While normally there is a limiter to how much Szayeis can hold within his ethereal shadow body, this ability, while in Shattered Path, is active allowing him to endlessly consume essence to improve his physical capabilities, his ability to shapeshift when exiting this form, and to fuel any of his magic. This trait relates to his insatiable lust for power, though the reason behind this lust is unknown. [B][I]Constriction:[/I][/B] This ability is applied in a spherical area that follows Szayeis' physical body and is inherently linked to the demonic lord's shadow. When in a circular format, Szayeis shadow has a 6.5 yard radius. There is an invisible hemisphere which surrounds the lord's physical body, with its boundary always being of the same radius. Within this area Constriction is active. Constriction causes anyone within the 6.5 yard hemisphere to be physically limited in some sense depending on their method of locomotion. Any being with wings finds that flight becomes impossible within the constriction area, making aerial assault effectively impossible. Humans will typically find their movement speed decreased somewhat, which is felt as a crushing gravity on their bodies, as if the atmosphere within the area was different than what is outside of it. Szayeis can freely control who this ability effects, allowing allies to be unaffected by it, while enemies will be terribly limited by the crushing force of his embodied will to control. - - - - - - - Moving on from Shattered Path's non-physical capabilities, this form also greatly increases the output of Szayeis' physical body allowing him to achieve great physical feats. The base level of speed alowed is blinding while his strength is at least enough to lift trucks and crash his body through buildings. However, likely the most amplified of these abilities is Szayeis' durability, which has become such that a building could collapse ontop of him and he would remain mostly, if not wholly, undamaged. This is because while in his typical ethereal state Szayeis is nearly impossible to damage. Additionally, this durability relates to Szayeis' unbending will and persistance to keep going. The real kicker in relation to Szayeis' physical traits is that while his regeneration is decreased, this and all of his other physical traits become more and more powerful as he consumes essence via his shadow's Endless Consumption ability. This, among the rest of its traits, make Szayeis' Shattered Path truly a force to be reckoned with. Furthermore, while his Shattered Path does not have many physical abilities, there are a few that should be noted, they are as follows: [B][I]Essence Inversion - Aspect of Ruin:[/I][/B] By pushing his influence from his body in an area and then rapidly pulling in non-living essence, Szayeis is capable of then slamming any portion of his body into the essence deprived surface and causing an eruption of physical force to tear the structure apart. This ability can even be utilized on air to send enemies flying with a sort of force push. This ability relates both to a Sharvalli he has assimilated and to his chaos aspect. [B][I]Ruina – Aspect of Amplification:[/I][/B] By focusing essence in any portion of his body, Szayeis is capable of temporarily amplifying his physical characteristics to reinforce his blows or his ability to defend against them. Additionally, he can utilize essence pulled into his body via Essence Inversion to further amplify his blows and/or create a personal shield of sorts over the surface of his flesh. [B][I]Essence sense:[/I][/B] This is an ability that most nightwalkers can develop and it is what allows Nightwalkers to detect essence signatures so well and to see even in the absence of all light. Basically nightwalkers can both smell and physically see essence, allowing them to locate and even define the details of a creature's body simply by detecting and analyzing their essence. This ability is particularly strong in Szayeis' Shattered Path due to the fact that his does not possess eyes. [B][I]Vibration sense:[/I][/B] In addition to his Essence sense, Szayeis has also developed an ability to define forms by way of vibrations which are released in his surroundings. This ability is more or less an extremely advanced version of echo location.