Very true. It also doesn't take into account someone who simply fights better, more precision, playing to their strengths. A mage type could very well get recked up close, and could win by default, if they didn't get KO'd, even though they weren't able to strike back with much effectiveness. But if they stand off and use their abilities wisely, fight smart, and maybe only get hit a little, they automatically loose. Not sure if this is a good yardstick of the characters (and their players) skills, abilities, and combat experience or capability, which is what the spar is all about.