[hider=Vietmyke] [Hider=McKnight] [IMG]http://i59.tinypic.com/4vliyb.jpg[/IMG] Standing in at 6'2, and weighing roughly 180 lbs. Sterling posses an lithe, athletic build, with lightly skin, pock marked with a few scars from old battles. His jet black hair is short and he typically keeps his facial hair clean and professional. He has an angular face, with prominent features and cool grey eyes, his mouth typically curled into a slight frown. He has tattoos of hexagonal shaped circuits stretching down the length of his left forearm. [B]Name: [/B] [COLOR=#99ccff] McKnight, Sterling[/COLOR] [B]Age: [/B] [COLOR=#99ccff] 25[/COLOR] [B]Gender: [/B] [COLOR=#99ccff] Male[/COLOR] [B]Callsign/Codename: [/B] [COLOR=#99ccff] Gallant[/COLOR] [B]Kills: [/B] [COLOR=#99ccff] 38[/COLOR] [B]Psychological Analysis:[/B] [COLOR=#99ccff]Direct and to the point, this sharp witted man avoids beating around the bush and doesn't mince words. Level headed and quite confident, Sterling likes to maintain awareness over every situation he's in and is quick on the ball and able to make snap judgements and react to a constantly changing situation. Capable of operating at peak efficiency, even during times of great stress, Sterling has a very analytic attitude and can be very perceptive and intuitive in regards to people. With a chillingly cold and calm demeanor, Sterling often comes off as intimidating and aloof.[/COLOR] [B]Military Record: [/B][COLOR=#99ccff] A former UEE Medevac pilot, Sterling was an only child, son to Admiral McKnight and a civilian mother. With a strong military background, Sterling had a fairly rigid childhood, as his parents sent him to military academies for most of his youth, hoping to mold him into the ideal military soldier. As a youth Sterling performed well in school and sports alike, though was occasionally disciplined for fighting and arguing with teachers and students. Nevertheless, Sterling graduated near the top of his class, and upon graduating from the UEE Military Institute on the Fortress Planet Cerol, Sterling was sent to the Mars for specialized training. On Mars, Sterling was slotted to become a Space Medevac pilot, where his cool demeanor and determination would overcome the typical fear and apprehension of flying into a hot zone. As a Medevac pilot, Sterling proved to be quite daring in his rescue attempts. In fact, the top brass found him to be too daring, willing to risk life and destruction of space craft in order to rescue even the smallest number of wounded soldiers. These daring, and at times suicidal rescue missions often resulted in him crashing his craft or personal injury, but his relentlessness in his mission to save lives earned him the callsign "Gallant". After crashing his 5th USC-90 SpaceHawk Medevac, Sterling "Gallant" McKnight was slated for discharge due to his "reckless" behavior. Instead of being discharged however, a 101st recruiter requested the pilot be transferred to the 101st Legion. Sterling found himself right at home inside the heavily armored cockpit of a Mobile Armor Suit, saving his comrades through volume of fire instead of daring flight, though many noted that the daring flight was still quite present. Quickly racking up an impressive kill count, as well as an unorthodox but effective fighting style, Sterling was quickly assigned to the 7th MAS Team, where he has been for the past 3 years.[/COLOR] [B]Equipment: [/B][COLOR=#99ccff]Along with his flight suit, Sterling carries a .45 caliber service pistol, as well as a combat knife. A 5.7mm PDW is stowed under the seat of his MAS cockpit.