[h1][center][color=Orchid]Dr. Armand Facilier[/color][/center][/h1] [center][color=Orchid][img]http://mrwgifs.com/wp-content/uploads/2013/11/Eddie-Murphy-Is-Not-Sure-About-His-Approval-Head-Nod.gif[/img] [b]Name:[/b] Dr. Facilier [b]Other Names:[/b] The Shadow Man, Witch Doctor, Voodoo Man [b]Real Name:[/b] Armand Facilier [b]Age:[/b] 32 [b]Occupation:[/b] King of The Bayou - Voodoo Master [b]Appearance - Thirteen Years Ago (Age Nineteen):[/b] [img]http://static.guim.co.uk/sys-images/Arts/Arts_/Pictures/2013/7/30/1375179328633/Eddie-Murphy-as-Axel-Fole-010.jpg[/img] [b]Appearance - Today (Age Thirty-Two):[/b] [img]http://i33.photobucket.com/albums/d94/Malfoys_one_and_only_girl/Signatures/Armand-Facilier.jpg[/img] [b]As The Shadow Man -Makeup-[/b] [img]http://i33.photobucket.com/albums/d94/Malfoys_one_and_only_girl/Signatures/The-Shadow-Man.jpg[/img] [b]Personality Traits:[/b] Armand is a scheming bokor who has no friends but those on 'the other side." He oftentimes tricks his victims into making deals with him by reading their past, present and future with tarot cards. Oftentimes he over dramatizes the future reading and offers to help change their otherwise 'inescapable' future. He isn't exactly dishonest with his readings, he tends to embellish the bad and hide the good, but there is always a spark of truth in the cards he wields but has learned over the years that the human race is a greedy one and tends to overlook the good and strive only for what he can offer them. However the deals Armand makes usually backfire on the victim like telling someone that he sees 'green' in their future and though the victim automatically thinks 'money' is turned into a frog instead. Armand is also very intelligent and is able to come up with a rather complicated plan in a relatively short period of time. He can be very patient despite how angry he can oftentimes be. He is a suave, smooth-talking man and is oftentimes charming, but on the other side his true colors reveal him to be cruel, remorseless and sadistic. He is a very charismatic performer, a smooth-talker of drama and showmanship. He's also quite the glutton for power. He's controlling and vindictive, doing whatever he can to get what he wants even if that means double crossing those he knows to be more powerful than him, but does so with a cool and collected head to keep from being exposed and will work with [i]anyone[/i] who can promise him more power. Armand does not underestimate the powers of nature either, and knows that animals can talk and have minds of their own just like humans do, and yet he has no problems squishing bugs or sacrificing baby animals for his own voodoo experiments. He has a complete lack of morals and has a treacherous nature, though his true intentions of what he is exactly about remain hidden to everyone but himself... and of course his friends on the other side. [b]Skills:[/b] A true boker with the exceptional talent for left-handed (Petro) Voodoo, he taps into the darker side of magic so very few are able to do genuinely. Both a conjurer and a sorcerer of sorts, he possesses powerful dark voodoo magic capable of accomplishing nearly anything. He can see into the past of a person and see what people desire the most. He is proficient in sleight of hand, effortlessly shuffling, twisting and manipulating his deck of tarot cards given to him by the spirits of the other side personally. Being a skilled conjurer as well, he is able to pull his staff and tarot deck (among other small things) out of nothing at all (though could arguably be tracked back to his ability of sleight of hand). The tarot cards themselves possess strange properties: the images on their face seem to change depending on the person who he is reading, reflecting the desires of Armand's victim's for a more visual effect. The images usually show his victims their future in a positive light, however they are unable to corrupt the truth entirely and usually include a clue as to the victims real fate. Armand also has his use for a strange pink powder, the effects of this powder include (but are not limited to) reversing a curse he has cast upon a victim, making a man spontaneously grow a head of hair, producing puffs of smoke that display memories and desires. His Voodoo Emporium holds all sorts of strange objects, half of which he hasn't even tried, including (but not limited to) shrunken heads and voodoo dolls that can 'come to life, chant, and beat drums' to create a more unsettling mood for his 'clients.' The dolls also serve a practical application for the intended purpose of inflicting pain on the person the doll is modeled after. Armand's abilities are primarily derived from his 'friends' on the other side. These 'friends' of his are in fact a multitude of [url=http://i142.photobucket.com/albums/r108/enraged_being/Guardians%20of%20the%20Lineage/Beasts%20of%20the%20Plains/ShadowDemonGuard.jpg]dark