I've been wanting to revive my old Aragonia RP for quite some time now, I think what drove everyone away were the Health, Mana, and Armor Tier systems. I am wondering if anyone would like to help me breathe this RP back into life. The Draco's Gems will be a sort of 'prequel' to Aragonia and will limit everyone to but ONE of the continents that are in the vast world of Aragonia, and that is Argonia, which is divided into West (American accents) and East (British/Irish/Scottish/you get the picture) Argonia. If THIS RP is successful enough, I will continue on with Aragonia, which will give everyone access to ALL of Aragonia. I will need a map-maker to help me make a map for West and East Argonia, but I can provide everyone a brief overview of the world. Another thing about this roleplay is that, overtime technology will evolve, eventually reaching the Renaissance era and even the 18th century, technological advancement in Aragonia is slow, we will be starting 1,000 years after Bleda saved the world. (A bit of Lore that I will post in the second post for everyone to read soon enough.) We'll start around Year 1,600 or so which would be near the beginning of the medieval ages. (No guns! Yet!) I will post the Health, Mana, and Tier List systems here as for you guys to get a 'feel' for it. As well as how Death works in the RP. [hider=Material System] The Material System is a "tier" system of armors in what is better than the others. Anything that is within two tiers is what is able to be destroy, dented, damage. Anything OUTSIDE of those four (two below and two above) tiers are either liable to be broken, damaged, dented QUITE easily, or will be impossible to destroy. (Dragon Steel & Enchanted Mithril is an exception to this) Note that "sub-tiers" (Tier 2&1/2) still counts as Tier 2. The Matariels listed underneath the tiers are requirements to forge weapons/armor, matarials are earned via item drop or Mining, because in Aragonia all adventurers a Magic Pickaxe that never breaks and can mine anything. Then go to a Town or City to forge your armor/weapon, but NOTE you must visit a City or Temple to enchanted the armor such as Holy Grail Armor which needs Holy Magic. You can either learn the "Forging" Spells via a Temple or Blacksmith Tutor or bring it to a player/NPC. [b] Tiers [/b] Tier 0- Bare Bones, Naked, Clothed -Cotten -Skin Tier 1-Leather Armor (Cow Farms are in every city and in some towns. If so, you can ask the farm for permission to kill some to use the leather for Leather Armor) - Cow Hide Tier 1&1/2-Hardened Leather Armor -Tough Cow Hide Tier 2- Chitin Armor/Weapons - Brass Ingots Tier 2&1/2 - Leather-Chain Armor -Tough Cow Hide -Brass or Iron Rings Tier 3 - Bronze Armor/Weapons - Bronze Ingot Tier 3&1/2 - Chainmail Armor -Brass or Iron Rings -Brass Ingot Tier 4- Iron Armor/Weapons -Iron Ingot Tier 5- Ebony Armor/Weapons -Ebony Ingot Tier 6- Steel Armor/Weapons -Bronze Ingot -Iron Ingot Tier 7- Dwarven Steel Armor/Weapons -Steel -Iron Ingot -Bronze Ingot Tier 8- Kalathium Armor/Weapons - Dwarven Steel -Steel Tier 9- Raw Silver Armor/Weapons -Silver Ingot Tier 10- Quicksilver Armor/Weapons -Super heated Silver Ingot Tier 12- Purified Silver Armor/Weapons -Silver ingot -Holy Magic/Water Tier 12&1/2 - Overly Purified Silver Armor/Weapons -Silver ingot -Holy Magic -Holy Water Tier 13- Silvathium Armor Armor/Weapons -Kalathium -Purified Silver Tier 14-MoonStone Armor/Weapons - Natural Moon Stone - Moon Energy Tier 15-Sun Stone Armor/Weapons -Natural Sun Stone - Sun energy Tier 16- Elven Steel Armor/Weapons - Steel -Purified Silver Tier 17- Aegis Armor/Weapons -Purified Silver -Steel Tier 18- Tartic Armor/Weapons - Dwarven Crystals -Dwarven Steel Tier 19- Zephyr Armor/Weapons -Silvathium -Moon Stone filled with moon energy. Tier 20- Orkston Armor/Weapons - Ork steel - Iron Tier 21- Ahzidal's Armor/Weapons -Steel Ingot -Orkston - Dwarven steel Tier 22- Crimson Armor/Weapons - Blood Stone Tier 23- Xanthous Armor/Weapons -Lesser Dragon scales -Chitin Tier 24- Black Iron Armor/Weapons -Cursed Iron -Lesser Dragon Scales Tier 25- Holy Grail Armor/Weapon - Purified Iron -Holy Magic -Dragon Scales Tier 26- Platinum Armor/Weapons -Platinum -Steel Tier 27- Titanium Armor/Weapons - Titanium Ingot - Steel Tier 28- White Steel Armor/Weapons -Holy Magic -Steel -Purified Steel Tier 29- Dragon Scales Armor/Weapons -Raw Dragon Scales -Platinum Tier 30- Mithril Chain Armor/Weapons (Ranged & Throwing Weapons don't work too well due to being too light) -Mithril Rings Tier 31- Mithril Armor/Weapons (Ranged & Throwing Weapons don't work too well due to being too light) -Mithril Ingots Tier 32- Enchanted Dragon Scales Armor/Weapons -Refined Dragon Scales -Purified Iron -Holy Magic Tier 33- Lesser Dragon Steel Armor/Weapons -Lesser Dragon Steel Ingots Tier 34- Enchanted Mithril Armor/Weapons -Mithril Ingots -Holy Magic -Elven Magic Tier 35- Dragon Steel Armor/Weapons -Dragon Steel Ingots Tier 36- Enchanted Dragon Steel Armor/Weapons -Dragon Steel Ingots -Holy Magic -Elven Magic -Dragoon Magic -Elder Dragon Magic -God Magic (Can be other player or NPC god. Being a god is determined by Threat Level, something else that will serve as a pseudo-cosmetic power ranking) [/hider] [hider= Tier Damage Help] To work out the confusion, treat every tier as the middle tier, two tiers below and two