[/COLOR] [/hider] [hider=FTX-075 Shrike] [IMG]http://i57.tinypic.com/33lcl4z.jpg[/IMG] [COLOR=#00ff00][B]Designation: [/B][/COLOR]FTX-075 Shrike MkIII C (Custom) [COLOR=#00ff00][B]Role:[/B][/COLOR] Rapid Response [COLOR=#00ff00][B]Chassis:[/B][/COLOR] Medium [COLOR=#00ff00][B]Engine:[/B][/COLOR] Improved Quad Core Engine. 25 PWR [COLOR=#00ff00][B]Operating Time:[/B][/COLOR] 6 Hours [COLOR=#00ff00][B]Description:[/B][/COLOR] Sterling McKnight's heavily customized Shrike. The Shrike was designed as a high-mobility platform, intended to bridge the gap between more heavily armored Medium MAS's, and faster, more mobile Light MAS's. Despite its increased mobility and versatility, The Shrike's thinner than average armor makes it more difficult to pilot, and as a result is often reserved for more experienced pilots. The Shrike Mk III improves upon its predecessor's design by integrating its tesla drive into the unit itself, and attaching boosters to its back to increase both top speed and maneuverability. This, combined with lightweight, but strong alloys makes the Shrike a versatile high performance unit. Sterling's Shrike is painted a stark white instead of the typical dark gray, and the head unit has been replaced and redesigned to resemble a knight's helmet. Sterling also traded in its standard 30mm autocannon for an EKP autocannon. [COLOR=#00ff00][B]Systems:[/B][/COLOR] [B]X180 25mm EKP Autocannon. 5 WT 5 PWR[/B].[COLOR=#00ff00] - A high powered EKP weapon designed by the UEE, the X180 provides witheringly devastating firepower, with surprising accuracy. While an individual EKP round lacks the raw, destructive power of a plasma bolt, the X180 makes up for the power gap by firing at many times faster than a plasma cannon. The X180 has a 300 round magazine, and fires at a rate of 900 rounds per minute. [/COLOR] [B]Countermeasures. 0 WT 0 PWR[/B] [COLOR=#00ff00]- Countermeasure systems are often used by lighter MAS's to avoid missiles instead of using body mounted machine guns to intercept them. Using chaff and flares, countermeasure systems are negligible in terms of weight and power, but only has 3 chaff uses, and 6 sets of flares before needing to rearm.[/COLOR] [B]Broadsword Missile System. 3 WT 2 PWR[/B] [COLOR=#00ff00]- An advanced missile launcher system used by the Shrike. Launching 4 Broadsword missiles from each shoulder, as well a custom mount for 3 from under each wing, these potent AA missiles pack a large punch, capable of downing most unshielded Medium MAS's with a single missile. Broadsword Missiles are impact safe, allowing them to be more safely carried outside the shoulder launchers.[/COLOR] [B].50 Caliber Rotary Gun. 1 WT 0 PWR.[/B] [COLOR=#00ff00]- A torso mounted .50 cal rotary gun provides the Shrike with Anti-personnel weaponry and point defense. The rotary gun fires up to 2000 rounds per minute, and comes with a 480 round magazine.[/COLOR] [B]Class 2 Shield Generator. 5 Wt 5 PWR.[/B] [COLOR=#00ff00]- The Shrike comes armed with a Class 2 shield Generator on top of its standard armor for defense.[/COLOR] [B]Tesla Drive System. 0 Wt 7 PWR.[/B] [COLOR=#00ff00]- By equipping the Shrike with a Tesla Drive, alongside a pair of large boosters, The Shrike can reach speeds rivaling that of many Light MAS's. The Tesla Drive also makes the Shrike considerably more maneuverable than its other medium brethren. Sterling has tweaked his boosters to provide maximum thrust.[/COLOR] [b]Improved Reactor Output 3 WT +5 PWR[/b] [COLOR=#00ff00]- A high end customization used by pilots. Using efficient parts and techniques, this upgrade allows MAS's to add additional power to their generator output at the cost of load bearing capacity.[/color] [B]E110 Energy Saber - Internal capacitor. 