[/hider] [hider=Capabilities][b][u]Demonic Abilities:[/u][/b] It should be noted that, due to Szayeis being a demonic lord, he has enough power to last for a [i]very[/i] long time in combat. [i]Nightwalker Physiology:[/i] As a nightwalker, Szayeis is capable of shapeshifting, possesses enhanced senses, can devour other shadows to increase his own essence-mass, can travel through shadows, and has a weakness to fire, light, and [I]holy[/I] magic. In terms of shapeshifting, Szayeis is capable of turning into almost anything, be it animate, sapient, or otherwise. He is a master of this ability in addition to being of a high enough power that he can not only assimilate other shadows, and travel through them, but actually sense through these shadows during the nighttime, in a dark place, or upon closing his eyes. His hearing and vision are far beyond that of a human, as he is capable of seeing even in complete darkness, and can hear sounds beyond the scope of normal human hearing. He also possesses parascopic vision and a 200 degree visual radius, rather than 180 degrees. Additionally, like all nightwalkers, Szayeis is capable of tracking essence, being able to differentiate between people's essence signatures and trail them over long distances. [indent]It should be noted that, in addition to his [I]normal[/I] nightwalker traits, Szayeis possesses some abnormalities in his make-up. This is due to the fact that he is the nightwalker equivalent to an albino. This is one of the reasons that Szayeis' true eyecolor is white, as otherwise this would not be the case. Additionally, Szayeis' true Origin State, possesses [i]white shadows[/i], as contradictory as that may seem. Due to his albino status, Szayeis is especially sensitive to light and if it were not for his tremendous power, it would do severe damage even with several brief moments of contact. Oddly, albino nightwalkers possess less of an aversion to [i]holy[/i] magic, though this is compensated by their heightened weakness to light and fire. One of the advantages gained by this essencial mutation is Szayeis' especially potent essence senses and manipulation, which allow him to detect individuals [i]worlds[/i] away, in addition to being able to manipulate the essence of others when in contact with them.[/indent] [i]Incredible Intellect:[/i] Szayeis is, as one would expect of a demon over 5000 years in age, both very intelligent and quite knowledgeable. In particular is his nearly eidetic memory and incredible analytic prowess, which is something of a gateway to his incredibly manipulative nature. He easily picks up on verbal, contextual, and physiological cues, allowing him to predict, and more easily coerce others to the paths he chooses. This also reveals his propensity for learning, which is exceptional as he learns at a rather heightened rate, making it quite easy for him to pick up on things. [i]Possession and Demonic Influence:[/i] Szayeis, like all demons, is capable of influencing the essence of others via contact with his own, but unlike most he is also capable of possession. In relation to the former, an individual only needs to be within his presence, though this can take some time if he does not intentionally attempt to influence the given person. When done intentionally, Szayeis tends to sire vampires rather than the other two forms of surface demons that Nightwalkers can create--known as Shades and Sullicitus respectively--which will more often than not lose some measure of their sanity in the process. While his influence can effect those merely in his presence, Szayeis cannot simply possess someone as a matter of being near them, rather he must either conquer their essence via direct physical contact, or enter them into a locale of complete, natural, darkness. The latter is the more effective method, though the former becomes easier depending on the potency or general power of the individual, be it of essence or of will. [i]Dread Permeation:[/i] An ability acquired through Szayeis' practice of never [I]quite[/I] killing his victims, leaving their essence in an often permanent state of terror. Due to the sheer amount of beings he has devoured in his lifetime, Szayeis' presence, should he not control it, has the amusing side effect of causing near absolute terror, or at the very least anxiety or disgust in those exposed to it. The dread generated by this ability is enough to drive most into madness or send them into a frozen state of mind numbing terror. [b][u]Magical Abilities:[/u][/b] [i]Essence Manipulation:[/i] Like many elder nightwalkers, Szayeis is capable of manipulating essence, both for magics, within himself, and that of others if direct contact is established and maintained. His expertise however lies in the manipulation of essence within both his constructs and his body. While the lord might wish to cast magics of elemental make, he much prefers to reinforce and alter his own form, rather than manifesting effects external from himself. Beyond this skill is of course his aptitude to manipulate the essence of others, given the proper circumstances. This ability not only allows the demon control over the surface demons he spawns, but makes it possible for the demon to create chimera or avatar. This proficiency in