spirits[/url] (also known as Loa) which appear to 'give life' to the otherwise inanimate objects in his Emporium like the voodoo dolls and shrunken heads. These shadow spirits come to his every call, forced to do his will as they are trapped between this world and the next, and through Armand, are able to come into our world by special means as more than just shadows. Vulnerable to light, these 'shadows' (and even his own shadow) they grow in power the darker the area is. Sometimes, in complete darkness, the shadows can pull themselves free of their confined walls or floors and become more 3-dimensional, whether it be an arm, a head, a leg, or their whole body for a short amount of time. These shadows are able to affect the real world in which we live, as they are in limbo in a place called 'The Shadow Land' where everything in our world is paralleled, but with shadows. If Armand commands one of his 'friends' to bring him back a physical stray dog, the shadows seek out the dog's shadow and bring it back to Armand, and the physical dog is affected accordingly. Strangely enough, despite having this great power that is unlike anyone ever known, Armand can't conjure anything for himself. Instead, he must rely on trickery and guile to manipulate other people into doing what he wants. The nature of his power seems to stem around making deals; he only gains full access to his voodoo when fulfilling someone else's wishes (although he most often twists them to suit his own ends) or by tempting them. Lucking for Armand, he is a master of lies, deceit and cunning with hypnotic charismatic and vocal persuasion being second nature to him. [b]Biography (Before Earth):[/b] Born in the backwater region of a remote land known as The Bayou, Armand Facilier learned what poverty truly meant ever since his birth. The family of which he was born into was not 'well-off' by any means, and in fact had no sense of bringing in a child into the world as they were not able to even care for the two of them most of the time. Armand's father, a fiscally struggling laborer named Ambrose, did whatever he could to provide for his small family, but his efforts were almost in vain as he hardly made enough to put up a decent meal on the table a few days out of the week, let alone being able to afford a nice house, clean clothes and toys for young Armand and a few years later his sister, Magnolia. Things took a turn from bad to worse when Armand's father received a letter, drafting him into the army in a war that The Bayou had no purpose being in the first place, however as it was law, Ambrose had no choice but to leave his wife and two children. Armand's mother, pregnant with her third child, was forced to take up the mantle in getting a handful of different jobs to keep them from starving to death, though ultimately the small family ended up on the streets. It was at this point where the Facilier's couldn't have fallen lower, it seemed, and with Armand [i]just[/i] old enough to know that things were bad... [i]very[/i] bad in fact, life just wasn't quite finished with them yet. Nearly a year after Armand's father had left for the army, the family was delivered a letter from his station, alerting them that Ambrose had fallen in battle and would not be returning home. The pension for his services gave them very little, and was used up in the matter of a few short months putting them right back where they started, and father-less. Overcome with stress, grief and foul thoughts, Armand's mother finally went into labor, only to have a still birth, and Armand would never get to know what was to be his second little sister. Having reached her limit after this point, Armand's mother placed both him and Magnolia under the care of her husbands mother, Armand's grandmother they called [url=http://24.media.tumblr.com/tumblr_m6cyv1rzKi1qefovfo1_400.jpg]Mamma Odie[/url], a seemingly senile old priestess who thought she could talk to animals and had a knack for 'natural remedies' for almost everything; but never seemed to work. Still just a young boy, Armand was forced now to raise both his sister [i]and[/i] grandmother (who Armand was even amazed to begin with that she was able to fend for herself and a home to begin with). He spent the next couple years of his life doing a variety of odd jobs where he could, oftentimes spending grueling hours on the streets of the Bayou, getting no real education and making very little in return, being forced to beg or steal just to keep himself and his even smaller family from starving. The Facilier family's problems weren't over just yet, however. Magnolia, at the very young age of eight, mysteriously came down with debilitating symptoms, later examined by a traveling physician and diagnosed as the fatal blood