1 WT 3 PWR[/B] [COLOR=#00ff00]- The Shrike utilizes a high powered energy saber stored in its leg. The blade length can be adjusted, but due to the saber using its own power capacitors, the operational limit of the blade is 3 hours. As such, pilots are often encouraged to limit their melee time.[/COLOR] [B]Alloy Shield. 2 WT[/B] [COLOR=#00ff00]- A small, lightweight alloy shield treated with anti-plasma/beam coating provides the Shrike with limited directional protection from oncoming fire.[/COLOR] [/hider][/hider] [h3]NPC Squadron members[/h3] [hider=Lin, Sara] [Hider=Sara Lin] [IMG]http://i59.tinypic.com/2diehqt.jpg[/IMG] [B]Name: [/B][COLOR=#99ccff]Lin, Sara[/COLOR] [B]Age: [/B][COLOR=#99ccff]24[/COLOR] [B]Gender: [/B][COLOR=#99ccff]Female[/COLOR] [B]Callsign/Codename: [/B][COLOR=#99ccff]Rabbit[/COLOR] [B]Kills: [/B][COLOR=#99ccff]68[/COLOR] The smallest member of the 7th Team by far, this 5'3" pilot is one of the youngest members of the squadron, but still boasts the second highest kill score on the team. Quiet, playful, but highly intelligent, this pilot is a bit of a wall flower. [/hider] [hider=FTX-003 Sparrow] [IMG]http://i58.tinypic.com/ta6cxu.jpg[/IMG] [COLOR=#00ff00][B]Designation:[/B][/COLOR] FTX-003 Sparrow MkIII C (Custom) [COLOR=#00ff00][B]Role:[/B][/COLOR] Rapid Assault [COLOR=#00ff00][B]Chassis:[/B][/COLOR] Light [COLOR=#00ff00][B]Engine:[/B][/COLOR] Tri Core Engine. 15 PWR [COLOR=#00ff00][B]Operating Time:[/B][/COLOR] 10 Hours [COLOR=#00ff00][B]Description:[/B][/COLOR] Favored by scouts and acrobats for its maneuverability, the Sparrow series of MAS are the UEE's first Mobile armor suit to have sustained flight. The main body is reminiscent of various fighter planes and contains extremely aerodynamic features, with maximum flight speeds reaching over 1000 mph. Though poorly armored when compared to the Sentry, it is capable of performing maneuvers the Sentry could never hope to accomplish. The Sparrow is designed for a variety of purposes, mainly long range reconnaissance and rapid reaction, hence its relatively long operating time. Sara's Sparrow, much to the chagrin of command, has been painted bright pink. It also sports a more powerful EKP cannon instead of the standard flechette gun. [COLOR=#00ff00][B]Systems:[/B][/COLOR] [B]X20 20mm EKP Rotarty cannon.. 5 WT 5 PWR.[/B] [COLOR=#00ff00]- A prototype rail-based rotary cannon designed for purposely for the common UEE Sparrow's arm, the X20 is similar to the P120 in that it uses an advanced electronic mass driving system to propel its Enhanced Kinetic-Plasma rounds at extremely high speeds, resulting in an effective weapon with a high rate of fire. The X20 has a 3300 RPM rate of fire- less than the P120 due to the extra heat generated, and uses an integrated 1200 round magazine. Like the P120, the X20's edges are sharpened, allowing it to be used as a sword.[/COLOR] [B]Triple barreled .30 Caliber Light Machine Gun 1 WT 0 PWR. [/B][COLOR=#00ff00]- A body mounted machine gun on the Sparrow's torso, used for strafing and anti-personnel purposes.[/COLOR] [B]Countermeasure System. 0 WT 0 Power.[/B][COLOR=#00ff00] - The Sparrow relies on a combination of speed, maneuverability, and countermeasures to avoid missiles.[/COLOR] [B]'Shield' Missile Launcher. 5 WT 2 PWR.[/B] [COLOR=#00ff00]- A missile launcher attached to the Sparrow's other arm, the Shield launcher fires 6 100mm multi-purpose missiles. With impact safe explosives, and a wide launcher size made of hardened alloys, the launcher also works as a shield to pair with the Sparrow's sword railgun.[/COLOR] [B]Class Shield Generator. 3 WT 3 PWR.