[quote=@Lugubrious] I said that I was no longer judging. When I read over the fight between Shiro and Daniel I reminded them of the lowest-wins rule. I thought it was pretty logical, but I guess I'll explain it. THE RULES You lose when your aura is depleted to a degree I'm calling 'red level'. Better yet, let's imagine it as an hp system. When your hp gets to 0, you are in danger of taking serious injuries since your aura can no longer protect you, the match ends, and you lose. If nobody does that before time runs out, the one with the lowest aura wins. That means if two people spend five minutes fighting each other, and one of them has 5 hp left when the other has 20, but neither of them have 0, then the one with 5 wins. No matter what, if it goes to 0, that fighter is the loser. Diamond lost because her hp was reduced to 0. Abel lost because his hp was reduced to 0. Shiro won because his hp was lower than Daniel's, but not 0. If this was not the case, then I assume you would have ended Daniel/Shiro's match with the realization that Shiro was in the red, not that the time had run out. If you meant that Shiro's hp was in fact 0, then he lost. TLDR: Fighter A goes to red, he loses. Fighter B goes to red, he loses. Neither fighter goes to red, but time runs out, and A is in yellow while B is in orange, then B wins. Why did I make it this way? I'm sure you've seen every fighting game ever, in which if the time runs out, the fighter with the most hp wins. I chose not to do that because it encourages playing lame, not fighting and instead running away. By having the lower (BUT NOT 0) one win, it encourages the fighters to gamble. Do they try to get themselves lower, knowing that it will make them easier to be reduced to 0 (and be defeated)? Or do they try to win normally by reducing the opponent to 0? [url=https://www.youtube.com/watch?v=TCCAJ08Heyg]Fast forward to 7 minutes.[/url] As the time runs out, player 1 wins, because he had more total health. In normal matches, one player beats the other before time runs out (As in Mokuren/Diamond and Abel/Robert) but in this one, he ran out the clock by 'jumping around' and not actually fighting, as he admits. In theory, he could have landed one hit on the enemy, and waited for time to run out, and he would have won if the enemy couldn't strike back. [/quote] Technically Mokuren didn't land a hit on Diamond. She made Diamond punch herself. Mirror of Yata is the ultimate 'stop hitting yourself' semblance.