[quote=@ScarlettWaters16] Alright, had time to read through it and I really want to join, but I have a few questions. 1. Can I make a faerie or mermaid or some mythical creature? 2. I don't really understand the karma. Can you explain that a little bit? 3. Is the tavern the only place that we can go without being on a mission? [/quote] 1) Yes, you may. I encourage variety and creativity, and having a unique character is something I really want people to have. 2) Well, Karma is essentially "Cause and Effect." Everyone is affected by it, by their choices and by their actions. You receive both negative and positive Karma, and the "larger" number determines varying outcomes. It is enacted randomly (at my own discretion) and can affect your luck in certain circumstances. However, it should be noted that having "positive Karma" isn't always good, depending on certain circumstances. It is a minor mechanic that has a large effect in combat (against an NPC), conversation, and the final results of a mission. So... simply put, it is the consequences of your actions that give slight alterations to the world around you. 3) Yes and no. Like I said, it is a hub. You'll start out by arriving at the tavern, then from there you do whatever you want; if there is a side-story involving two characters being romantically involved or want a duel to the death, they can leave the tavern and go elsewhere for a short time. However, the tavern is just as important as player/character development, mostly because of its purpose to thrive off character interaction and the stories created by these interactions, my own involvement notwithstanding. The tavern, for the most part, is there for all the players to receive the most recent news of events that are occurring or have occurred. If this hasn't answered your question, may I ask that you elaborate a little? [quote=@Gamerdude369] This is something I can get into. I'm a little curious about the powers, talents, abilities etc. Is this going to be a progression like system or is it just so everyone has a good grasp of the character? Also are we able to make multiple characters? I have an idea to play my character and his wife, who would be a stay at home kind of character. [/quote] 1) Just something to give everyone a good grasp of the character. This is what they have and what they will continue to have; however, there is some progression in magnitude. As you rise in rank/class, your powers also get a boost. Once you reach S-Class, you're pretty much at God-Tier and can fight on even ground with enemies in S-Rank missions (unless the missions state there needs to be 3 S-Class characters). 2) I do not like the idea of allowing multiple characters in this kind of RP. It has the potential of taking away the player/character interaction that this RP is focused on, allowing for a singular story to happen between those two (or more) characters from the same player; thus, it has the potential of just being a "short story collective" rather than a tavern setting RP. However, feel free to convince me otherwise and I might consider it; mostly so long as you keep true to NOT focusing on just your characters alone. However, the husband-wife set already unnerves me.