And now, my somewhat incomplete villain CS arrives. This is Part One of his CS. Part Two of his CS, which is named "Nightmare Baxton," will arrive somewhere around tomorrow, and Part Three of his CS, which is named "Baxton Apophis," will also arrive somewhere around tomorrow. Keep in mind that I still need to add his appearance and several other things in. [center]_________________________________________[/center] [center][h2]Summary[/h2][/center] Hired by a mysterious individual known as Apophis, Baxton Winchester boasts the ability to fight all kinds of people regardless of how far they are from him. Intimidating and imposing to even old demons, angels, and other ancient creatures, the boxer is known for his incredible sustain, power, and speed. With the title of a champion, Baxton has once received three armor-piercing caliber bullets and shrugged them off like butter. With Apophis by his side, he becomes one of the most frightening partners the Deity of Chaos has ever worked with. [center][i]"Sleep tight, kid. You're going to need it [b][u]forever[/u][/b]." -Baxton Winchester[/i][/center] [center]____________________________________________________[/center] [center][h1][color=f26522]Baxton[/color] [color=f9ad81]Winchester[/color][/h1][/center] [center][b]Nicknames[/b]: Baxton Expressway, Champion, Tradition-Destroyer Age: 27 Gender: Male[/center] [center][h2]Powers[/h2] Baxton Train Express: The train never stops until it stops, regardless of whether it flies off of its tracks or not. To actually knock out Baxton, one needs to defeat him five consecutive times in a single battle. Swarmer & Out-Boxer: Baxton can switch between boxing styles, but his most prominent ones are his Swarmer and Out-Boxer styles. When using his Swarmer technique, Baxton becomes incredibly offensive and, combined with his great stamina, can deliver chains of concrete-shattering punches without breaking a sweat. When using his Out-Boxing technique, Baxton becomes defensive through a different form of offense, punishing his opponents for nearly every single mistake they make. Growler: Baxton’s key feature in his boxing career was his ability to knock people out in one punch. Now, Baxton comes back with greater power. Baxton’s attacks, when used to its high extents, can break through brick and concrete walls in one shot. Mysterious Influence: Influenced by Apophis, Baxton has some resistance against magic and physical attacks. The influence also gives Baxton partially enhanced awareness. Nightmare Baxton (Nighttime Only): Baxton naturally deals doubled physical damage and has higher resistance against all forms of attacks. Nightmare Baxton is only present at nighttime due to how Apophis can only channel higher amounts of energy into him at night. [h2]Battle[/h2] When a character engages battle with Baxton, their goal is to knock Baxton out up to five times. If Baxton knocks the wind out of the character up to three or five times, the character will highly likely be defeated. Baxton has a set amount of attacks, abilities, tactics, and situational actions based on who he fights, so writing out his fighting style against your character may provide more details on how he would fight the next time. [h2]Abilities[/h2] Dream Match: Baxton quickly delivers an overhead punch, dealing high-moderate damage. If Baxton pauses a bit before attacking, he will deal double damage. When delivered against a target standing back up, the target will be dealt massive damage. Dream Match is unblockable and must be dodged. Dread Lock: Baxton forces the target to block a chain of one-hundred hooks within ten seconds. If the target does not find a way to interrupt Baxton’s attacks, they will be blown away by a finishing uppercut. Can knock the wind out of targets that have weak stomachs. Dread Lock is blockable, but extremely hard to avoid. Death Lock: Baxton laughs as he taunts a target. After stalling for two seconds, Baxton will send out an uppercut before delivering three spinning hooks. If Baxton is hit by a powerful attack [i]right[/i] before he sends out his first attack, Baxton will automatically be knocked out once (counts as one defeat in a single battle). Atom Bomb: Baxton gathers all of his strength into one fist before performing a terrifyingly powerful uppercut. Shreds through metal when charged up to five seconds, but deals blunt damage against organic targets. When Baxton hits a target with a completely charged uppercut, the target will be attack with such force that a mark of their shadow will partially remain on the floor. Fake: Baxton shouts. Clothesline Shredder: A combo of three whirling uppercuts. First attack breaks through defensive stances, second attack deals double damage, and the third attack does both of the former effects. Clothesline Shredder is always activated whenever Baxton puts his guard down and taunts his opponent. Attacking Baxton before the Shredder combo begins will result in a guaranteed counter attack delivered by