[quote=@The Patriarch]You're accepting a Captain Marvel like character, how is my character more powerful? And I made him a hero because I want to play a conflicted hero who is constantly struggling against the darkness within him. It's all about the struggle between good and evil within him[/quote] Personally speaking, I rather like the character concept you came up with. Sadly I lack the power of a GM or Co-Gm, however I can still vouch for you by pointing out that although Warlock is magically adept, you've stated that he's not very physically domineering. Enough to get by if need be yes, but it seems as though that's as far as you intended it to go, of course I could just be making assumptions. The idea of him being a harbinger of doom that wants to do good is a tad cliche, but can be refreshing if done right, i.e. less angst and gloom and more behaving like a human being who can see what he can become and is desperately trying to not be what others expect. It would be reasonable to assume that the conflicting nature residing within Warlock paired with the fact that Dr.Fate is watching over him would mean that he's not going to go haphazardly flinging his powers about at will. Perhaps you could have a charge up and cool down time for some of your more dangerous spells or maybe a limit to how much you can dish out per a set period of time, but outside of that I see a fairly balanced and potentially interesting character.