the movement and molding of essence allows Szayeis a great amount of magical flexibility, primarily as it allows him to externalize his essence to latch onto nearby materials/elements and bend them, in part, to his will. [i]Shadow Manipulation:[/i] A combination of a Nightwalker's composition and Essence Manipulation, this ability allows Szayeis to assimilate, manipulate, materialize, and generally utilize shadows as tools of a sort. Unlike [I]normal[/I] shadow, or darkness, magics a skilled Nightwalker is capable of transmuting their shadows into actual materials almost as effortlessly as they [I]exist[/I]. It is theorized that they do this by changing the essencial traits in their shadows and fueling this drastic change with their own internal essence. In this way Nightwalkers are capable of transmutation-type magics utilizing base devoured essence and shadows to a degree that would take almost any Human magus [I]decades[/I], if not lifetimes, to master. [b][u]Skills and Learned Abilities:[/u][/b] [i]Extensive Knowledge:[/i] Due to his considerably long life, Szayeis has a deep understanding of both the physiology and psychology of angels and humans, in addition to at least a portion of the many demonic races. [i]Rift Generation:[/i] Szayeis, through a series of elaborate preparations can create what are known as Demonic Rifts. These rifts often require weeks of preparations with various items and a large quantity of essence to open. He is capable of opening Greater Rifts, which are created by linking the warps caused by the opening of demonic rifts after a large series of them have been opened. Szayeis is among the last few demons who know how to create these portals, though nowadays they are largely pointless as one can get to Surface, or Heaven, through the Gates. Szayeis learned how to create Rifts from the now gone FleshShaper.[/hider] [b][i]Chimera:[/i][/b] [center][h3][color=#9B0000][U][B]Mairyell Kasio[/B] - [I]Sanguine[/I][/U][/color][/h3] [img]http://safebooru.org//images/896/bf3ac707f75bd6f4f4000ac966dcb985f8c76a34.jpg?901850[/img][/center] [center][url=https://www.youtube.com/watch?v=kASL3Vd5fkA]Theme[/url][/center] [hider=Basic Info] [B]Name:[/B] Mairyell Kasio. [B]Alias:[/B] Blood hound and Sanguine [B]Nicknames:[/B] Mai. [B]Age:[/B] 224. [B]Species:[/B] Partial Chimera. [B]Sub Genus:[/B] Human-Vampire. [B]Relations:[/B] Ally to Mary and friend to Solus. [B]Appearance:[/B] It should be noted that Mairyell's eyes are typically a purplish blue, as his original eye color was blue, but his vampiric one is red, causing an odd mixture of pigments. He also has night vision from his vampiric traits, not to mention that the hungrier, or angrier, he gets, the more red his eyes will become. He stands at around 5'11, making him fairly tall, and he weighs around 160 lbs. [B]Social Status:[/B] While Mairyell has no real status or standing in the social hierarchy of any of the three races when it comes to politics, he is a rather well known individual, lending him a sort of notoreity. Thus people will sometimes offer to help him, or will come to him for assistance. Basically he's a well known hunter, though one who doesn't distinguish between races, and only between the alignment and intentions of the individuals he hunts. [B]General Activity:[/B] Mairyell spends his days fighting, surviving, and generally just experiencing the world. He tends to travel quite a bit and has an interest in the shifting of the times. Beyond that he's a rather enigmatic individual when it comes to purpose so it's hard to really pin him as anything in particular. [B]Personality:[/B] Changed by the last 200 years, Mairyell's temper and personality have been quite refined, turning him from an angry strong willed young man to a focused and in control elder, though only in mind. Having lived through the anarchy of the gateway's fall, the war of Judas' reign, and now the relative peace of the new world Mairyell has had plenty of time and experience etched into his brain. He's learned a great deal and put more than enough effort into his own self control, making him a somewhat more calculating man, though still he remains very instinctive in his nature, tending to trust his gut and his senses. Having largely tempered back his powerful thirst with his mastery of Brisn, the vampire has gained a solid hold on his sanity, though it's clear that the suffering and turmoil of the last 200 years has somewhat warped his mind and thus his outlook on life as well. It is in this way that Mairyell is both a calculating and reckless man, appearing to rush into situations almost purely for either the thrill or the benefit of himself or those he deems to protect. Like in his youth, Mairyell is still an avid defender of innocence and those who