[b][u]Name:[/u][/b] Merlin “Tarot” Taupe [b][u]Age:[/u][/b]17 [b][u]Gender:[/u][/b] Male [b][u]Species:[/u][/b] Human [b][u]Weapon[/u][/b]Deep Magic [img]http://farm9.static.flickr.com/8170/8021509389_58024a0134_m.jpg[/img] Deep Magic is a staff that has an orb surrounded by blade on top and narrows into a point on the bottom. There is a series of mechanism inside of Deep Magic that allows it to project and infuse itself with a variety of dust that is hidden through out the staff. Using a series of buttons near the middle of the staff, the user can empower Deep Magic with dust, Expel a wave of dust through the bottom of Deep Magic, or sling a balls of dust at enemies through the head of Deep Magic. Using the same buttons in the middle, the user can select what dust he wants to use. The selected color of dust is displayed by the colored glow that the orb and tipped bottom of Deep Magic project. [b][u]Specialty:[/u][/b]Mage/Scout Strengths: Agile High Dexterity Proficient with Staff weapons Fast (hands and feet) Proficient at throwing an assortment of objects. Highly intelligent Proficient Strategist and Tactician [b][u]Semblance:[/u][/b] Merlinian Runes Merlin can summon runes that appear on objects he is touching. These runes affect the object in specific ways depending on what runes were summoned. Up to 3 runes can be placed on any given object. The runes also take time to summon. A small item or area, the size of a playing card, takes a couple seconds to create 1 line of runes, but a large item or area could take a couple minutes to complete a full line of runes. Merlin can activate the runes anytime he pleases as long as the runes he wants to activate are within a 250-foot radius to him Types of Runes White Runes = Runes of Empowerment- These runes strengthen the utility of a single aspect of the object. An example is empowering the edge of a playing card to become as sharp as a knife, or increasing a baseball bats power when striking an object. Red Runes = Runes of Explosions- These runes, when activated, explode. The size of the explosion is dependant on the size of the area it is put on. Black Runes = Runes of Stillness- These runes, when activated, completely freeze an object in space for a short period of time*. This cannot be used on biological objects. An example is a playing card freezing mid air and staying in that position for a short period of time. Said card could be used as a platform to jump off of. Yellow Runes = Runes of Protection- These runes, when activated, create a barrier around the object or area affected for a short amount of time*. The barrier can be destroyed, but will absorb a great deal of force before breaking. The barrier can not move, but the affected object can enter and exit the barrier at will. Blue Runes = Runes of Freezing- These runes, when activated, freeze the surrounding area. The affected object freezes as well. The radius of freezing is dependent on the size of the affected object. An example would be a playing card would freeze a one foot radius while a fridge would freeze three or four feet outward. These runes cannot freeze biological object unless they are in direct contact of the affected object. * A short amount of time is equal to 30 seconds or less. [b][u]Personality:[/u][/b] Merlin doesn’t come to trust people easily, but he becomes a loyal friend when he does come to trust someone. The people that get to know him find him to be intelligent, calm, cool, collected, and kind. He wishes all of his friends to be in high hopes, even in the darkest of times, and will never leave them. Merlin prefers not to talk about his past, but never really refuses to inform others of his upbringings. He understands that past is what has shaped him into what he is today, but he is constantly haunted by it. Although his past haunts him so, he is a performer by heart and hides it well. Merlin, over the years of practicing under his father’s influence, has become somewhat of a social chameleon. He can “change” his personality into whatever he sees will fit the situation, but he only really uses the skill while he is performing. Merlin loves to entertain, and this shows often when he performs for the random people he meets. Even though he isn't the strongest or the best at hand to hand combat, he shows great confidence over his mastery with Deep Magic and his Semblance. [b][u]Color:[/u][/b]Taupe [b][u]Emblem:[/u][/b][img]https://lh4.googleusercontent.com/-jP99ZtiV-RI/VOPhfagGcHI/AAAAAAAAA08/Cz13220jpyI/w322-h313-no/Symbols%2B-%2BMerlin.png[/img] Merlin's Emblem is a taupe sorcerers hat with five orbs surrounding it. Each orb is filled with a different color, the color of his runes, and are placed like the 5 points of a pentagram. Red is the top, White is the upper right, Black is the upper left, Yellow is the bottom right, and Blue is in the bottom left. [b][u]Appearance:[/u][/b][img]http://4.bp.blogspot.com/-jGPpAfBuViY/Ueqj1uuyoCI/AAAAAAAAERc/nX34ukpqT98/s1600/%5Banimefullfights.com%5D+fires_of_my_soul_manga_poker_green_hair_anime-hd-wallpaper-708963.jpg[/img][img]https://lh4.googleusercontent.com/-iLSwIzAIa3E/VOPhfXyQOpI/AAAAAAAAA1A/8ouFla9QHbQ/w447-h551-no/Warriors%2B-%2BMerlin.png[/img] Merlin stands around 5’7” and is very well toned. He has long green hair, and his eyes are two separate colors. His right eye is red and his left is green. His upper torso and back are covered in scars of various length and sizes as well. Merlin is often seen wearing his signature black hooded cloak, and checkered arm warmers. He likes to wear an assortment of shirts and pants, but most often finds himself in a light brown T-shirt and black pants. When he wears his school uniform, he leaves his robe back at his dorm, but still wears his checkered arm warmers.