[/B] [COLOR=#00ff00]- A small shield generator provides the Sparrow with the minimum military grade defense system.[/COLOR] [/hider] [/hider] [hider=Astelion, Eric] [Hider=Eric Astelion] [IMG]http://i57.tinypic.com/2u5cinb.jpg[/IMG] [B]Name: [/B][COLOR=#99ccff]Astelion, Eric[/COLOR] [B]Age: [/B][COLOR=#99ccff]28[/COLOR] [B]Gender: [/B][COLOR=#99ccff]Male[/COLOR] [B]Callsign/Codename: [/B][COLOR=#99ccff]Omega[/COLOR] [B]Kills: [/B][COLOR=#99ccff]35[/COLOR] The former 7th MAS Team Leader's twin brother, Eric Astelion is very much the opposite of his sister. While she's calm and patient, he is abrasive and aggressive. A general grouch, the only way in which he and his sister are similar are their highly effective combat maneuvers. [/hider] [hider=PTX-071 Sentinel] [IMG]http://i58.tinypic.com/6ithl4.jpg[/IMG] [B]Designation:[/B] [COLOR=#add8e6]PTX-071 Sentinel MkI C (Custom)[/COLOR] [B]Role:[/B] [COLOR=#add8e6]Assault[/COLOR] [B]Chassis:[/B] [COLOR=#add8e6]Medium[/COLOR] [B]Engine:[/B] [COLOR=#add8e6]Quad Core Engine 20 Power[/COLOR] [B]Operating Time:[/B] [COLOR=#add8e6]10 Hours[/COLOR] [B]Description:[/B] [COLOR=#add8e6]Designed as an upgrade to the standard Sentry, the Sentinel is built for assault and heavy combat situations. With its thicker armor, and more potent weapons, the Sentinel maintains the versatility of the Sentry, with an added focus on staying power. Like the Sentry, it is incapable of full flight, but can use its boosters to both jump large heights, hover over the ground, and boost forward.[/COLOR] [B]Systems:[/B] [COLOR=#add8e6][B]M290 50mm Support Autocannon. 5 WT 2 PWR.[/B][/COLOR] - A machine gun in use by the UEE designed for prolonged engagement and sustained fire, the M290 fires 50mm armor piercing rounds from a 500 round internal belt/box magazine. The M290 has semi-automatic, 5-round burst, and fully automatic modes of fire and has a fire rate of 750 RPM. [COLOR=#add8e6][B]Claymore Missile System. 3 WT 2 PWR.[/B][/COLOR] - A missile launcher system set into both upper leg portions of the Sentinel. Launching 6 Claymore missiles from each leg, these small missiles pack a large punch, capable of downing most Light and Medium class MAS's with 1 or 2 missiles. [COLOR=#add8e6][B]Head Mounted .50 Caliber Machine Gun. 1 WT 1 PWR.[/B][/COLOR] - A .50 caliber machine guns mounted on the Sentinel's head, this light weapon provides the Sentinel with anti personnel and small missile defense. It has a 200 round magazine. [B][COLOR=#add8e6]Forearm Blades. 2 WT 0 PWR[/COLOR][/B] - A short, sword like implement that extends from the Astelion's Sentinel's forearm guards, these forearm blades give the MAS CQC melee potential. While lacking the plasma cutting edge of the Sentry's tomahawk, the initial force of launching the blades out of the forearm guards make it capable of piercing thick armor. [B][COLOR=#add8e6]Class 3 Shield Generator. 5 WT 7 PWR[/COLOR][/B] - With a higher level shield generator than the standard Sentry, the Sentinel improves its overall staying power. [B][COLOR=#add8e6]External Alloy Plating (Light). 3 WT 0 PWR[/COLOR][/B] - Extra plating to improve the Sentinel's overall defensive capabilities makes it a mainstay on any front line. [B][COLOR=#add8e6]Smart-Target AI. 0 WT 3 PWR[/COLOR][/B] - Another custom addition made by Astelion to aid him in close combat. [/hider] [/hider] [hider=Sokolov, Alexei] [Hider=Alexei Sokolov] [IMG]http://i60.tinypic.com/2zz27f8.jpg[/IMG] [B]Name: [/B][COLOR=#99ccff]Sokolov, Alexei[/COLOR] [B]Age: [/B][COLOR=#99ccff]37[/COLOR] [B]Gender: [/B][COLOR=#99ccff]Male[/COLOR] [B]Callsign/Codename: [/B][COLOR=#99ccff]Hatchet[/COLOR] [B]Kills: [/B][COLOR=#99ccff]27[/COLOR] A large, bear