are too weak, or too naïve to protect themselves. In fact nothing bothers him more than people abusing their power or flaunting their corruption out in the open and he has a tendency not to tolerate such folk anymore than a lion would tolerate prey nipping at its heels. Always ready for a fight, but cautious of his opponents, Mairyell has an odd tendency to look like he is enjoying himself the whole time. He fears seldom, if at all, when it comes to his own life and so he has learned that it is better to enjoy every moment you've got. After all, this world we live in is quite the dangerous place, and he knows it better than many. To keep him sane, he's developed a strong sense of humor and gotten a hold of his once short temper, now instead tending to show a wry, or amused, smirk throughout most situations, no matter how dire. Still, if one were to look into the chimera's eyes, they'd see a very different picture painted. They'd realize that while he smiled on the surface, the mind of a predator worked behind the scenes, analyzing the weaknesses and strengths of its prey, and considering the best, and simplest, plan of action. Despite this trait, Mairyell much prefers to just take it easy rather than go all out, so in that facet he tends to do just that until it seems necessary for him to really pull out the big guns, so to speak. All in all he's a bit of an eccentric fellow, though he's also what some might just call 'the cool guy,' or 'the tough guy,' only difference is he's the real deal. Any chivalry or kindness he shows is likely honest, rather than in mock or jest. He has little time to waste something as valuable as that, and anyone who he deems suitable for such treatment is a lucky sod indeed, as the vampire takes few allies, and even fewer friends. Such is the way of one who has watched what they love be torn from their powerless grasp as Mairyell has...time and time again. So, despite the time, his heart is still scarred deep inside, but at least now he bears these scars proudly and without regret for what happened in the past. For to him, those events so long ago were what shaped him into who he is today, and for at least that much he is grateful. While he certainly does not seek it, Mairyell strongly desires lasting companionship as due to his potential lifespan he can no longer live out his life as a simple human, which at some times he would prefer. While it seldom occurs Mairyell is capable of incredible amounts of loyalty and dedication to those he cares for. When he puts his mind to something his now age old stubbornness rears its head, making him an immovable wall or an unstoppable force depending on the circumstances. Mairyell and his sister were split up by who Mairyell has come to know as Szayeis, one of the demonic lords, the same demon who was responsible for his mother's death...and his own vampirism. He took it hard, initially becoming frozen with shock after which the appearance of two vampires sent him over the edge, forcing him into a rather terrifying destructive state that drove him to first annihilate one of the two vampires and then a werewolf who arrived soon after, though he had some help from a certain Solus Grim. Following this, Mairyell was reunited with his mother and transported to a place of his childhood. From there he has trained and caught up with his mother. After the training with his mother, Mairyell sought to visit hell and the Western realm, but to no avail as he couldn't even pass the boundaries of the domain. Annoyed, but unperturbed, Mairyell sought out Solus, who happened to be planning a [I]trip[/I] to the dangerous place. Requesting his assistance, the two eventually trekked into the destitute realm, through the space between realms, and eventually arrived at the outer border of the Western Lord's Domain. Entering and trudging past the myriad inhabitants and even a few of the wardens, the two managed to near the Chimeric Citadel, but it was there that they were repelled, driven back by the castle itself. Angered, Mairyell bid Solus ado, thanking him for the effort and his time, as he departed. With rage in the pit of his stomach and determination on his mind, Mairyell went on what some might consider a massacre. However, none could easily get in his way, as he almost purely slaughtered demons, though the few angels and humans who got in his way found themselves either ignored or quickly rushed off to the hospital. Eventually he was stopped by Solus, who had recently returned from hell, having continued his visit after Mairyell had left. It was a good thing that Mairyell was tired when the hunter came, though the two still caused enough damage before Mairyell subsided and they disappeared into the murk of the city and away from prying eyes. It was