[quote=@luisrez] Interested! Working on character sheet. I think the dice role adds to the roleplay, it adds the element of fate to the roleplay, think about it; we will be playing in a real life setting and like real life death can come at any moment. However, we should discuss how it would work beforehand. My suggestion; When the group encounter a horde of walkers, there can be 3 options 1)Survive 2)Infection 3)Death - once GM uses "Thrill Me" it will randomly land on a number. 1) the group survives the attack with no casualties. 2) the group survives the attack but someone in the group becomes infected. 3) the group survives the attack but someone in the group dies in the battle. If 2 or 3 is landed, then GM and participants can vote on which character in group is most likely to die or become infected (unless someone volunteers). The player whose character is chosen can restart a new character and rejoin the group again. [/quote] Well as Caits pointed out, we can't really kill off a persons character if they do not give permission. But we can give them injuries that could lead to death later on. I like your idea for if we encounter a horde it would just have to be tweaked a bit.