[quote=mpjama2] (*cough I sent you a pm with the history I wrote up for Southreach. Halfway through writing it, I realized it wasn't part of the application. Normally I would just scrap it, but I was on a roll and I realized that you wanted players to help write the lore at some point. So I finished it and sent you a pm with it in it. *unconvincing cough.)[/quote] Glad to see it! Lore, lore, lore, and more lore! [quote=PharaohAtem] ok I have a few questions fist you mentioned that the powers and abilities each of your characters posses will be decided after the roleplay begins how will this be decided?. I only ask because I have a few ideas for characters and I tend to match my characters powers to their personality and I have a good idea for a Dark Magician and a Elementalists that I would like to make, witch brings me to my next two questions what is the character limit? and if you multiple characters can you have two living in the same town?. I am thinking of making three if I am allowed and I am considering making two of them siblings. My next question is in relation to the White Magicians are they limited to only one God or could they form a concretion with more?. I ask this knowing that if they did it would prevent them from forming a really powerful connection to ever of the god they have chosen but in exchange they would gain more verity in the spells then can perform. and last one can the use weapons like swords or hand to hand to help in a fight?. I ask this because the Elementalists I am thinking about making would be the typical hot head character that is quick to anger and will likely jump into a fight without thinking things though, and if he was an Elementalists would he be able to do things like cover his fist in stone or set his sword on fire to help him fight?. [/quote] I responded to these questions over private message, however I think it would be beneficial to summarize what I said here to clear things up for everybody. [list][*]We will decide who has which powers by simple discussion once the roleplay has begun. I wanted everyone to remain flexible in case we have four White Magicians and no Elementalists. The best option would be to create a character that could plausibly choose two or three different paths of specialization. Remember that at the beginning our characters will still be quite young, and are about to undergo a scarring and horrifying raid on the only home they have every known. There can be room for development in any direction. [*]We will start out with four roleplayers, each with one character. As the story moves on, we may decide to add other characters to the story and/or raise the number of characters each person is allowed. [*]White Magicians historically specialized into societies that each studied and worshiped a different patron god. However, White Magicians are not limited to one, though by dividing their time will form a weaker connection to each. [*]Each character will more than likely develop some proficiency with a weapon. I encourage creativity in how they pair that weapon with magic. That being said, we are Magicians first and foremost. Historically most Magicians would have been scholars, though because of the circumstances of the story, all of our characters will need to be able to fight and to fight well.[/list] These were very good questions! Please if anyone has questions, feel free to ask.