from then that the two became tremulous allies and eventually friends. Alongside the demon hunter, Mairyell's abilities blossomed even further and before he knew I he was fighting on par with the infamous Solus Grim, at the time known as the Necromaster. However, after their 50 or so years of escapading about, hunting demons, and dealing with a myriad of other strange and interesting situations, Mairyell and Solus separated ways both feeling it was time they give it a break. Solus went onto do his own business whereas the vampire wandered the world. In his travels he saw even more than he'd seen with Solus, but it was things of a different nature...mostly. It wasn't just the lands around Loom that had fallen into chaos, it was the whole of the globe. In fact, it was as if a plague of destruction, depravity and depression had spread from Loom to envelop the whole of the earth. It was somewhat humbling, but it also saddened Mairyell greatly and for a time he grieved for the peace that had been lost in the world. However, one can only grieve for so long, and so eventually his humor expanded and the world became a carnival of freaks and hilarity in his eyes. It was insensitive, but for a time it was the only way he could get along without losing his mind to the chaos which infused his surroundings. He was intent not to be defeated by it and his efforts were not in vain. With each innocent person he protected and with each malicious presence he killed, be it an angel, a demon, or a human he gained notoriety of his own. No longer did he ride on the names of others, not that he had, or did, care much for publicity, and so he began to be known by several monikers. The two most prolific among them being 'Blood hound' and 'Sanguine' with the second being most widely known. Since then he's been ab it bored...so he headed back to where it all started, Loom, in search of an old friend...Solus. Plenty has occurred, but you'll find out exactly what later.--[/hider] [hider=Capabilities] [B][U]Demonic Abilities:[/U][/B] [B][I]Drastically Enhanced Physical Aptitude:[/I][/B] As a human infected by demonic influence, Mairyell's physical strength, stamina, durability, speed, reflexes, and instincts have all been amplified greatly. His vampiric nature causes him to be capable of throwing, or lifting, the equivalent weight of a large truck, though not a semi loaded with cargo. It'd be fairly simple for Mairyell to break down brick walls and still possible for him to cut through iron and mos softer metals. His speed in comparison to a human is exceptional, but remains in the area of being physically traceable by the eye, but not by much. His durability, normally, is not too much greater than a human's and it is not as if he could block a sword tip by just standing there. However, when it comes to blunt-type weapons, Mairyell takes little damage from them unless they are strong enough to break through a brick wall. Capable in his regenerative properties, Mairyell is able to survive all by the most fatal blows, those being to his head or his bloodcore, though damaging his heart or other organs still forces him to more purely focus on his regeneration, and typically to retreat. As to Mairyell's senses, well they are incredibly enhanced, but it isn't like you could make loud or high pitched noises to mess with his hearing, this is due to the fact that his senses are magically enhanced, not physically enhanced. This magical enhancement is, however, passive, but can weaken when the amount of blood his body holds is lessened. His sense of smell could be compared to that of a bloodhound, except greater, allowing him to track things from almost any distance. In fact, he can actually smell someone's blood through their muscle and flesh, which can be very disconcerting, especially when he describes someone as 'tasty', which he tends to do only in jest...or to mess with people. His vision, last, but not least, could be described similar to a bird of prey's, allowing him to zoom in either for fine detail, or for enhanced range from afar. He, as a human, does not have to move his head, or cock it to the side, to see better though. Lastly are his reflexes, which simply put, should not be fucked with. Beyond this, there are some weaknesses that should be mentioned. For, while Mairyell will not be killed by it, light does weaken his vampiric abilities somewhat, and causes his blood magic to not be as exceptional. Additionally, sunlight will force him to use more blood, as it is essentially constantly regenerating his body when he is exposed to sunlight, given that he isn't shielded from it. Another unique aspect of Mairyell's brand of demonic affliction, is that while most vampires only possesses two 'bloodsucking' teeth, ALL of Mairyell's