[quote=@kingkonrad] I'm interested. Played a few military RPs before, I've run them too, that is for sure. I know the kit, the people, the politics and a lot of it quite well, I'm in. [/quote] Excellent. I'll be honest, whilst I have read my fair share of military stuff, I'm far from a professor. Someone like you should probably be hosting this, but I'm hoping so long as I don't make any glaring flaws in what I do and say, everything should be cushty. Anyways, here is a preview of the type of maps the operations will be based around. I'm making them myself, so they might look a little crap to begin with, until I start discovering better ways of doing them. So here's what you'd see in the briefing post: [img]http://i.imgur.com/udhXt3R.png[/img] And here's what you'd see after the team leaders have finished alpha male-ing each other. [img]http://i.imgur.com/fQsi6Ut.png[/img] I know it's a little messy, I'm looking into how to mark out the routes better. I think varying shades of the colour, for different stages, would be best, but we'll see. I think with every operation, I'll list the possible routes of entry, their pros, and their cons. So in this instance, we might have: [b]Aerial Drop[/b] Pros - Shock and awe insertion, with helicopter able to cover entry team. Cons - Noisy, stealth goes out the window. [b]Climbing up the Fore Deck[/b] Pros - Quiet entry. Cons - Team vulnerable whilst climbing. Recommend over-watch. Must traverse deck to gain access to ship, which will likely be watched. [b]Climbing up the Aft Deck[/b] Pros - Quiet entry. Cons - No cover on Aft Deck, if team is spotted by sentries. Recommend over-watch