Baxton himself. Sweet Dream’s Kiss: A signature move that instantly knocks out any target that falls for it. Baxton jumps back onto a wall before jumping towards a target, spinning around a full three-hundred sixty degrees before delivering a spinning roundhouse punch. The move breaks through all defensive stances, hits crouching targets, and can also be used against aerial targets. Dodging is the only option to directly counter the move. When used in the air, Sweet Dream’s Kiss does not instantly knock out the target, but does instantly force them to fly straight towards the ground. Sweet Dream’s Kiss may only be used if Baxton directly touches a target, and must be activated within ten seconds. Phantom Draw: A move involving Baxton sending an armada of phantom punches at a target. Baxton backs off from a target, skipping over to his left before skipping to his right. He will then appear to deliver a single punch aimed at the target’s chest/head. The punch carries over a dozen punches along with it, all of them aimed at the target’s crucial limbs. Getting hit by all punches will result in the target becoming exhausted. Boston Destroyer: A move that makes Baxton one of the most dangerous opponents for winged opponents. Leaping toward a target with wings, if Baxton deals a body blow on the target, he will grab the wings before directly breaking them. This ignores armor, meaning that “mechanical wings” are also fully vulnerable to the attack. Boston Destroyer is best countered by blocking it, as having the body blow blocked will have Baxton back off fully vulnerable. Berserk Road: Baxton must have been knocked out up to four times in a single battle. Growling, the boxer will send out a consecutive spree of ten Clothesline Shredders, taking extremely brief breaks between the abilities. If Baxton knocks out a target with this ability, he will stop using Berserker Road. If Baxton misses all of the Clothesline Shredders, he will become vulnerable for seven entire seconds. [h2]Nightmare Abilities[/h2] Night Lock (Nightmare): Baxton fakes a Dream Match, raising his fist over his head and remaining still for two seconds. If the target does not hit him within the next two seconds, Baxton will send out a fast, uncharged Atom Bomb on the target. If the target does hit him during the two seconds, Baxton will simply return back to his idle stance. If the target sends a weapon at his head, Baxton will bite the weapon before pulling the opponent towards him. When pulling targets, Baxton usually follows the attack up with an Atom Bomb, a Dream Match, or a Phantom Draw. Death Lock (Nightmare): Baxton laughs as he taunts a target. After stalling for a randomized single digit number of seconds, Baxton will send out an uppercut before delivering three spinning hooks. If Baxton is hit by a powerful attack [i]right[/i] after before he sends out his final attack, Baxton will automatically be knocked out once (counts as one defeat in a single battle). Baxton Roller (Nightmare): Baxton snaps his neck before beginning to move his torso at a horizontal “8” figure. After remaining agile for five seconds, Baxton will then begin to swing powerful hooks, moving his body with his punches (he usually swings about six punches in total). Each punch breaks through defensive stances. The easiest way to avoid the attack is to back off, but attacking Baxton right before he attacks can potentially knock him out once. Targets must decide on whether to risk receiving damage or getting a step closer to defeating Baxton. [h2]Weaknesses[/h2] Baxton strangely receives similar damage from all kinds of targets, meaning that both hard-hitting and moderate fighters can deal equal amount of damage against him. This serves as both a strength and a weakness for Baxton. Despite his inhumane attacks and quirks, Baxton himself has his own attack patterns. Memorizing how he works can make his battles much harder for him. Some of his strongest moves can also lead him into being vulnerable to being knocked out instantly, meaning that he himself would probably try to save his stronger attacks when the time seems to call for it. His defense is offense, meaning that he will always try to attack his targets no matter what. Despite being stronger in his Nightmare Baxton form, the different set of moves he uses can also wind him up in tight situations when used incorrectly. He's no fool, but baiting out his attacks and fooling him can bring great rewards when done with pinpoint accuracy. [h2]Skills[/h2] -Offensive Attack Patterns -Analysis of opponents -Simple survival mindset [h2]Hobbies[/h2] ? [h2]Personality[/h2] Intimidating in both looks and mentality, Baxton shows little interest in anything other than racking up high scores out of the strongest fighters he could find. Having denied the power to erase one’s existence before, Baxton believes that he is meant to die by fulfilling something. He has yet to reveal what that something is. [h2]Background[/h2] Unrevealed [/center]