disease, Ebola. Without proper treatment, Armand's sister would surely die within a few weeks, but the Facilier's just couldn't afford the treatment and so Armand was forced to watch as his sister grew worse and worse until ultimately, he found himself digging her grave and placing her lifeless body inside. Now hardened and cynical, Armand became closed off to the world entirely, finding things like love, empathy and compassion to be a fool's waste; no longer worth his time or attention. Even for Mamma Odie, who desperately tried to reach out to him when he came back home at night was given the cold shoulder, as he wanted nothing to do with her or anyone else he had once cared for ever again and eventually left the safety of her little home to go out on his own. Still working hard each and every day, Armand, now nineteen years old, contracted a rare and life-threatening disease himself, later diagnosed as Babesiosis. Figuring that it was just his luck, as his entire family seemed to have some sort of 'bad blood' within them, Armand kept this revelation to himself entirely and waited for death's sweet kiss that would take him away from this horrid life and to reunite with his two sisters and father in a much, much happier place. Somehow, Armand managed to hold on for another five years during the time in which he had refined his skills of thievery, lying, deception and sleight of hand, eventually opening up his own shop of Voodoo to give him something to pass the time by in which most (if not all) of his acts were faked; but faked convincingly. It was also during this time that word had spread like wildfire of Maleficent and her band of villains had otherwise taken over their entire world, leading it into darkness but Armand couldn't find it in himself to care; he was a dead man anyway. The Bayou, small as it was, went without notice and his land was otherwise left to the (comparingly) peaceful villains that of crocodiles and large snakes. One fateful, stormy day as Armand was headed back to his Voodoo Emporium (which doubled as his home), he was finding each and every step to become more and more difficult. Finally, the moment in which he hadn't believed would ever come had arrived. He could feel his entire body shutting down, one organ after another, one limb at a time until he completely collapsed down in an alleyway of the small city. As he lay there, staring up at the rain coming down on his face, Armand could only smile weakly, for his time had finally come. Finally, [i]finally[/i] he would be taken from his horrid life and placed into a much better place. Laying there, waiting, his vision was the last thing to go but before he managed to shut down completely, there was a hard pressure on his abdomen. Weakly looking down at his stomach, he watched as a large black mamba slithered across his stomach, it's head coming straight at him. It's fangs were bared as it hissed threateningly at Armand, copious amounts of venom dripping from it's open mouth. Sighing in relief, knowing that death would come one way or another, Armand closed his deep brown eyes and waited. The Black Mamba struck, clenching it's powerful jaws on the juncture of his hand between his thumb and forefinger and filled Armand's toxic blood with it's own venom. The poison, however, was something else entirely. Armand's eyes flew open, now a soft lavender color; a striking difference from his soft browns. That wasn't the only thing that changed, however. Life was being pumped back into him, his body becoming more and more capable until there wasn't any pain or suffering left. His mind was severely affected, however. It was as if another being had entered into his head, battling with Armand for control over his body until the demon won out in the end, thus creating the link between himself and The Shadow Realm and with the new and proficiently learned skills of [i]real[/i] voodoo. Getting up from the rain gutter, Armand dusted himself off and took his first few steps, no longer himself, but the new and improved Shadow Man. Years later, after perfecting his craft and taking over the Bayou by his own means and even expanding the territory quite a considerable amount, Armand was found by no one other than Maleficent, who demanded his loyalty in exchange for her services; of which Armand took up almost [i]too[/i] eagerly. Now working for Maleficent, there is very little that can get in the way of The Shadow Man, because no one, not even The Queen of the entire land could cross over to the other side like he could. [b]Biography (Life On Earth):[/b] Armand never went to Earth, and has no idea the place even exists. [b]Other:[/b] Armand is one of the few 'reigning Kings' who was not given power by Maleficent, however this did not stop him from pledging his loyalty to her after she managed to track him down a handful of years after her dominating reign. [b]Theme Song:[/b] [url=https://www.youtube.com/watch?v=OMwe7WJK17M]"Serenity" By Godsmack.