Hey, can I get some feedback on this? [h1][center]The Lord of the Rings: Forlorn Hope[/center][/h1] [h2][center]Premise[/center][/h2] [list][*] The Fellowship of the Ring is destroyed by the Balrog as they traverse the mines of Moria. Gandalf is presumed to be among the fallen heroes, along with the last of Isildur’s line. [*]The One Ring falls into the hands of Sauron’s agents, who work quickly to get it back to Mordor. [*]Knowing victory is at hand, Sauron orders his hordes to begin their assault on Gondor. [*]Faramir, heir to the Steward’s throne, is slain as he marshals the defence of Osgiliath. [*]Denethor, broken by the death of both his sons, throws himself from the top level of Minas Tirith. [*]A leaderless Gondor is left to face Mordor’s onslaught. [*]Meanwhile, an impotent and poisoned King Theoden drives Rohan into ruin, and is slain as Edoras is sacked by Saruman’s Uruk-Hai. Théodred, his only son, dies in the defence. [*]Eomer, who had been working tirelessly to defend his country, is proclaimed King of Rohan, and immediately goes about mustering the Rohirrm for war. [*]The northern realms of the Free Peoples, including Dale, the Lonely Mountain, Mirkwood and Lothlórien come under attack as Sauron attempts to crush all resistance in one mighty blow. [*]Saruman the White, deluded by his obsessions with power, secretly turns against Sauron. He orders his Uruk-Hai to intercept the One Ring, and return it to him. [/list] [h2][center]Scenarios[/center][/h2] This roleplay is made up from separate plot lines, each of them populated by a set number of players. If you wish to join this RP, refer to the plots below to decide where you would most like to join, and create a character for your chosen part of the story. Plot lines will of course overlap with each other at times, however they will otherwise be separate. This will eliminate the problems of any over-population, whilst providing players with a diverse set of environments to play in. Each plot as an overreaching goal to it. Players will be expected to pursue the goal to its desired end, but will be given total freedom In how they get there. [hider=Scenario One] [h2][center]Evil against Evil, Uruk against Orc, A Wizard Against A Necromancer[/center][/h2] [b]Character Limit:[/b] 3 [b]Character Races:[/b] Uruk-Hai [b]Plot Overview:[/b] After the Fellowship’s destruction in the mines of Moria, the One Ring was quickly transferred to Sauron’s agents. The Dark Lord was able to effect this swift hand over by projecting his influence over the region. A band of Mordor Orcs, numbering a hundred strong, were given the One Ring by the Goblin King of Moria, and are now racing to rendezvous with the Ring Wraiths at Dol Guldur. The Elves of Mirkwood, and of Lothlórien, are also searching for the One Ring in a last ditch effort to prevent Sauron’s rise. Therefore, the Orcs have travelled back westwards, and are cutting south across Dunland to reappear at the Gap of Rohan. With Isengard laying waste to the horse nation, the Mordor Orcs have little to fear from the humans, and they should be able to make their way through the country, to emerge south of Mirkwood. Meanwhile, the Ring Wraiths are attempting to track down the Orcs, so that they may convey the One Ring to the Dark Lord. However, Elven interference has so far contained them east of the Misty Mountains. This can only last for so long however. Little known to either the Orcs, Elves, the Wraiths and even Sauron himself, is Saruman’s plans to usurp his master. Three of the most promising among the ranks of the Fighting Uruk-Hai are selected for a mission that goes beyond an Orc’s ordinary duties. Their task? To track down the Mordor Orcs, and to retrieve the One Ring before it escapes Isengard’s clutches. [b]Location:[/b] [url= http://www.isleyunruh.com/wp-content/uploads/2012/10/Dunland.jpg ]Dunland[/url][/hider] [hider=Scenario Two] [h2][center]Ride for Ruin, and the World’s Ending[/center][/h2] [b]Character Limit:[/b] 3 [b]Character Races:[/b] Men of Rohan [b]Plot Overview:[/b] Edoras is a stack of smouldering timbers. The Westfold burns, West Emnet is cloaked in death and darkness, and the Gap of Rohan is a sea of Uruk-Hai and Dunland raiding parties. Ten thousand riders, each one a great warrior, follow their stalwart King, Eomer of Rohan, as he stampedes across his country from one engagement to the next. Though with Gondor’s fall at hand, and Isengard’s inexhaustible man-power, it may only be a matter of time before the last great King of Men falls to the darkness. Realising he needs to inflict a catastrophic defeat on Saruman’s forces before he is overwhelmed, Eomer orders his three greatest warriors to Helm's Deep, with a contingent of a thousand men. False words are spread, that the Rohirrim King is among this force, and is retreating after sustaining a serious injury. A week later, Helm's Deep’s defenders take up their positions on the ramparts, and stare