[center][img]http://archive.wizards.com/mtg/images/daily/stf/zenPWGuideFlavorHeader.png[/img] [url=http://aditya777.deviantart.com/art/Female-wizard-01-282665866][img]http://i.imgur.com/CCvM8jv.jpg?2[/img][/url] [img]http://archive.wizards.com/mtg/images/daily/stf/zenPWGuideFlavorFooter.png[/img][/center] [b]Name:[/b] Munira [b]Gender:[/b] Female [b]Age:[/b] 24 [b]Race:[/b] Kor [b]Class:[/b] Shaman/Auramancer [b]Home Plane:[/b] Zendikar [b]Colors:[/b] White [b]Personality:[/b] Fierce and spiritual. As a Kor, Munira values individual merit over status or material wealth, but as a white magic user she works for the benefit and protection of the whole. [b]History:[/b] Munira was born on Zendikar, the daughter of two warriors in a band of nomadic Kor. She was raised in a volatile land where danger loomed behind every rock, but on her tribe's pilgrimage across the continents she saw many wonderous places and learned the histories her people attributed to them. Her talent for magic began to manifest at an early age, and a Spiritdancer from among her tribe took the young Munira under her wing. She spent years learning the secrets of enchantment and the philosophy of her people's magic, a power which was meant to strengthen and protect the whole. She had a natural instinct for casting auras which was fed by the Spiritdancer's knowledge. As she grew more skilled and competent, her abilities became very useful to the tribe. However, she was not strong enough for what would come next. At the age of twenty, over ten years after she began learning magic, her tribe encountered the stirring Eldrazi. They were vastly outnumbered and proved no match for the Eldrazi they had encountered. Despite her power, Munira watched the people who had been her family fall one by one with nothing she could do to save them. With death closing in, her spark ignited and she planeswalked to an unknown realm. She spent several weeks in this foreign place trying to uncover how to use the ability that had gotten her there, compared to Zendikar this realm was soft and easy to survive in so it proved no challenge to her skills. Finally she discovered that she had not simply gone to an unknown land within Zendikar, but had left her world entirely. The discovery made returning far easier. Once again on Zendikar, she began to search for her remaining family to no avail. The stirring Eldrazi had become a much greater problem in her absence, and the realm was in a much greater turmoil than it had been before. In her travels she encountered many groups of refugees moving away from the spread of the Eldrazi, but she knew none of them. After searching fruitlessly for days, she came across a battlefield where Angels and Eldrazi fought. Fueled by a desire to strike back at the creatures that took her family from her, she joined the battle and sought to aid the Angels with her powerful white magic. The Angels succeeded in turning back the Eldrazi, albeit temporarily, and thanked Munira for her aid. Their leader recognized that her magic was both potent and of a similar flavor to their own, and offered her refuge. The Angels taught her new and powerful spells, and among them she met Iona, the Shield of Emeria, who gave her an Angelheart Vial as a gift for her aid. Over the next few years continued seeking her loved ones, but held out little hope of finding them. Her travels took her into the merciless lands of Akoum, where she came across a settlement called Fort Keff during an attack by the Eldrazi. The attack was turned back by a warrior of superb, unnatural skill, but when one of the Eldrazi Titans appeared in the sky before them the warrior made everyone in the settlement flee. Munira remained behind, watching the Titan with fear and awe just as the warrior was, and so she was there to witness him planeswalk away. She had not planeswalked since her first experience with her power, so finding someone else with the same ability came as a surprise. Yielding to her instincts, she activated her powers and attempted to follow him and find out just what her power meant. [[i]This was Gideon Jura heading to Ravnica to find the Infinite Consortium[/i]]. [b]Style:[/b] Munira is a native of the torn land of Zendikar, and most of the magic she uses has been learned from fellow Kor. She specializes in the use of enchantments and auras, and rather than becoming physically involved in combat she summons a variety of Kor to do battle for her, augmenting their abilities with her magic. However, she is still capable of handling herself in combat and can destroy enemy creatures when confronted. Physically, she is very versatile and agile, as many Kor are. She is skilled in the use of her people's kitesails and grappling hooks. [[i]To date, all of her magic comes from Zendikar[/i]] [b]Summoned Creature Examples:[/b] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193544]Kor Spiritdancer[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190420]Armament Master[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=191374]Devout Lightcaster[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193615]Soulbound Guardian[/url] [b]Lower Spell Examples:[/b] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=271150]Hyena Umbra[/url] (and other white Umbras) [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198313]Demystify[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189180]Rest for the Weary[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=382294]Kor Chant[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193549]Luminous Wake[/url] [url=http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=193566&type=card]Puncturing Light[/url] [b]Higher Spell Examples:[/b] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198165]Harmless Assault[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=195626]Conqueror’s Pledge[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=198524]Celestial Mantle[/url] [b]Finishing Spell(s):[/b] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190407]Iona, Shield of Emeria[/url] [b]Artifacts/Equipment:[/b] [url=http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=192220&type=card]Grappling Hook[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193396]Trusty Machete[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=197152]Kitesail[/url] [url=http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193436]Angelheart Vial[/url]