[center][img]http://i.imgur.com/e6qfE0Z.jpg[/img][/center] Name: Vaelin Sinnet, the Wanderer Race: Human Age: 25 Gender: Male Equipment: Basic travelling sack and durable adventurer's clothing (mix-match of leather and cloth). Though he is a Runic Mage, he is quite adept with a sword and carries a trusty blade at his side. Most importantly, he carries a leather-bound notebook that he uses for his magic (to be explained in the Magic section). Magic: Written Runes. By replicating the ancient sigils within his notebook and then tearing and crumpling the page within his hands, Kevin can invoke magics of the old. This ranges from anima-affinity spells, to magical materialization, and to blessings and curses. The downside to his magic is that it MUST be written before it can be casted, leaving him to often become an 'immobile' mage. It is also a dilemma if he were to lose this portable ink pen or his leatherbound book, or worse, both. Bio: The son of an alchemist and a scholar, Vaelin Sinnet had lived quite an ordinary life. Though he may be quite knowledgeable, nothing really stood out from the boy besides his knack for getting in trouble. Quite rebellious at an early age, he was quite popular with the children of his age and managed to form a 'gang' of mischief makers that ran rampant in his small town. Though their actions were anything but hostile, their reckless behavior was such a nuisance that Vaelin's parents decided to send him off to a nearby city for a private boarding school in hopes of fixing his vagrant streak. It was here where the young child was exposed to magic for the first time; by becoming an apprentice to a mage of the lost art of Runes, Vaelin had paved himself a path to become a user himself. Throughout the years, the boy had retained a vast amount of information on magics, and his thirst for knowledge drove him to the top of the class. It did not take much for him to graduate as one of the tops in his class. However, after his graduation, his thirst for knowledge became a siren's call for adventure. Filled with confidence, power, and youth, Vaelin had decided to set for the world rather than returning back to his hometown. It has been several years on the road, and he had become quite an adept adventurer. It also helped that his mental library of runes had increased since the times of his academic years. Now, the grand merchant city of Tremshire beckons him with it's richness and alluring mystery of the Ember Peaks.