@Tatsua Aiisen It depends on the human. In this world, no race is generalised to a point where they are completely restricted. Yes, there are some limitations, and there are some traits most members of the culture/race share, but generally it falls on you. I will say this though, northerners are fighters. They live in a harsh environment, harsher still depending on where you're from, and many maintain a tradition of teaching their young how to defend themselves. Most northerners also know how to survive. They know their lands and they know how to survive them. The men and women of the north are, to generalise, warriors and survivors. @Whiskey Business The dvergr (singular: dvargr) are one of the five races given the title 'Elderkind'. They have existed since the dawn of the world and assumed dominion over the earth (they refer to themselves as children of the earth). Each of the elder races are said to be moulded from the elements, and dvergr legend describes their race as being 'forged by rock and fire'. They are short, stout, with solid frames and short legs. They have skin and flesh, but their hearts beat slow and steady and their blood runs cold. Their skin is stone-coloured, cold to the touch and hard. They do grow hair and nails, and their eyes mimic the colour of a gemstone (and are also without pupils). The dvergr are expert smiths, creating weapons and armour of ornate designs made from a metal that they covet called 'dunedain'. They are endangered, nearly extinct, and are no longer able to live in their citadels below the north due to a rising tide of lava. This mass exodus from the underground is what they call Dov'kir Agnarok, the beginning of the end for their race. The last of the dvergr reside in Odinnsgate or travel, some to live the remainder of their days in the pursuit of something, others greatly depressed by the inevitable doom lingering over them, their people and their culture. They are believed to be the last of the Elderkind in the world. @Smooth All races have access to magic to some degree. Humans are able to access a greater variety of magical sources due to their nature. For example, thousands of years before SotS, humans were given The Gift of the World by the Primal Spirits (spiritual entities governing nature), giving humans permission to control the elements (this was the birth of wild/elemental magic). However, other races have limitations. The dvergr cannot channel magic in its purest forms, and rely on runic enchantments on their weapons or a medium of sorts. The rare form of magic used by the Sievari is an art that is used by the Archon of Arcaith and only a few others in the city.