of a man, this man is almost as much machine as a MAS. Despite having both of his arms have been replaced by cybernetics, alongside dermal armor implant, this imposing man is a teddy bear at heart. Loud and jovial, its not uncommon to see this man drinking at any hour of the day. Despite tendency to get inebriated- at times minutes before sorties, he's proven to be an effective fighter. The fact that he has lived as long as he has is testament to that. [/hider] [hider=PTX-088 Centurion] [IMG]http://i58.tinypic.com/v4m83c.jpg[/IMG] [COLOR=#00ff00][B]Designation:[/B][/COLOR] PTX-088 Centurion MkI C (Custom) [COLOR=#00ff00][B]Role:[/B][/COLOR] Fire Support/Heavy Combat [COLOR=#00ff00][B]Chassis:[/B][/COLOR] Heavy [COLOR=#00ff00][B]Engine:[/B][/COLOR] Six Core Engine 30 Power [COLOR=#00ff00][B]Operating Time:[/B][/COLOR] 8 Hours [COLOR=#00ff00][B]Description:[/B][/COLOR] Originating as a variant of the Sentinel, the need for a heavy weapons platform soon saw the Centurion as its own unique model, designed with a heavy chassis to allow it to focus more on firepower, at the cost of some mobility. A heavy and somewhat sluggish machine, the Centurion compensates by providing potent firepower over a wide operational range. [COLOR=#00ff00][B]Systems:[/B][/COLOR] [B]Jackhammer Missile Launchers. 3 WT 2 PWR. [COLOR=#00ff00]- [/COLOR][/B][COLOR=#00ff00]A missile launcher system consisting of a heavy mounted on each shoulder of the Centurion. Each missile pod holds 4 powerful Jackhammer missiles, designed to deliver critical damage to Heavy MAS's as well as considerable- if not fatal damage to most small to medium sized spacefaring vessels. [/COLOR] [B]M350 40mm Autocannon. 5 WT 2 PWR.[/B][COLOR=#00ff00] - A machine gun in use by the UEE designed high powered rounds at the enemy for extended periods of time. The M350 fires a powerful 40mm armor piercing round at a rate of 300 rounds per minute from a 200 round magazine. [/COLOR] [B]Warhammer Artillery System. 3 WT 2 PWR.[/B][COLOR=#00ff00] - Built into the back of the Centurion is a long range artillery system designed to provide accurate fire over a long range. Firing howitzer style shells, the Warhammer artillery system has an internal magazine of 50 150mm shells. [/COLOR] [B]'Oculus' Point Defense Laser. 0 WT 2 PWR.[/B][COLOR=#00ff00] - Mounted in front of the Centurion's 'head' the Oculus serves as a multi purpose camera feed interface, as well as a powerful point defense laser, providing it with anti-personnel and missile defense.[/COLOR] [B]Plasmatic Fist. 3 WT 5 PWR[/B] [COLOR=#00ff00]- As the Centurion was too large and bulky to effectively wield melee weapons, the Plasmatic Fists were developed to give the Centurion melee capabilities. When activated, the knuckle 'joints' of the Centurion's hands give off large amounts of heat and energy, allowing it to melt, as well as smash through most hulls with its alloy reinforced fists.[/COLOR] [B]Advanced Internal Targeting Suite. 0 WT 3 PWR.[/B][COLOR=#00ff00] - The Centurion comes standard with an advanced internal targeting suite and computer, allowing the pilot to effectively and accurately lay down fire from long ranges.[/COLOR] [b]Heavy Alloy Plating 7 WT[/b] an additional, complex layer of thick armor covering the MAS's extremities, as well as folding over the cockpit when in use, Sokolov has upgraded his already heavily armored Centurion with even more armor. [B]Class 4 Shield Generator. 5 WT 10 PWR[/B] [COLOR=#00ff00]- The Centurion boasts an extremely powerful shield generator, which on top of its already considerable armor plating gives it very considerable staying power.[/COLOR] [/hider] [/hider]