[/url][/color][/center] [center][h1][color=brown]Zarina Alteri[/color][/h1][/center] [center][color=brown][img]http://33.media.tumblr.com/8d66be6711340aa1b8e56a3d76fff7e8/tumblr_mz9kdrtA6p1t4iptlo1_500.gif[/img] [b]Name:[/b] Zarina Alteri [b]Other Names:[/b] The Pirate Fairy, Captain Z [b]Age:[/b] 149 (physically mid-twenties) [b]Occupation:[/b] Pirate, Smuggler [b]Appearance - Thirteen Years Ago (Age One Hundred and Thirty-Six):[/b] Too Much Pixie Dust! [img]http://4.bp.blogspot.com/-Jwr4weM8R00/UHWhaIpTt0I/AAAAAAAAADg/KMxngrtPxoM/s1600/Screen+Shot+2012-10-10+at+16.27.14.png[/img] [b]Appearance - Today (Age One Hundred and Forty-Nine):[/b] [img]http://t.wallpaperweb.org/wallpaper/babes/1152x864/pink_alecia_moore_20070512_26011_1152x864.jpg[/img] [b]Personality Traits:[/b] Free-spirited, brave and bold, Zarina possesses an outspoken, 'all-out' personality that can be both attractive and overpowering. Many who first meet her find themselves either loving her fiery demeanor or hating her with nothing in-between. She acts with her conscience, oftentimes letting her heart guide her instead of her head. Because of this she is kind and benevolent, believing in doing the right thing. Yet her free-spirit does also makes her disdainful of laws and regulations as she believes such concepts restrict her freedom. Zarina hates seeing people use intimidation or extortion to get what they want, even more so than when she herself is subject to such methods. She knows how to handle herself in these situations but seeing another person being threatened lights a blazing fire inside her that is nearly unquenchable. Zarina keeps her own moral compass to guide her life by. This compass, while good, may not agree with society's views as society has no place for a free-spirited woman like her. Curious by nature with an adventurer's spirit, Zarina has a tendency of going her own way, which usually involves straying off 'the path'. This tends to land her in a mess of trouble more likely than not, but Zarina's high spirits and an almost uncanny amount of luck allow her to wriggle her way out of almost [i]any[/i] predicament. Zarina never takes anything at face-value, always having to find the answer on her own. Likewise she's incredibly stubborn when it comes to taking advice from others, preferring to drown them out or simply forget anything told to her in favor of adhering to her personal beliefs to reach a conclusion, no matter who it is who's trying to help her. Despite her perky, bubbly nature, Zarina is prone to emotional lows at very rare times, during which she spends her time in the local tavern drinking her sorrows away but never allows herself to get intoxicated enough to impair her judgement too greatly, simply taking the ambiance of those around her to give her a place and time to think. On the other hand, in her usual fun-loving mood, Zarina does have a penchant towards challenging fellow sailors to a variety of drinking games, and prides herself at being the center of attention amidst her fellow drunks. [b]Skills:[/b] Working as a pirate and smuggler for many years, Zarina has developed a certain set of skills that make her a natural at her job. She possesses a sharp wit and acute resourcefulness that only come from an ample amount of experience, making her prepared for nearly any situation that should come up. Sexy and attractive with a [i]rocking[/i] body, Zarina has no qualms against using her body as a weapon in itself, though she hardly reaches this point. She possesses a certain cunning about her that can make her quite dangerous should the need call for it, using her looks, words and street smarts to her advantage when it comes to manipulation. Yet behind her exterior of a simple smuggling adventurer is also a skilled warrior. Zarina is highly trained in the use of short, quick blades and throwing stars in combat, using her lithe frame and inherent quickness to her advantage. Branching off of this, Zarina is also quite skilled in the art of stealth and concealment, able to hide almost anywhere she pleases using her resourceful, quick mind and coordinated movement. But Zarina is still a pirate captain and as such possesses a high amount of skill when it comes to sailing ships, able to pull quick maneuvers and sharp turns with relative ease. Her explorer's instinct and natural curiosity also make her a skilled survivor and a quick learner, her years spent at sea have granted her a diversity in methods when it comes to all of her skills; whether it be a better way to hold a dagger, a better way to tie a knot, or a better way to hunt for food in the wild. Where Zarina's natural curiosity [i]really[/i] shines is her ability to work with and invent new things. Gifted