tiers above is what can damage the middle tier. The middle tier will always severly dent and possibly destroy anything two tiers or more under it. So here is a key: -3 tiers below or more = You'll have a huge chance of nearly destroying if not breaking their armor/weapons. No resistance. Walk in the park. -2 tiers below = Severly Damage Armor/Weapons, expect dented armor and bent weapons, expect to be able to pierce easily. Little resistance -1 tier below = Will Pierce through the armor to damage the opponent and damage armor. Some resistance. Same Tier = Will have to attack a few times to make a dent and damage. Moderate Resistance. +1 Tier higher = Tougher to break and will require more attacks, more vulnerable to damage your armor. Hard resistance. +2 Tiers higher = Very tough to break and will require many repeated attacks, very vulnerable to your armor and weapons. Very hard resistance +3 Tiers or higher = Impossible to break, don't try it pal. Your armor/weaponry will either be broken or very damaged. (Bent, Very Dented, etc) [/hider] [hider= Health, Mana & Spells System] Health is just logic, if you get stabbed through your head you died. There are healing items though, here they are. [b] Health healing Items [/b] Beginner level: Cow's Milk, heals minor cuts and bruises. Advanced Beginner: Chocolate Milk, heals bleeding cuts and larger bruises. Intermediate: Milk shake, heals large gashes and welts. Advanced Intermediate: Flavored milk shake, heals fatal stab wounds and crushed bones(not including skull) Elite: Cheese, heals severed limbs and bleeding organs. [b]Curing Items[/b] Ice Cold Tub: Summons a tub of freezing water that dumps its contents onto the user. Heals burns. Jasmine Tea: Summons a cup of soothing jasmine tea to calm the nerves of the user. Heals paralyzation. Beer Goggles: Summons a super hot person of the gender of the user's choice to strike a sexy pose and a heart melting kiss. Cures the frozen status ailment. Chicken Soup: Summons a bowl of grandma's steaming, delicious chicken soup for consumption of the user. Cures sickness. Water: Summons a cup of magical water that flushes toxins out of the user's system. Cures poison. Spring Water: Summons a cup of pure and fantastical spring water that purifies the body. Cures the badly poisoned ailment. Nag Box/Angel's Prayer: A box filled with the nagging of a parent to hustle you into dishes, sweeping, and cleaning. "You fucking lazy ass, it's 8 am in the morning! WHY YOU STILL IN BED?" ------------------------------------------------------------------------------------ Spells work like so: Spells work by Tier AND Level, every one use it would increase by one level/experience point. There currently is NOT a maximum but this MAY be changed. By Tiers a Level 100 Meteor is better by a level 100 Fireball, BUT a level 125 fireball is stronger than a level 100 meteor, but Meteor is more useful for a bigger attack range, BUT fireball uses less Mana and good for single targets, so it really varies. So if you haven't noticed, if trying to make a lower tier spell stronger than a higher tier spell, it's experience MUST be twenty five levels over. The tiers for spells are: Beginner, Intermediate, Moderate, Advanced, Very Advanced, and God. Mana System: Everyone's Mana starts at 100, each spell will have a set amount of mana consumed per use. Every use of a spell levels it up by 1 level (or one experience point, your choice) Every ten levels/experience/uses will increase your mana capacity by 100. Note, classes don't EXIST in the roleplay, but if you do indicate you are a mage, you start with 300 mana instead of 100! -When you lose 1/4 of your Mana you will start to get slightly sleepy. -When you lose HALF of your Mana you will start to get tired -When you lose 3/4 of your Mana you will be exhausted. -When you lose ALL your Mana you will be fatigued mentally and physically, vulnerable to attacks. [b]Mana Items[/b] Beginner level: Canned Sardines, heals for 20% of your total MP. Advanced Beginner: Tasty Tuna, heals for 30% of your total MP. Intermediate: Crusty Crab, heals for 40% of your total MP. Advanced Intermediate: Heavy Lobster, heals for 50% of your total MP. Elite: Fresh Salmon, heals for 60% of your total MP. Super Elite: Gigantic Clam, heals for 75% of your total MP. [/hider] [b]How Death Works[/b] Death in the roleplay is PERMANENT otherwise it wouldn't be fair to have Limited Items, Races, and Magicks. But there IS a catch. In Cities, Temples, and sometimes towns Revive Tomes will be for sale: Each Character will start off with ONE Revive tome, you have a maximum of ten with you at a time. Revive tomes keep you from dying permanently and thus it's best to have a lot of them. They are found via Item Drops, Cities, and Temples, and again, sometimes Towns. If you die without ANY revive tomes in your inventory, your character is dead...forever. I will reveal more if needed, feel free to ask any questions and show support for this RP. I have many plots in mind, and even have a Limited Magicks & Legendary Items list which people can reserve, find, be gifted, etc. Think of it as a forum World of Warcraft perhaps? But better, you can follow the plot (highly recommended) or do your own thing, hell if you're powerful enough, you get to conquer the world legitly! That is all, hope you guys are interested.