[quote=@Fillet] I will add the impressions, yeah. Well, I mean, we're going to level up, to fight bigger and badder monsters. If we god-mod ourselves now, so to speak, it wouldn't make much sense later on, eg somebody has 10 skills/fighting stuff at level 1, and at level 10... they have the same set, except they can hit harder? 0.o I mean, I deliberately newbie-fied my char! [/quote] roflmao, I think I'll allow one new power/talent/abilities per CC. You can perhaps build upon a current skillset. The point originally was to increase the magnitude of the current abilities. But I guess I see your point. [quote=@HHShetland] Just FYI, I changed a few things about Rimau. To diversify his skillset, now he can make traps! And I've also established he's only a heavy sleeper when he's [i]not working[/i]. Real life snipers have to stay awake for days at a time, you know. Anyway, I really should be working now, so I can't guarantee I'll post anything tonight. [/quote] lol, that's fine.