with the mind and hands of an inventor, Zarina spent much of her life as a fairy working on creating new things to make life better in Pixie Hollow. [b]Biography (Before Earth):[/b] Born from the very first laugh of a newborn baby, Zarina opened up her eyes for the first time to find that she had been placed into a wonderfully enchanted world called Neverland. She was given a name and a job almost immediately and thrust into a small group of fairies who were just like her in skill-set. It was this small group of fairies that became her immediate family and helped her to learn all that there was to learn about Neverland and what it was that they did to help the flow of life on this land. For many, many years Zarina did her duty to the fairies, spending her time with her best friend Tinkerbell as they were both top-notch inventors. Between the two of them, they had come up with so many new and wonderful things, fairy life in Pixie Hollow flourished. The arrangement was simple. Zarina experimented, and Tinkerbell tinkered. However, one day when Zarina took her experimenting just a little too far, she was brandished an outcast. Each fairy is given a limited amount of Pixie dust to help make their days just a bit easier with flight or other (smaller) means, but Zerina's curiosity got the better of her and began to horde her portion of Pixie dust until she had a collection large enough to begin experimenting. These experiments were both illegal and dangerous, as she tried to change the colors and powers within the magical dust. She pushed the danger aside, however, as she was on the brink of discovery, finding that when mixed, Pixie dust can change color and be infused with the power of a certain talent. For example, when a small amount of blue pixie dust and a purple feather is mixed, the pixie dust turns purple, representing the fast-flying talent. If pink flower petals are added instead, it turns pink and it represents the garden talent. Tinkerbell found out about these experiments, however and went to the higher authorities to deal with Zarina accordingly. The Blue Fairy, leader of all fairies, banished Zarina from her tinkering position and ordered her to live on the outskirts of Pixie Hollow within Neverland so that she could no longer put the other fairies in danger. Perplexed, but finding no way around it, Zarina did as she was told and left the safety of her home to explore the outside world. Upon her explorations, Zarina met and saw a great majority of wonderful things. She met the Indians, the Lost Boys, and even the pirates that inhabited the area, all of which were off limits to the fairies as they were dangerous, but Zarina did not see any danger, only fun new friends and spent a great number of years playing and learning about them, adopting different traits and skills from each group. However, it was the pirates she became most interested in, and shortly began her own life at sea. Having befriended some of the pirates beforehand, it wasn't at all difficult to have them accept her as one of their own. The pirate Captain's First Mate, James Hook, was a particular close friend of Zarina and was able to put in a good word to their captain, and Zarina was quickly made pirate (so long as she stayed life-size on deck). It was here that Zarina really started to learn. About navigation, about survival, about dueling and scheming and manipulating. About duels and drinking, tattoos and partying. She adored this life, there were no rules set down to follow so long as she did as James and their Captain said and did her daily chores, the rest was on her with what to do, and she didn't squander a single moment. She spent a great number of years as a pirate, traveling through and around each and every ocean, seeing the world and exploring all it had to give them. The world was her Pixie Hollow now, and she never had to look back. That is, until the position for the new captain came up. Their former Captain overcame a sudden illness while traveling around El Dorado. They returned with great haste to Neverland (where they could never grow old) but they were too late. Naturally, James Hook should have stepped up to take place his place as Captain but the crew had other ideas, unsure if he would be a better captain that Zarina or not. So they went about it in a contest, both of them having to find ways to prove to the crew on who would make a better captain. It was done in good sport, as Zarina and James' friendship came first, and so they took the competition as a game... but Zarina [i]really[/i] wanted to be captain. So bad enough, that she devised a plan to return to Pixie Hollow, steal their supply of Pixie dust, and revel in the spoils with her fellow friends. And that is exactly what Zarina did. She knew Pixie Hollow like the back of her hand despite having been gone for