teeth serve this purpose. Last, but not least, is the fact that Mairyell's blood can hold a variety of intriguing properties depending on the circumstances. [B][I]Bloodcore:[/I][/B] In the center of his chest, over where his heart is, Mairyell's body sports a ruby-red crystal-like biological structure. This is the primary mutation of his vampiric affliction and is his most fatal weakness, not to mention the cause of his once abnormally high metabolic rate. Essentially, Mairyell's bloodcore stores any blood that he ingests, and while it will keep him from dying should he lose the majority of his gathered blood, it also serves as a dangerous weakness. The Bloodcore takes blood directly from Mairyell's body, but while it was once a hindrance in this way, it is now a helpful tool. Due to the fact that the structure seems to have no true limit to how much blood it can store, Mairyell is now capable of feasting and feasting to fill the gem, which he seldom does now, and then filtering the blood through himself, using the core as a filter and a storage for his blood related abilities. In this way, Mairyell has been able to almost entirely curb his hunger, though it took some help from his now fully developed Brisn to do so. Destruction or removal of his bloodcore will surely kill him and damage, while it will eventually heal, is excruciatingly painful. At this point in time, Mairyell has trained himself to protect with with several thin elastic coates of semi-coagulated blood. The blood can harden if stress is applied to its surface and he can still manipulate it. Still, it is not in anyway an ultimate solution for this fatal weakness. [I]Malice State:[/I] Possessing a weaker amplification level than Bloodlust State, Malice was created by Mairyell as a go between where he can amplify his focus through adrenaline and the manipulation of his own essence. By balancing himself partially with Brisn and his own willpower, Mairyell is capable of briefly amplifying his blood manipulation and awareness. This tends to last for only 5 or so minutes before knocking him unconscious, weakening him, or sending him hurtling into the currently uncontrollable Bloodlust State. [I]Bloodlust State:[/I] When Mairyell remains in Malice state for too long, deprived of blood, or significantly angered he will undergo a terrible transformation into what has been termed Bloodlust State. This state is more or less caused by intention psychological or physical stress and it is not something that Mairyell, even given 200 years, has been unable to fully harness and control. When entering Bloodlust state the vampire's body will release the last of the stored blood within its Bloodcore, this blood will flow over the surface of his flesh, coating his entire form in the crimson liquid. However, unlike 200 years ago, this transformation does not cause the blood on the surface of his body to harden, for instead it becomes dense and will harden when contact with his body is imminent. Even more terrifying is the fact that it will begin to de-solidify several moments after contact in such a way as to disperse the force of blows outwards across the surface of Mairyell's body. In addition to this change, all of Mairyell's teeth will enter their feeding form, wherein they all become sharpened like the canine teeth of a human or dog. His body will form a second coat of blood over Mairyell's shoulders, back, and extending off of his tailbone into one long tail. This tail will be composed of a multitude of spines, which at first are invisible to the eye due to the uniform color of his blood. When required, the hard second layer of blood upon Mairyell's back will gather at the bottom of his shoulder blades near his spine and erupt outwards forming his characteristic crimson wings, though with one notable difference: Claws. At the end of each elongated 'finger' that make up his bat-like wings there is a wickedly curved talon. While within this state Mairyell's eyes will remain crimson and copious amounts of essence and adrenaline will pump through his body almost endlessly. His sense of pain is greatly dulled and his regeneration is accelerated considerably so that any damage not to his brain or bloodcore will not kill him. He is ravenous and considered largely unstoppable as his already demonic physical capabilities are amplified one step further. Normal metal bends, concrete shatters, and human bone and flesh can be easily pulverized. For the duration of his episode, Mairyell will be barely conscious, only able to acknowledge the fact that he is in Bloodlust state and that he is in great peril. His surroundings are blurred and indistinct to his conscious mind while his animalistic subconscious kills and devours all in its path, regardless of his wishes. Once