[quote=@NarayanK] Indeed, I heard nothing about this roleplay being turned into a comic unless you talked about it on the Etherpad. Calling bullsh-t until there's evidence for it. First things first, let's take things Fonz-cool. Avalant, it is good to find inspiration from other sources. Nothing is original. Everything is inspired by something inspired by something else. If you apply a magic touch of personal creativity, however, your character may seem more like a "inspired by X, except with noticeably unique quirks" rather than "inspired by X." Also, no matter how aggressive criticism may be, thinking about how to let your character pass off as an acceptably unique character would definitely please not only the Co-GM, but the GM as well. Destiny is a very, very nice GM (compared to me, who could act like a super duper butterfly-killing machine), but GMs like Destiny would probably be happy if the Co-GM's advice makes characters more unique. So both of you, be Fonz-cool and chill. Not all Character Sheets are accepted instantly, but there's no need to go ham when they are declined the first time. [/quote] Yes, we must accept the Fonz.... to be the Fonz is to be cool like the Fonz :D Like I said, I'm not taking anything personal, just pointing out what I perceived as "unreasonable" in the best light. I'm open to constructive criticism with reasonable claims. So then what should I change? I want to keep the basic concept of the powers, particularly the rats as it ties into what I have planned for various reveals of the backstory to my character and such. Any suggestions on how to alter the powers a bit more? I'm already workin on new names.