[quote=@xXFazeXx] roll pls [/quote] This'd be (somewhat) perfect for a semi-nomadic sort of civ. A low total population but strongly centralised in large communities, economic disgruntlement could push these people to raid and seek their fortune elsewhere. In addition, his military rolls turned up high, which suggest a militarised society like migratory barbarian hordes, steppe nomads, etc. While it is technologically behind, that does not mean Faze's people have no access whatsoever to iron or steel equipment, it is just not widespread and likely reserved for his elite. [b]ESSENTIALS[/b] Sparse Population (Population - 1,500,000) - Less manpower for economic and military purposes, but it also means that the social infrastructure isn't under much strain. Educational costs and civic projects tend to be cheap. Economy - Stagnation - The economy is performing adequately, though there is much room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a lack of manpower. There is some unemployment and economic unhappiness among people, and there is a degree of criticism in what can go wrong, even if it hasn't gone wrong yet. Urbanisation - Heavily: Many towns and cities are present in your nation. Technology - Obsolete: The industrial level and domestic technology level of the nation lags behind, though that does not necessarily mean that the stuff it produces is bad, it's just old-style tech; milled and forging as opposed to high-heat ovens, more wood, leather than metal, etc, etc. Your artisans are skilled, but not educated. High technology production requires foreign training and foreign experts. Domestic Political Stability - Growing unrest [b]GEOGRAPHY[/b] Largely consists of plains and hills [b]RESOURCES[/b] Mineral Deposits - Minimal deposits of metals and minerals. Valuable Mineral Deposits - Trace deposits of rare earth metals, predominately silver, some marble quarries. Unique Materials - Exquisite leather Agriculture - cattle based, slight food surplus that is decreasing over time [b]MILITARY[/b] Military Focus - Decent army, excellent infantry and cavalry ratio (3:1) Military Recruitment - Volunteer Force Military Reliability - Levies are of excellent quality, generals play politics Military Size - Large, relative to population: requires considerable upkeep, harder to equip/supply quickly. Military Technology - Rapid Modernization, your nation does not lag behind the rest of the world, and even sets the standard on some levels. Military Training and Morale - Badly Trained; High Morale, levies have low morale, bad at following orders Military Leadership - Competent; Rose to their positions through battlefield exploits Military Reputation - Popular domestically; considered huge but wild Siege Equipment - Developed, seasoned corps of engineers and sappers; Loyal and capable