[quote=rawkhawk64] The main reason for including the Psychic abilities is more for exploration/puzzle-solving, and the swords are so he's not completely reliant on the Chess Pieces. I might get rid of the swords (not sure of that yet), but I want the psychic powers to stay, again mostly for exploration and puzzle solving. [/quote] What kind of exploration and puzzle-solving do you think would require absolute the ability to completely understand every aspect of the past, present, and future, and still maintain the kind of visceral problem-solving that makes an intellectual character useful? There's no procedural or thought process to be found here, it's just your character seeing a smoldering crater, picking up a shred of ash, and instantly knowing that the crater was made by Omrok The Flesh-Despoiler on his quest to find the Crucible, situated some five miles to the northwest in the village of Berlinia? There's no satisfaction in immediately solving any problem whatsoever!