Name: Sir Dmitry Kovalev Race: Ranath-Humas Class: Investigator Class Specialty: Vanguard (Leader with support attributes) Class Specialty Abilities: Defensive magic (shield barriers). Stat boosters. Limited time spells. Durable. Sub-Class Specialty: Gear Head Sub-Class Specialty Sheet: Name: Ivanov - 1AD115A Appearance: [hider=Standard Form][img]http://fc09.deviantart.net/fs19/i/2007/299/d/7/Steampunk_Mech_I_by_likaspapaya.jpg[/img] minus the gatling gun arm[/hider] [hider=Motorcycle Mode][img]http://digital-art-gallery.com/oid/54/1070x1600_10237_Chopper_Steampunk_style_3d_sci_fi_steampunk_motobike_chopper_bike_picture_image_digital_art.jpg[/img][/hider] [hider=Equipment Form][img]http://s.cghub.com/files/Image/054001-055000/54450/087_max.jpg[/img][/hider] Type: Machine Info: Ivanov is the result of nearly a lifetime of tinkering. It is considered one of Dmitry's finest inventions. Limited free-thinking capabilities and extremely obedient to Dmitry. In standard form, he essentially operates as a storage unit and another pair of hands, but the unique quality of this form is that Dmitry can wear Ivanov like armor. The motorcycle form is a testament to Kovalev's teenage days. It is mainly steam-powered, but with special enchantments, can clock in at 80 mphs. The Equipment Form is the most important form and Ivanov is quite often in this stage. In the equipment form, he attaches onto Kovalev's back and arm prosthetic, serving as an extra battery that amplifies Kovalev's magical abilities. One of his legs can also reconfigure into a long-ranged sniper rifle, and one of his hands can transform into a short ranged match lock pistol. Because Ivanov is used for a wide variety of purposes, Kovalev must constantly service the robot so its functions continue to run smoothly. Skills: Expert Paranormal Investigator, Medic, Expert Marksmanship, Seasoned Mechanic, Average Pilot, Multi-Linguistic. [hider=Appearance] [img]http://www.mottalima.com/wp-content/uploads/2010/09/steampunk-cowboy-12.jpg[/img][/hider] Equipment/Weapons: Ivanov, Satchel (contains first aid kit and repair tools), Personality: Witty. Charismatic. Improvisational. Daring. History: Imygden born, Ranath-mixed PRO-TAC advocator. With over 15 years of T.A.C. Investigator experience, Dmitry has solved over two hundred mid-to-high profile cases. He spent the earlier portion of his T.A.C. career in a Preemptive Strike Unit called the Roaring Tens, a classified project that operated like a military hit squad. Records show that he campaigned in Kadesa, and played an important role in quelling the Kadesan-Golathian border riots of 865 SW. For reasons unknown, Dmitry was reassigned to a T.A.C. precinct back in Imygden as a lead investigator, eventually working up to Chief. Officially, his exceptional work in the Iron Murlock case is what convinced the higher ups to assign him as Vanguard Leader to the Interceptors. The Iron Murlock case involved a deeply seeded syndicate that operated under the jurisdiction of Deigns. They were called the Shady Hilt, and they conspired to commit a web of terrorist attacks all across Kadesa and Imygden. While many of the low profile incidents could not be helped, it was the big tamale that they were building up to that Dmitry prevented from happening. Reports indicate that Kovalev went in with a team of six, successfully infiltrated their fortress in the Narrow Coves (located along the southeastern coast line of Deigns) and wiped out all two hundred conspirers. The case is called Iron Murlock, because it is named after the submarining golem the Shady Hilt retrofitted as a 12 ton seismic bomb. Upon detonation, everything within a fifty mile radius would have instantaneously been leveled. Key suspects in the upper hierarchy of the syndicate were apprehended and are currently serving their life sentences at a cavernous prison ward. The 4th Mage of The Eight, Maritori Kujan, reached out to Dmitry personally about putting together The Interceptors. Misc: Kovalev entered the Coalition with the metal prosthetics. He gives many different explanations as to how the incident came about, but never admits to the true story. "It's nothing dark and mysterious, trust me. More embarrassing really." - His usual response. ---- Name: Wulgoth Age: late 20s Race: Org-Humas Class: T.A.C. Soldier Class Specialty: Berserker Class Specialty Abilities: Indomitable willpower, blood lust, close quarter combat master Sub-Class Specialty: Animal Tamer Sub-Class Specialty Sheet: Name: Gwar Appearance: [hider=regular form][img]http://fc04.deviantart.net/fs70/f/2012/274/2/c/mystic_wolf_by_teodriel-d5ggx5a.jpg[/img][/hider] [url=http://www.creativeuncut.com/gallery-16/bs-wolf-monster.html]Wulgoth Fusion[/url] Type: (Animal/Machine) Info: Wulgoth earned Gwar's companionship after surviving as its prey. They fought mercilessly in the Northern Forests of Kadesa until they reached a stalemate. Wulgoth says the blood from their wounds had mixed, solidifying their bond as equals. Gwar is a silent tracker that never leaves tracks. Its bite can stun, and the harder the bite, the intense the electricity builds. Further enchantment achieved during his time as a T.A.C. student resulted in a menacing imbuement that when fused with Wulgoth, unleashes a primal wolf monster encased in stone and steel. Skills: Calligraphy, Fishing, Scouting, Tracking, Photographic memory, Arena style wrestling/grappling/fighting. [hider=appearance][img]http://www.penandpapergames.com/forums/attachment.php?attachmentid=1619&d=1249264092[/img][/hider] Equipment/Weapons: Dual scimitars and dual one-haded axes. Personality: Menacing. Violent. Calculating. Honest. History: Not much is known about Wulgoth other than the fact that he is a mix-blood from the Hivera Isles. Of all the T.A.C. Operatives, he is among the most controversial of members due to his checkered past as a gladiator in Golathis, and thief to a very prominent pirate guild in Deign. In fact it is rumored that before his enlistment, he was sentenced to death for crimes committed in Kadesa. If it weren't for the good graces of a Sir Machian Devari, honorary Ark Knight of the Royal Guardsmen, Wulgoth would be running around in the afterlife with his head cut off. Some type of deal was made; Perhaps a challenge of swords, one that if Wulgoth could pass, granted his freedom - under the condition that he enlist of course. Some say that Sir Machian saw goodness in him and wanted to believe that he could change for the better. Perhaps Wulgoth wanted to believe that too.