[quote=@NarayanK] [@Unfortunately] Though [u]I highly doubt Orean Cause will ever be [b]fully[/b] combat-oriented at any time[/u], I'd like to give some input on the most recent CS. - Put the abilities within the Powers category into its own category (ie. Abilities category). Powers do not = what someone can do with their own strengths. Powers = their strengths. - You should directly state that Samael can't be killed. There's not point in explaining that it's possible to kill her by "turning her into ashes only to have her come back anyway." From what I understand, she can't die at all. Removing [i]Odd Injury[/i] would clarify some misunderstandings. - The severe lack of any kind of weakness is something to consider, especially after seeing the scale of the characters' powers (even after they are sealed). They have [b]perfect defense and offense[/b], so there's literally no point in having anyone challenge them in the first place; this also emphasizes the fact that Orean Cause is really not combat-oriented at the moment. The seals on the characters are weak too, which basically means that if they take it off, one side will win by a landslide. I mean, the characters themselves are really good, but I'm mostly wondering whether the Abilities will actually see the light in the IC. And they outshine many other characters in so many ways, it really is something to look over. My recommendation is to give them equally significant Weaknesses or simply tone the scale of the powers. There's no strategy at all against them in combat, they can shut anyone up at any time, and they're somehow looking way stronger than the overpowered villains I made for combat-specific roleplays. Either way, something needs to change. [/quote] 1. Aye. 2. Aye. 3. Regarding seals: Is it only on Samael or does Sariel count too? If Sariel counts, then why? Is there a god character that can remove it? There is quite... fewer changes than i expected. I was expecting an entire Charles Dickens novel.