The Oath taken by new Initiates Those that reveal information about the organisation are ruthlessly hunted and excuted Nemo unquam hominum tuenda veritate tuentur inpendi Tenet dies omni mundo victuri Let no man ever find the truth Protect mankind and protect the world at all cost for even in the darkest days we shall survive. Vancouver Island S.D.O Head quarters - "Sir these papers they are reports of a small town in England reportedly killing intruder's and its not the town we designated as a safe haven for Supernatural's and its not a isolated incident. " "hand me the papers Elsey" The Director asked Calmly to the Chief of Communication's to which Elsey obliged placing the papers on his desk "now please return to your post's to check for any information regarding this" The director commanded before studying over the paper's. The town of Finchingfield had seemed to suffer a outbreak of vamparism, people contracting vamparism was a common occurrence but a entire town was a exceptionally rare occurrence their is no way, it was coincidence it had to be planned. The Director picked up the phone "Douglas i need you to assembly some agents for a extermination..." This is a Fantasy role-play set in modern times where the supernatural is real and has always have been its only since 1950's that humanity's leaders decided that it would ultimately be for the best if they regulated humanity's contact with the supernatural so it would be easier to enforce law's. as such they had to entirely rewrite history for humans anyway Devolving it of any supernatural contact but this initially lead to some problems so some where regulated and some factual storys were remade into Fairytales and childrens books and myths and legends. Then every human on the planet (barring a select few) went through a mass mind wipe that erased any trace of supernatural entity's from their mind's this gave the new organisation formed by NATO the power to essentially keep the world stable enough the organisation Classified as the S.D.O or Supernatural Defense Organisation. is tasked with Covering up supernatural events that would conflict with the human world it's main base of operation is Vancouver Island in Canada but it has many subsidiary bases used for communication purpose's across the world each one specializing in certain field's while also generalizing in other's. But something is amiss's Their is now a Terrorist organisation called the Order of the Bloody Voice whose leader believes that other Supernaturals like themselves are suffering as such The order wants their be total equality between the humans and the supernatural's Regardless of the consequences it would impose on the world which because of the S.D.O's work Is mostly peaceful unlike the times before... you can role-play as either a member of the S.D.O or the order of the bloody Voice Or neither (and yes Dragons elves dwarfs and the like are real... though exceptional rare) Rule's 1. The GM's word is final do not argue it without a valid reason 2. Please do not god-mode (or shoot someone with no reason) 3. Do not kill off other peoples characters Without their permission 4. their is a 2 (living) Character limit per person 5. Do not power play. 6. Please try to not be overpowered it breaks the flow. 7. Do not be jerks to each in the occ its not fun for anyone if u do 8. Write Unicorn's are real but so are bullets. in other to show you've read the rules 9. Do not meta-game (i will ban you if u do after a warning) 10. FoxFireOfDawn is the Co GM (ask her if im not online) 11. No mary sue's/gary stu's 12. And finally Do not auto-hit 13. now after all those rules remember to have fun (Post Characters in the Characters tab for me to accept) ----------------------------------------------------------------------------------------- Basic Information [hider=S.D.O Rankings of command] Rank 1 - The rank that most initiates start with those that have this rank of clearance can access the onsite hospital (but not the Hospital supply's) and the bunk beds and shower-house's Rank 2 - (given to some initiates) same perks as rank 1. can access medical supply's the Barracks and their weapons (but not the firearms and Explosives) and are allowed to carry a knife around with them. they also have access to the Library but are not allowed to take books from it. Rank 3 - Same perks as rank 2 can access the firearms and take books from the library. But they can not leave the base. Rank 4 - Same perks as rank 3 but can access the Science lab and can access the Containment facility where many supernaturals who have broken law's are held But they cannot release them and if they try they are shot without warning Rank 5 - Rank 5 is generally a rank given to head of departments as it allows them to access the sites database's (and delete things (but their are backups)) and they can also see the profiles of any one working their minus the director's What the profiles entitle however is quite allot of personal details but their is a stern rule about abusing this privilege. Rank 5 can also unlock the prison doors for anything Classified as Gamma or below anything higher requires the directors direct attention. Other then that are the same as Rank 4 Rank 6 - Can do the same as rank five but can also access the Lazarus code and can activate the on-sight nuclear warhead. (as basically nothing can survive a nuke) (note only The director can this rank) [/hider] [hider=S.D.O Containment protocols] Alpha- The alpha containment protocol is henceforth minimal containment needed such so they don't need constant surveillance and they can be left alone for extended periods in a secure cage with no worry's of a successful escape (Notable prisoner A Young Adult Werewolf who turned himself in) Beta- The Beta containment protocol is basic Containment with the accused being locked up and checked on every 12 hour's most beta's are locked up together in cells similar to alpha's (Notable Prisoner a dark elf who tried to destroy a small suburb) Gamma- Gamma containment procedure is generally referred to as the middle ground not leaning into minimal security or Maximum but instead have a mixture of both gamma containment procedures involve Strict feeding diets and a sensory rune branded onto the offender this rune can't be erased through conventional means (notable prisoner - Jack the Ripper) Theta- Thetas follow the same procedure as gamma but their cells are guarded 24-7 and they are cell searched every 2 hours but not by the guards instead a rune is used instead because it is a wasted life to put a Human or any other supernatural in their with them. (notable prisoner - A Demon named Legion) Omega - The ultimate containment usually can only contain three entity's as such anything of a omega classification is usually killed instead of being contained the containment protocol is one of 24 hour watch while the accused is permanently comatose to be more manageable as well as their containment having anti brainwave runes to avoid any dream related power's (rude - Spades) or instinct's. as well as the Contained being branded with multiple sensory rune's in case of a escape (notable Prisoner- Typhon (who inspired the Greek titan. he is imprisoned due to his ability to create very dangerous and volatile creatures with little to no effort) [/hider] Classification: Classification normally defies to something usually refereed to as Species and then a Containment rank as well as some basic but important information Magic~ Magic is allowed in this role-play (as long as it isn't op as shit or spammable for long periods) It is a diverse Force commonly residing in the living things which when channeled manipulates the area around them to a extant. Magic must have a conduit at all times so if the Spell-caster in question dies their spells will disperse (unless they are runes which only disperse once broken or run out of energy) most races are generally more adept at magic then humans. (will add more as the role-play progress's) ___________________________________________________ Character sheet's [hider=Human] Appearance Name Age (Initiate's can be as young as 16 but only if they show great promise while those of higher rank will be older Members of the Bloody voice can be of any age so can the neutral's) Personality Bio: (can be short) Equipment Theme song (optional) Allegiance Other (add if your in the S.D.O) Department (this is basically your Expertise) Rank (initiates start at 1-2) (1-4 but with chance of promotion to Rank 5) (add if your in Bloody Voice) Expertise [/hider] [Hider=Supernatural] Appearance Name Race (can be human with magic...) Age Personality Bio Equipment Powers Theme-song (optional) Allegiance Other (add if your in the S.D.O) Department Rank (supernaturals can never get higher then a clearance of 4) (add if your in Bloody Voice) Expertise [/hider] Reserved places Pie flavor (what flavor is it?)