down at the fruits of Eomer’s labours: twenty thousand Uruk-Hai roar up at them, baying for blood. The ploy has worked its course. All the while, Eomer leads his 9,000 remaining troops into encircling the Uruks. If the defenders of Helm's Deep can hold out for two days, which will buy Eomer time to return from East Emnet – where he has been laying low – then Saruman’s army could be shattered with a single hammer stroke of Rohirrim Steel. [b]Location:[/b]Helm's Deep[/hider] [hider=Scenario Three] [h2][center]The Men of Numenor[/center][/h2] [b]Character Limit:[/b] 3 [b]Character Races:[/b] Men of Gondor [b]Plot Overview:[/b] Boromir the Great has been slain in Moria. Faramir, his younger and capable brother lies dead on the east banks of Osgiliath. Denethor, the Steward of Gondor, has selfishly taken his own life in his peoples’ darkest hour. Both thrones to the Kingdom of the Men of Numenor are empty, and the people of Gondor prepare themselves for utter destruction. But in a peoples’ darkest hour, does there arise heroes worthy of song. On Osgiliath’s west bank, three Gondorian Lords have rallied their household troops and joined the city’s defence. With but three thousand stout hearts, do these noble men hope to hold back the tide of Mordor long enough for their peers to muster the nation’s sleeping army into existence. It is a battle these men, and their Kingdom, cannot afford to lose outright. An early defeat at Osgiliath, and Minas Tirith will fall within the week. But already, the hordes of Mordor are preparing to cross the river. There may only be so much that courage, determination and selfless sacrifice can achieve in the face of the inevitable. [b]Location:[/b]Osgiliath, West Bank[/hider] [hider=Scenario Four] [h2][center]Our Last Act[/center][/h2] [b]Character Limit:[/b] 3 [b]Character Races:[/b] Wood/Silvan Elves [b]Plot Overview:[/b] The One Ring is in the hands of the enemy… all is lost. [i]Rohan burns, as Saruman the Traitor leads his abominations through the realm, killing innocents left and right, and laying entire towns to waste. Eomer, the Warrior King of the Rohirrim, does what he can to champion the evil consuming everything he loves… but he is just one man, in an ocean of darkness. How long before even the stoutest mortal hearts fade into memory? Gondor is on a knife’s edge, and without a leader, the country is set to fall into oblivion the moment Mordor crosses the Anduin. Three Gondorian Lords of some renown are preparing to make their names the stuff of legend – but they, like Eomer, are just men. Men, who above all others, are weak. Our time is at its end. Middle Earth is a lost cause, and alas, we must turn over its authority to the Dark Lord. Or must we? Perhaps there is time enough, for the Elves of Middle Earth to perform one last miracle, to defeat one last evil. The One Ring must be found. It must be [i]us[/i] to end this madness, once and for all. We will fight against all the odds, as we have always done, and we will weather all the consequential tragedies. Our blood will soak the ground of Middle Earth once more, as we sacrifice our immortality in exchange for the survival of countless others. Go to Dunland. Go to the broken land of broken men. You are the champions of our people, and the last of our hopes. Find the One Ring – take it from Sauron’s servants – and return it to us. Only then, can the Last Silvan Host march on Mordor, in a crusade that will be the end of us all, regardless of the shape a victory may take. [/i] – Thranduil, Elvenking of Mirkwood. Three Elven warriors of great renown embark upon a perilous quest, through South Mirkwood, the Brown Lands and eventually Rohan, in an attempt to intercept the One Ring as it journeys to Dol Guldur. [b]Location:[/b]Starts in South Mirkwood[/hider] [hider=Custom Scenario] Players, if they choose, may create their own scenarios. To create a scenario, fill out the template below, and submit it to the OOC for player/GM approval. If it is accepted, the GM will add it to the scenario list. [h2][center]Plot Title[/center][/h2] [b]Character Limit:[/b] [b]Character Races:[/b] [b]Plot Overview:[/b] [b]Location:[/b][/hider] [h2][center]Character Sheet[/center][/h2] Players may either create their very own heroes, or assume pre-existing characters from the LOTR Universe. [b]Name:[/b] [b]Race:[/b] [b]Gender:[/b] [b]Age:[/b] [b]Notable Relations:[/b] [b]Background Story:[/b] [b]Notable Combat Skills:[/b] i.e archery, swordsmanship etc [b]Notable Passive Skills:[/b] i.e hunting, tracking, movement speed etc [b]Magical Powers:[/b] Anything your character can do that is related to magic. Yoy may want to read [url=http://lotr.wikia.com/wiki/Magic_in_Tolkien_Mythology]this.[/url] [b]Weapons:[/b] If enchanted or otherwise unique, please explain. [b]Armour:[/b] If enchanted or otherwise unique, please explain. [b]Mount:[/b] The name and type of mount your character uses, if any. [b]Appearance:[/b]