Indeed, I heard nothing about this roleplay being turned into a comic unless you talked about it on the Etherpad. Calling bullsh-t until there's evidence for it. First things first, let's take things Fonz-cool. chukklehed, you need to start learning how to use "assertive communication" over "aggressive communication." Because goddamn, I know you have good intentions on fixing things, but you need to word your explanations better without sounding like a super-p-ssed Judge Dredd or something. What you said could sound like a "[color=ed1c24][u][b]you're f-cking stupid, get the f-ck out of here with your motherf-cking sack of sh-t if you're not going to get smart, f-ckhead,[/b][/u][/color]" which is what I might have thought you meant if I didn't know you that well. The red-colored statement doesn't sound that nice if you think about it. Avalant, it is good to find inspiration from other sources. Nothing is original. Everything is inspired by something inspired by something else. If you apply a magic touch of personal creativity, however, your character may seem more like a "inspired by X, except with noticeably unique quirks" rather than "inspired by X." Also, no matter how aggressive criticism may be, thinking about how to let your character pass off as an acceptably unique character would definitely please not only the Co-GM, but the GM as well. Destiny is a very, very nice GM (compared to me, who could act like a super duper butterfly-killing machine), but GMs like Destiny would probably be happy if the Co-GM's advice makes characters more unique. So both of you, be Fonz-cool and chill. Not all Character Sheets are accepted instantly, but there's no need to go ham when they are declined the first time.