the transformation is begun it cannot be halted unless he dies or is given significant amounts of blood [I]very[/I] quickly. Mairyell's relative power level in this state is comparable to the highest tier warden and he should be stopped at all costs as otherwise he poses a [I]serious[/I] threat to anyone within the same city. [B][I]Blood Manipulation and Traits:[/I][/B] The chief ability granted to him through his vampiric nature, Mairyell is capable of manipulating his blood on both the macro and micro scale, making him, at this point in time, an incredibly skilled and dangerous combatant. While this would at first seem akin to water manipulation, one should keep in mind that Mairyell's blood is not normal. In fact, depending on whether he is channeling his human or demonic essence, the blood will gain several traits. Regardless, Mairyell is able to shape his blood however he wishes, as well as being capable of shifting it between a solid, a liquid, and a mist or fog-like gaseous state. Mairyell's blood has two general types of traits he can apply to his blood, namely demonic traits magical traits(human). The demonic traits he can imbue into his blood are that of acidity and poison, allowing his blood to essentially destroy physical or biological structures. [I]Black Blood[/I] is the result of Mairyell increasing the amount of demonic essence in his blood of his own blood. This particular brand of blood has become so dense with the demonic aspect of his essence that it appears black. The properties of this blood are its increased acidity and density, allowing it to take stronger physical and magical attacks when solidified. This ability takes more effort (essence and/or blood) to maintain and is thus more taxing physically and/or magically for him to utilize. While the normal acidity of his blood can burn through wood after a time and can easily burn through flesh, black blood can begin to melt metal and weaken somewhat. [I]Blue Blood[/I] is what occurs when Mairyell imbues his blood with his more human essence, infusing it with Brisn, giving it healing and absorption related properties. As such, this blood is able to absorb other essences, or magicks, allowing it to become infused with even more properties if the situation allows. Beyond this the traits of his Blue Blood are that its acidity is decreased from its norm, making it only able to slowly burn through skin, and do little damage to stronger structures, though it would weaken wooden things at a slower rate. [B][U]Magical Abilities:[/U][/B] [I]Brisn(Blue energy):[/I] Mairyell is capable of manifesting a water-blue energy with properties reminiscent of its elemental color. This magic has one simple ability, and that is the ability to absorb other energies. However, it is capable of effecting only living beings and elemental energies, thus it is weaker against non-elemental varieties of magic. Its effects on both living beings and elements is essentially absorption, but in two very different manners. When applied to a living being, this absorption will occur on any wounds, essentially 'absorbing' them from the body and thus healing them. When effecting elemental energies it will pull them into itself, amplify them slightly, and retain some of the properties. After which, the Brisn can be utilized to blast back the element, though both this and the healing does cost the user magical energies, as all magic should. There are likely other uses for this magic, but at the moment this is all Mairyell knows. He is not yet very capable with this magic. When Mairyell utilizes Brisn, his eyes go from a purplish coloration to a blue one, becoming increasingly lighter blue with every use, or the length of use. After a few minutes, the blue coloration will begin wearing off. This is similar to his use of 'Blood' magic, as that will cause his eyes to redden. This magic is also a strong deterrent of demonic essence making it especially effective against demons. In fact the stronger the demonic essence in an individual, the more powerful Brisn tends to be against them. [B][U]Skills and Learned Abilities:[/U][/B] [I]Combat:[/I] Having fought to survive and for some enjoyment, at times, for the majority of his now lengthy life, Mairyell has become quite skilled in this field, lending him a hefty amount of experience in this field of expertise. In addition to this his world travels have shown him a myriad of combat styles, magical types, and combat methods of ridiculous variety. In fact, he at some times will even say he's seen every type of combat style under the sun. After all, he's been alive for 224 years. Thus he can be likened to something of a master of street combat and mixed martial arts. To him, everything goes and hold back only when necessary.[/hider]