a great number of years, so stealing the dust was easy, and the fairies were none-the-wiser, having never seen Zarina since she had been banished. Zarina's plan paid off in the end. The pirates [i]loved[/i] the display of magic and what Zarina could do with it, and so she was promptly made captain and kept James Hook as her first mate, best friend, and eventually her lover. However, there was a jealousy in the air that Zarina was unaware of. As it turned out, James had wanted the pirate captain position just as bad, and had devised a plan of his own to get it. In what Zarina later found out, James had thrown the competition, knowing that Zarina's desperation would have taken her back to her home so that she could steal the fairy dust. Now with a seemingly endless supply on their ship, all James had to do was wait and strike at the precise moment. After a number of years as Captain, Zarina had quite the reputation throughout the land for her modest band of Neverland pirates, as well as picking up a small friend during one of her voyages to The Bayou. A baby crocodile, she promptly named 'Sweetie' was added to the pirate clan, becoming a pet to all but most loyal to her 'Mother.' Finally, after a few more years experimenting with the dust, Zarina finally managed to do what James and the other pirates (who had been in on it the whole time) were waiting for, and granted their ship the ability to fly. Now, with no more use for Zarina (personal relationship feelings aside) James and the other pirates performed a mutiny, taking the remainder of the dust, the ship, all the treasure Zarina had led them to and left her to die on a small deserted island after James literally cut her wings from her body (to keep her from being able to follow them) and made himself the rightful captain. He took all that was now his and returned to a life at sea, leaving Zarina completely heart-broken and emotionally wounded. James didn't get away with it cleanly, however, as Sweetie had made a last stitch effort on her mother's behalf and ripped James' hand from his body with her sharp teeth and powerful jaws and turned it into a tasty snack after James had cut off Zarina's wings. Now alone, save for Sweetie, Zarina lay there on the beach, unwanting and unwilling to go on for the time being, letting the high tide sweep in to take her away. Fate, however, was not done with Zarina, for the island she had been marooned on was near a small and mysterious town known to the public as The Bayou. It was here where the bokor, Dr. Facilier, typically called The Shadow Man practiced his art of voodoo and shadow magic. The Shadow Man's shadow minions spotted Zarina from her place on the island and returned to their 'master', notifying him of the presence of a fairy not far away. Attending to the island in person, the Foul Doctor quickly found the unconscious, wing-less fairy and, deciding to seize this opportunity, collected the befallen fairy's wings and sent them back to his Emporium with his shadow minions while he attended to the fairy. Waking her up, Dr. Facilier promised Zarina that he could and would reattach her wings...if she worked for him for awhile. For the last six years now, Zarina became The Shadow Man's smuggler, at first being placed in charge of incoming cargo, but eventually gaining enough trust and becoming a captain of her own ship once again, in charge of smuggling goods from the surrounding lands of Arendelle, Russia, Oz, El Dorado, Italy, Province and Maldonia back to The Bayou, becoming an invaluable member of The Shadow Man's business. She has yet to venture back to Neverland to exact her revenge on James Hook, but it's on her to-do list. [b]Biography (Life On Earth):[/b] Zarina never made it to Earth and doesn't even know of it's existence. [b]Other:[/b] Zarina has a small assortment of tribal style tattoo's across her body, mainly limited to her ribs, back and thighs. Some of these tattoos are as follows: [url=http://www.itattooz.net/itattooz/Others/Colored/images/itattooz-colored-flower-and-skull-tattoo.jpg]Back of the neck and upper back[/url] [url=http://image.shutterstock.com/display_pic_with_logo/76798/76798,1223615378,2/stock-vector-three-dangerous-crocodiles-tribal-predators-vector-illustration-ready-for-vinyl-cutting-18663574.jpg]Hips[/url] [url=http://blog-cdn.tattoodo.com/wp-content/uploads/2014/11/ear-tattoos-subtle-and-discrete-body-art.jpeg?2dc265]Left Ear[/url] [url=https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQFuiGuhNCrW_uwXqBhWzAZCITssOFitR4imCu9drsnr6bgJt-Ubw]Left Ass Cheek[/url] and various [url=https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcSvbF9vB29bqKXz0iKTpU7jQUgaNRk33r61568yrH3F0YctLqM3]other designs[/url] in various areas across her body. [b]Theme Song:[/b] [url=https://www.youtube.com/watch?v=Y0_RArrxS44]Try - P!NK[/url][/color][/center]